Mujun Kross
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Bottle Rocketeer
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Mujun Kross replied to ferram4's topic in KSP1 Mod Releases
This is an excellent mod...especially for my kids. I appreciate your stand on the GUI for this, the one for FAR can be a bit confusing. What I would like to recommend is to put a GUI back in the game for NEAR. However this time make it display only basic information about the craft. This way people can start to get a better understanding of what the plane/rocket is going to do and the best way to approach correcting the issue. Something like...flaps, show the min/max it can go with the current craft before you deviate, then show where the persons craft is rated on that scale...dont tell them how to fix it though. This is where the trial/error comes in. Still love the mod, and will be using it for all "stock" installs from here on out. -
Wave, thanks for the hard work. I love this mod and I am glad that it is breathing with current KSP version. I have one request to make, can you bring back the smaller (I cant remember what they were called) reactor/generator please. I loved using those on my really small vehicles...the larger reactors are too out of place my my small vehicles. Again thanks for the hard work nd hopefully you can keep this going for a while.
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Singularity Research Initiative - dev thread
Mujun Kross replied to Daemoria's topic in KSP1 Mod Development
This is looking damned good...keep up the work and hope to see a release. I would slap the words "K.C.F." (play on words...you could go with Vogon Construction Fleet, but we are talking about Kerbal Construction Fleet instead) on the side and let it fly if it were me. Thanks -
[0.23] Im a Cupcake Wannabe (Advanced Hover System)
Mujun Kross replied to mpink's topic in KSP1 Mod Releases
KSPI heat is easy to deal with..all you have to do is slap some raditors to your ship as part of the design. The mod even gives you a nice UI in assembly now so you can see if your ship is going to overheat...or not. -
[WIP] Jebnix - A kOS Alternative
Mujun Kross replied to woodywood245's topic in KSP1 Mod Development
Great work with this one. I hope it goes to release and we can have a go at breaking it for you. I loved the idea of the original kos...I just wish the original author was able to take it to where it needed to go (whatever happened to the guy). I wish you the best of luck in this....however it sounds like you have it in hand with a solid design concept. Thanks -
Thought I would share this with you. I have a folder i keep my config files in as well as a collection of mods that I have changed (reduced part count etc). I had a copy of the mod manager dll in this folder as well as the gamedata folder. Honest mistake...I left it in my custom folder so when i run it on a clean ksp install i can make the necessary changes to my mod list. However, on my actual copy of ksp that I play on (the one with my custom mods as well as all other mods i use) I have a copy of the dll in the gamedata folder. Because there are two copies of the same dll the config files are ran twice (you can keep nesting the dll inside folders and each will be ran). Even if you make a conf file like this ; @PART[Wayland_HyperRing]:Final { //!RESOURCE[LiquidFuel] {} //!RESOURCE[Oxidizer] {} //!RESOURCE[MonoPropellant] {} //!RESOURCE[XenonGas] {} !MODULE[ModuleFuelTanks] MODULE { name = ModuleFuelTanks volume = 4800 type = Cryogenic } } that extra bit is added to the part multiple times...even though it says to remove the MODULE first. (The above is actual example of a part of a config file for RealFuel...it adds this to the part multiple times). Also this is not limited to custom part collections...it will do the same on the stock parts as well. The dll can detect older copies of itself and ignore them (as stated in previous posts)...so either the dll ignores copies of the same version or KSP is allowing the other copies to be ran regardless of the fact that a copy is already running. As always keep up the good work...this mod is one of the best. Thanks
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This does not explain why all of the other command modules retain the changes from the config file. The only one that looses the changes is the kerbin shuttle. I thought that maybe because it is not a stock part that there was something KSP did differently between stock and custom parts. However a couple of the mods that are included in the list above also have custom command pods. Additionally on page 14 of this thread it is stated that it does reload when you refresh the database.
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All, Not sure if this is a Module Manager issue or something to do with the Kerbin Shuttle Orbiter. I made a config that adds things like mechjeb, engineer, tac lifesupprt etc to all of my command pods. When you first load KSP the shuttle shows all of the necessary changes in the assembly buildings and even on the launch pad. If you do a reload, using alt+f12, the modifications from the config file are now gone for the shuttle. All of the other command pods still have the changes. I reviewed the log file myself and nothing stood out for KSO with wrn or err messages. List of Mods installed -Engineer Redux v0.6.2.3 -RealFuels v4.3 -MechJeb2 v2.1.1.01 -RemoteTech2 v1.3.3 -LazerSystem c32b -TacLifeSupprt v0.8.0.4 -Protractor v2.4.5.1 -KerbinShuttleOrbiter v113 -kross-werks...this is a collection of parts and what not that i use from other mods...AIES (reduced part list), LazTek (reduced part list), UbioWelding (custom dll so works with .23) and Wayland (reduced part list from other part packs offered). Config File KSP Log Troubleshooting I did. I restarted with a clean install checking each mod seperately. Every time the same results. Please review and let me know if you find something. Thanks
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I was having the same problem. Fresh install no mods and still could not get this window to show up. Turns out there is an issue between the copy of the toolbar that was installed by another mod and this mod itself. I downloaded the toolbar mod directly and that fixed the problem. The version of the toolbar was 1.4.4....the KSP log showed a null exception error after this line "AddonLoader: Instantiating addon 'TimeControl' from assembly 'TimeControl'".