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Adding prefab particle effect texisting stock part


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Hello,

I made some nice pre-launch effects for SSE. These include cryogenic boiloff before launch. Once you get used to seeing it, all other parts look quite boring. Now the question:

I made some particle effects and exported them with the Parttools script. Now I would like to somehow instantiate or spawn these particle effects from a partmodule plugin. The partmodule plugin would be loaded into the configs of the stock parts with modulemanager.

My problem is that I can't find a way to load the particle effect from the partmodule code. Can anyone educate me how to load or spawn the existing *mu or the particle effect within it?

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Unfortunately not. HotRockets uses the stock system that came with the rapier engines. I have no clue how to create new effects with this method. I can only override the stock effects (thrust, flameout, ...).

Thanks for your help anyway.

Does anybody else have a clue?

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