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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485


Nereid

KSP 1.1.0  

876 members have voted

  1. 1. Is FinalFrontier working in KSP 1.1.0?

    • Yes
      283
    • No
      68
    • It doesn't matter; this poll was just created to remove the outdated old one...
      554


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Working on it. I wonder if UAL002 has a "great mind"...

Ribbons for Jool Tour (all moons of Jool; similar to other Jool ribbons) and Deep Space (leaving Kerbin and its moons) are on my wishlist, too. :)

If all "decorations" on the ribbons are separate pngs it would very appreciated, because I can add them in my ribbon generator.

Edited by Nereid
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Ribbons for Jool Tour (all moons of Jool; similar to other Jool ribbons) and Deep Space (leaving Kerbin and its moons) are on my wishlist, too. :)

OK, I'll have a go at them too.

If all "decorations" on the ribbons are separate pngs it would very appreciated, because I can add them in my ribbon generator.
SmarterThanMe, If you want me to take a stab send me your overlay layers so its all the same style.

Do you guys have Adobe Fireworks? I have (most) of the bits and pieces I've been using as objects in there.

Otherwise, I can export each object out separately.

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http://www.polymath.com.au/temp/FirstGrandTour.png

http://www.polymath.com.au/temp/GrandTour.png

Not quite what I was looking for. I might think about it some more.

These were asked for before, and then I got distracted by... Work... Daughter...

http://www.polymath.com.au/temp/RepairInDanger.png

Repair In Danger - Awarded for courage demonstrated in engaging in repair activities in dangerous circumstances.

http://www.polymath.com.au/temp/RoverSpec.png

Rover Specialist - Awarded for having developed skills and expertise as a driver of a land vehicle.

http://www.polymath.com.au/temp/EVASpec.png

EVA Specialist - Awarded for having developed skills and expertise in conducting and overseeing EVA activities.

I will add them in the next release.

What do you think of this design?

GrandTour.png

FirstGrandTour.png

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First of all, love this mod!

Second, a quick suggestion. I don't know if it's possible, but now we have currency, could the scientist, pilot, and engineer ribbons actually be made to have some function? They could cost funds to award to Kerbals, to represent training, and only a Kerbal with a pilot ribbon could control a spacecraft, only an engineer could carry out repairs, and only a scientist could transfer data from experiments to pods (I think actually operating the experiments should remain universal, anyone can press a button to start the experiment, and let it be ysed by scientists later, if it's recovered). They might also have special experiments they can do (maybe a "scientific EVA", which is worth more science)

What do you think, is it possible/not insanely difficult to implement?

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I will add them in the next release.

What do you think of this design?

http://nereid42.de/FinalFrontier/GrandTour.png

http://nereid42.de/FinalFrontier/FirstGrandTour.png

I think having the bars framing Moho and Eeloo look a bit funny on the FirstGrandTour ribbon. Maybe have the chevron there for "first", and just a blank for thereafter?

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I think having the bars framing Moho and Eeloo look a bit funny on the FirstGrandTour ribbon. Maybe have the chevron there for "first", and just a blank for thereafter?

Well, I allways try to keep the style similar to the other ribbons. So the bars for the first award of the ribbon should stay there. But I know what you mean. The outer stripes are thiner than the others. BUt that's a minor complaint for me.

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First of all, love this mod!

Second, a quick suggestion. I don't know if it's possible, but now we have currency, could the scientist, pilot, and engineer ribbons actually be made to have some function? They could cost funds to award to Kerbals, to represent training, and only a Kerbal with a pilot ribbon could control a spacecraft, only an engineer could carry out repairs, and only a scientist could transfer data from experiments to pods (I think actually operating the experiments should remain universal, anyone can press a button to start the experiment, and let it be ysed by scientists later, if it's recovered). They might also have special experiments they can do (maybe a "scientific EVA", which is worth more science)

What do you think, is it possible/not insanely difficult to implement?

I have no clue at the moment how funds and science are working in KSP. But maybe I can add this (optional) later on.

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Well, I allways try to keep the style similar to the other ribbons. So the bars for the first award of the ribbon should stay there. But I know what you mean. The outer stripes are thiner than the others. BUt that's a minor complaint for me.

Yeah. That's why I only added them for the First.

Honestly I prefer my versions. Heh. ;) But I'm happy to pass it to you and for you to do whatever you like.

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Did you mean leaving Kerbol and it's satellites? Leaving Kerbin gets you the Kerbol SOI ribbons...

Yes. Leaving Kerbin without entering a SOI of its satellites is a remarkable achievement in my oppinion. But you are right, you will get another ribbon for this, too. I will think about it again...

Maybe we should change this to "entering space beyond Eeloo (or whatever the outmost celestial body is called) ribbon".

Edited by Nereid
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http://www.polymath.com.au/temp/jooltour.png

Here's the the background for the Jool tour done in the same style. Whatever you decide to put over the top of the Grand Tour ones you can do with this one?

Thanks. I have changed it a bit: expanded jool colours to make the green more dominant and to avoid those strange effect with the added bars:

FirstJoolTour.png

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Yeah i already use the toolbar for kerbal alarm clock and one other mod :(

Can you please give me that last 20 lines or so from the KSP.log after clicking on "resume"?

Wich version of KSP are you using? 0.23-x or 0.24?

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Well its saying something about "missing crew files" i had a look in my save and all the crew files were there... Ill give you the exact lines in a bit after ksp loads and stuff (it literally takes about 4-5 mins to load)

I'm only interested in Lines starting with "FF:" and all lines directly following.

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Just had this issue aswell and narrowed it to FF, using the 64 version.

To add to Montyben:

In the main game window where the option is to open/resume saved games, the saved games popup doesn`t appears at all.

You can click it 100 times with nothing happening.

You are allowed to create a new game (popup) but after accepting nothing happens again and you remain in the screen and the menu doesn`t work at all to go back.

Last entries of the log:

[LOG 16:27:16.183] AddonLoader: Instantiating addon 'FinalFrontier' from assembly 'FinalFrontier'[LOG 16:27:16.184] FF: log level is INFO
[LOG 16:27:16.184] AddonLoader: Instantiating addon 'CompatibilityChecker' from assembly 'Firespitter'
[LOG 16:27:16.184] AddonLoader: Instantiating addon 'FSversionCheck' from assembly 'Firespitter'
[LOG 16:27:16.185] AddonLoader: Instantiating addon 'CompatibilityChecker' from assembly 'MechJeb2'
[LOG 16:27:16.186] AddonLoader: Instantiating addon 'InstallChecker' from assembly 'MechJeb2'
[LOG 16:27:16.186] AddonLoader: Instantiating addon 'InstallChecker' from assembly 'Kethane'
[LOG 16:27:16.187] AddonLoader: Instantiating addon 'MapOverlay' from assembly 'Kethane'
[LOG 16:27:16.187] AddonLoader: Instantiating addon 'MuMechGUI' from assembly 'InfernalRobotics'
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.190] [IR GUI] awake
[LOG 16:27:16.192] AddonLoader: Instantiating addon 'RTDebugUnit' from assembly 'RemoteTech2'
[LOG 16:27:16.192] AddonLoader: Instantiating addon 'SCANversions' from assembly 'SCANsat'
[LOG 16:27:16.193] AddonLoader: Instantiating addon 'Debug_AutoLoadPersistentSaveOnStartup' from assembly 'SCANsat'
[LOG 16:27:16.193] AddonLoader: Instantiating addon 'ShipManifestBehaviour' from assembly 'ShipManifest'
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.196] Parsing rect
[LOG 16:27:16.196] Parsing bool
[LOG 16:27:16.196] Parsing bool
[LOG 16:27:16.196] Parsing bool
[LOG 16:27:16.197] Parsing bool
[LOG 16:27:16.197] Parsing bool
[LOG 16:27:16.197] Parsing double
[LOG 16:27:16.197] Parsing double
[LOG 16:27:16.197] Parsing double
[LOG 16:27:16.198] Parsing double
[LOG 16:27:16.198] Parsing string
[LOG 16:27:16.198] Parsing string
[LOG 16:27:16.198] Parsing string
[LOG 16:27:16.198] Parsing double
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.199] Parsing double
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.200] Parsing string
[LOG 16:27:16.200] Parsing string
[LOG 16:27:16.200] Parsing bool
[LOG 16:27:16.200] Parsing bool
[LOG 16:27:16.200] Parsing bool

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Here ya go:

LOG 15:31:39.998] FF: EventObserver:: OnGameStateCreated 20700.5986352903, game status: ONGOING, scene MAINMENU

[LOG 15:31:39.999] FF: registering activity X+: Custom Ribbon

[EXC 15:31:40.001] TypeLoadException: Could not load type 'CrewRoster' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

Also: when i start a new save it and click start the ALL the buttons then lock up

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Just had this issue aswell and narrowed it to FF, using the 64 version.

To add to Montyben:

In the main game window where the option is to open/resume saved games, the saved games popup doesn`t appears at all.

You can click it 100 times with nothing happening.

You are allowed to create a new game (popup) but after accepting nothing happens again and you remain in the screen and the menu doesn`t work at all to go back.

Last entries of the log:

[LOG 16:27:16.183] AddonLoader: Instantiating addon 'FinalFrontier' from assembly 'FinalFrontier'[LOG 16:27:16.184] FF: log level is INFO
[LOG 16:27:16.184] AddonLoader: Instantiating addon 'CompatibilityChecker' from assembly 'Firespitter'
[LOG 16:27:16.184] AddonLoader: Instantiating addon 'FSversionCheck' from assembly 'Firespitter'
[LOG 16:27:16.185] AddonLoader: Instantiating addon 'CompatibilityChecker' from assembly 'MechJeb2'
[LOG 16:27:16.186] AddonLoader: Instantiating addon 'InstallChecker' from assembly 'MechJeb2'
[LOG 16:27:16.186] AddonLoader: Instantiating addon 'InstallChecker' from assembly 'Kethane'
[LOG 16:27:16.187] AddonLoader: Instantiating addon 'MapOverlay' from assembly 'Kethane'
[LOG 16:27:16.187] AddonLoader: Instantiating addon 'MuMechGUI' from assembly 'InfernalRobotics'
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.189] Parsing rect
[LOG 16:27:16.190] [IR GUI] awake
[LOG 16:27:16.192] AddonLoader: Instantiating addon 'RTDebugUnit' from assembly 'RemoteTech2'
[LOG 16:27:16.192] AddonLoader: Instantiating addon 'SCANversions' from assembly 'SCANsat'
[LOG 16:27:16.193] AddonLoader: Instantiating addon 'Debug_AutoLoadPersistentSaveOnStartup' from assembly 'SCANsat'
[LOG 16:27:16.193] AddonLoader: Instantiating addon 'ShipManifestBehaviour' from assembly 'ShipManifest'
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.195] Parsing rect
[LOG 16:27:16.196] Parsing rect
[LOG 16:27:16.196] Parsing bool
[LOG 16:27:16.196] Parsing bool
[LOG 16:27:16.196] Parsing bool
[LOG 16:27:16.197] Parsing bool
[LOG 16:27:16.197] Parsing bool
[LOG 16:27:16.197] Parsing double
[LOG 16:27:16.197] Parsing double
[LOG 16:27:16.197] Parsing double
[LOG 16:27:16.198] Parsing double
[LOG 16:27:16.198] Parsing string
[LOG 16:27:16.198] Parsing string
[LOG 16:27:16.198] Parsing string
[LOG 16:27:16.198] Parsing double
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.199] Parsing double
[LOG 16:27:16.199] Parsing string
[LOG 16:27:16.200] Parsing string
[LOG 16:27:16.200] Parsing string
[LOG 16:27:16.200] Parsing bool
[LOG 16:27:16.200] Parsing bool
[LOG 16:27:16.200] Parsing bool

Strange. There is nothing special in this log. Please wait for the next version (in a few minutes) and maybe I need the complete log.

Any mods installed that alter the celestial bodies in any way?

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