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[.23] Bengsch Industries Parts (Leucome Fusion Engines)


Bengsch85

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Bengsch Industries Parts V1.0

I would like to introduce my first line of parts, the Leucome Z-Pinch Fusion Engines!

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Leucome graciously gave me permission to bring these up to date and to keep them that way until he chooses to take up the project again.

They are compatible with Tweakables and Career Mode (in the Experimental Rockets tech node). Most importantly, they now can be put in the GameData folder as well!

Specs:

3m Version

Thrust: 1950

ISP: 462, 1200

Mass: 13T

5m Version

Thrust: 2450

ISP: 480, 1380

Mass: 38T

5m Air Breather

Thrust: 2550

ISP: 2850, 1520

Mass: 37T

10M Version

Thrust: 2600

ISP: 480, 1280

Mass: 57T

Spaceport link: http://kerbalspaceprogram.com/bengsch-industries/

Simply unzip the contents of the file into your GameData folder and you're done!

More parts to come in the future as I re-learn how to use Blender and Unity!

These parts are covered under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

Edited by Bengsch85
added engine specs
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As these are just cfg edits to keep the engines updated I can't edit the models themselves. I don't have the model files, and I agreed with the previous author I wouldn't touch the models. There are a few of us using these engines that wanted updated versions (last version was for .18!) and that was what I set out to do.

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Getting this updated to 0.23 is a great news! :)

I'm really glad I could do this for everyone asking for it in your AAR. :)

Could you at least provide a brief description of these? Possibly some stats?

I sure can! I will have some time tomorrow and I will put it in the first post.

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  • 2 weeks later...

I recall a criticism of these was lack of balance between the different sizes - e.g. 3m is much less massive yet not much less powerful or efficient.

I also note the 5m air breather is better in every way to the non-airbreather equivalent.

Are you leaving the balance as is and maintaining compatibility only?

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I recall a criticism of these was lack of balance between the different sizes - e.g. 3m is much less massive yet not much less powerful or efficient.

I also note the 5m air breather is better in every way to the non-airbreather equivalent.

Are you leaving the balance as is and maintaining compatibility only?

I had considered trying to balance them out better as I looked into the configs more. I only use the 3m version so it wasn't a big deal to me at the time. If there is interest I would take a look at balancing them.

Also the 5m air breather I have tossed around the idea of setting it up like the RAPIER engine is with dual mode and actually using air instead of faking it with ISP changes like it is now.

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  • 2 weeks later...
I had considered trying to balance them out better as I looked into the configs more. I only use the 3m version so it wasn't a big deal to me at the time. If there is interest I would take a look at balancing them.

That's up to you - it depends how much ownership you want to take of the mod?

Also the 5m air breather I have tossed around the idea of setting it up like the RAPIER engine is with dual mode and actually using air instead of faking it with ISP changes like it is now.

My understanding of the Z-pinch is that it has better ISP in atmosphere because the atmosphere gives it something to push against, rather than any need for oxidiser. I'm working off memory here, so may be mistaken.

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  • 3 months later...
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