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Hope money will save it


OneEyedShark

Wait... Can i make a poll about anything!?  

  1. 1. Wait... Can i make a poll about anything!?

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Well to be honest KSP has become a bit boring lately. It started out a while back, before sicence came so proberly around ,20 i think, were i had just launched a rocket... nothing more, that's it.. just Done, Complete, Game Over. Then science came and for a day or two i thought, "Yes! finally something to do" but i would learn that it wasn't what i wanted it to be quit quickly, actually it made it all worse. So now that money and contracts are comming i'm really hopeing it won't just be another flop like last time. right now i haven't gone to all the planets and don't want to, can't see the fun in it anymore, don't even go to Duna any longer. all i do is to drop the game for two weeks, make a new save, play a little, drop the game, make a new save etc. ect. so i hope that getting a goal and a prize for going places and some money to look after will help, but we'll see.

Hope you got through that wall of bad grammar and... ok i'll stop talking now. hope i'm the only one that think this, hate when a this good game gets boring.

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Sounds like you just don't set yourself any goals. KSP is a sandbox after all, if you don't set yourself any goals you're going to be bored. Already have a Laythe base? Already tried some of the various mods? If you expect money to give you a direction you're going to be disappointed, devs said that they like our ability to choose where to go.

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EDIT: doubt it would help more then a week :/

well i'll try the Mission Roulette then :)

2, 6, 7, 7, 4, 6, 5

Gilly

Un-manned Rover

No Nuclear engines

$60,000

Return To Kerbin

6, 0, 0

Second Distination

Eve

Orbital Probe

Edited by OneEyedShark
Made It Platinum ;)
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have you looked in the challenge section of the forums?

It is nice to be king of something.

I am king of the machingbird challenge. It tooks lots of game play, and mad scientist grins to get there.

dont you dare try to take my crown! find some other challenge.

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If you expect the game to give you a prize for doing something I think you will continue to be disappointed. The prize is your own satisfaction at making some bit of your own ingenuity do something cool (even if what you made has absolutely no in game value at all).

Science was never supposed to be the entire game. It's an intro, a guide to help new players understand the parts and not just grab the largest engine and then wonder why they can't get into orbit. It may be easy to rush through it, but if you add your own constraints you can make it much harder and challenging and you'll feel like you got more out of it.

KSP provides a limited set of obvious goals; getting into space, getting to all the planets, unlocking the tech tree. But those are the obvious goals. A less obvious, but still defined goal, is finding all the anomalies. When you've done those you could possibly claim to have completed it, but really KSP is not a game that can be completed, that would be like saying "I've completed lego".

There are so many undefined goals; Xacktar's catapult is a perfect example of that (nice 1 btw). If you think you've mastered rockets, then try building SSTO's or try to re-create real life missions like Apollo. I'm currently trying to build a shuttle, not to fulfill some need, but as an engineering challenge. Its taken me two days to get a working design, but I wanted a larger payload so I'm still working it.

There is no end to what you can do in KSP, you just have to think of it first. When I can't think of anything I watch vids of what others have done and there is always someone who has come up with a different approach that is inspiring.

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You might want to try out Mission Controller Extended, it adds a budget and soon contracts as well. Making a probe to goto the mun and back for ~$25k felt really good. There are a couple different mission packs available, I still enjoy 'Kerbals in Space' mission set, though it does need an update.

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I completed lego back in 1998. Good times!

One does not simply 'complete' Lego!

I was a massive Bionicle fan back in the day though. :)

Back on topic: I'm also getting pretty bored with KSP bit that's probably just because I've overplayed it. Just wait a few versions and when you come back its just as excited as when you started. :)

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I have a different opinion, this game is never complete.

I bought this game, and two weeks later the science tree start as new feature. The career mode help me in the details of the rockets (now I felt it estrange. How is possible that wheels are so difficult to obtain). Now some times I wanted to complete some challenge, or I wanted to start a new career game trying to go to a new planets with less technology...

In reality I installed to copies of the game, one clean without anything for challenges and career games. And another with several mods to start the interplanetary colonization (Ketane, Extraplanetary Launchpads, biofuels, WIP TAC Life Support, etc)...

The game is already finish, but is an open game, with your imagination as limit.

When I read the ideas of SQUAD I know that they are going to make a very complex game.

Now we just started with science, but in the next versions they will introduce money and will be important and it will define the way to make the spacial exploration... And with time they will introduce sponsorship, and probably with it they will introduce particular challenges (like use only parts from one of the companies or go to a particular planet or localization)

And before to make the last release they will introduce a rival AI to make other space program from Kerbin to compete against it.

Also I hope that Squad include a training program for Kerbal astronauts.

With all this the game will be more interesting and you will have enough challenges in the game to surpass... Or probably you will drop the game more quickly because you will stuck when the IA start to have a better space program than you.

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alot of replies overnight :)

have you looked in the challenge section of the forums?

dont you dare try to take my crown! find some other challenge.

didn't know there where one :) gonna check it out then

If you expect the game to give you a prize for doing something I think you will continue to be disappointed. The prize is your own satisfaction at making some bit of your own ingenuity do something cool (even if what you made has absolutely no in game value at all).

i don't want that kind of prize, i want more like a contract type thing: put a spy sat in a high Kerbin orbit for USK, you have 15 days, please try to stay under 10.000$ to make a profit

KSP provides a limited set of obvious goals; getting into space, getting to all the planets, unlocking the tech tree. But those are the obvious goals. A less obvious, but still defined goal, is finding all the anomalies. When you've done those you could possibly claim to have completed it, but really KSP is not a game that can be completed, that would be like saying "I've completed lego".

hasn't found all but a ok bit of them :)

There are so many undefined goals; Xacktar's catapult is a perfect example of that (nice 1 btw). If you think you've mastered rockets, then try building SSTO's or try to re-create real life missions like Apollo. I'm currently trying to build a shuttle, not to fulfill some need, but as an engineering challenge. Its taken me two days to get a working design, but I wanted a larger payload so I'm still working it.

SSTO's aren't often very fun, have done Apollo, though never actually made a working shuttle

If you don't like the existence of certain features in future updates, just edit your save file to have infinite amounts of the resource you're concerned about.

It's all good.

want i want is more "resources". i want to have money (but fule like in kethane would also be good, and also if we could sell it :D)

Snip.

just hope it's not another science flop

Try Real Solar System. I did, I'm playing KSP more than ever :P

i'll go check it out (God you're everyere ;))

Suggestion: Build a starbase, and a starfleet.

can't really build big things, my computer isn't that good :/

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I'm pretty bored too. I just don't have the time right now to learn how to do "advanced" stuff like docking and setting up bases on far away planets because my Uni studies take all my time. I'll have to wait till summer when I have time to play the game to it's full potential. In the mean time I'm studying hard and playing other games.

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can't really build big things, my computer isn't that good :/

I'm playing in my MacBook Pro (MacBookPro7,1)

screen: 13.3", 1,280 × 800

processor: 2.4 GHz (P8600) Intel Core 2 Duo Penryn with 3 MB on-chip L2 cache

ram: 4 GB

graphics: Nvidia GeForce 320M with 256 MB of DDR3 SDRAM shared with main memory

With the game as default is difficult to control any ship with more than 500 parts.

So you need to modify the graphic options. I follow this guide to optimize the visual parameters: http://kerbalspaceprogram.com/fps-fix-performance-tweak-guide/

The visual aspect is not so good

4bmt.png

but now I can use ships with 700+ parts without delays. As usual, my space ships in orbit have less than 300+ parts but I usually dock together.

And other plugin that you can use is:

http://kerbalspaceprogram.com/ubioweldingltd/

It have a lot of bugs and is not updated yet , but using it with deposits and structural parts is possible to reduce the part number to the half.

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It is inevitable that any game/simulation will become boring after you've "mastered" it to your own satisfaction. If any of us were given a job in a real rocketry organisation within a couple of years we'd be moaning about the work, boss, colleagues, pay, etc. etc. Routine is dull, by definition. My absolute favourite games are the Total War and Elder Scrolls series, but I couldn't play them all the time. Currently I'm hooked on KSP & associated space simulators, I used to spend huge amounts of time in Second Life. Variety is required - just leave KSP for a few months then play with it a bit intensely when you feel like it later.

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