Sochin Posted June 30, 2014 Share Posted June 30, 2014 No problem. Glad to hear it worked for you too. Without a texture the part will be stark white without any sort of detail like this. It'll definitely stand out, unless of course you're running everything without textures.From what I can gather is this an adapter to use within the cargo bay? If so deos it require a texture as simulant of a molded part? Link to comment Share on other sites More sharing options...
thelpb Posted June 30, 2014 Share Posted June 30, 2014 Sir Diver, could we possibly have this fella as a standalone part? Link to comment Share on other sites More sharing options...
MainSailor Posted June 30, 2014 Share Posted June 30, 2014 0.24 is bringing 64 bit which will ease the memory cap for so many of us so I reckon make the part if you dont want it dont use it but it would be a nice option to have.Maybe I'm just being dense but has any developer explicitly mentioned 0.24 would be running the 64 bit version of Unity? Just because it rumoured doesn't mean it's true. Link to comment Share on other sites More sharing options...
mike9606 Posted June 30, 2014 Share Posted June 30, 2014 It has been confirmed by the devs that .24 will be 64-bit, but only on windows. Link to comment Share on other sites More sharing options...
Lekke Posted June 30, 2014 Share Posted June 30, 2014 Maybe I'm just being dense but has any developer explicitly mentioned 0.24 would be running the 64 bit version of Unity? Just because it rumoured doesn't mean it's true.Check out last weeks dev notes. It's qouted in there. Link to comment Share on other sites More sharing options...
BigD145 Posted June 30, 2014 Share Posted June 30, 2014 Check out last weeks dev notes. It's qouted in there.It's also been confirmed in stream, live, on ksptv by Maxmaps who is part of the Squad team. Link to comment Share on other sites More sharing options...
Raptor831 Posted June 30, 2014 Share Posted June 30, 2014 I don't remember anything like that being done to the KSO FAR configs... wouldn't that have broken craft files?Also why isn't the left wing affected? (or was it the right wing; I forget. I was playing around with FAR below and one wing had lift and the other didn't)It did break the included crafts when I posted mine. I don't know of another way to fix it offhand. Again, this was WAY back when the KSO was first released, so there may have been changes under the hood since then that I'm not aware of. I haven't been using KSO in a while. Link to comment Share on other sites More sharing options...
Starwaster Posted June 30, 2014 Share Posted June 30, 2014 It did break the included crafts when I posted mine. I don't know of another way to fix it offhand. Again, this was WAY back when the KSO was first released, so there may have been changes under the hood since then that I'm not aware of. I haven't been using KSO in a while.Here's another question... how the heck do you maintain a 40 deg pitch angle through max Q???? Maybe it's a problem with the FAR config or maybe it's FAR in general. How did the space shuttle do it? Or should I give up on making a KSO reentry perform like the space shuttle would? Link to comment Share on other sites More sharing options...
mike9606 Posted June 30, 2014 Share Posted June 30, 2014 Just noticed that in the Add-on Development section a new thing called Alternate Texture Loader has appeared. Apparently it saves more RAM then Active Texture Management. Any chance of it replacing ATM as a requirement? Then again .24 will be 64-bit on windows, so it may not be needed for long. Link to comment Share on other sites More sharing options...
ayana Posted June 30, 2014 Share Posted June 30, 2014 Here's another question... how the heck do you maintain a 40 deg pitch angle through max Q???? Maybe it's a problem with the FAR config or maybe it's FAR in general. How did the space shuttle do it? Or should I give up on making a KSO reentry perform like the space shuttle would?I managed to get a proper reentry profile for the orignal KSO, all the way down to soft landings. Never got anywhere close to 40 degrees. Just coasted through the atmosphere in level flight, hoping I'd end up close enough to the space center to land. Link to comment Share on other sites More sharing options...
softweir Posted June 30, 2014 Share Posted June 30, 2014 How did the space shuttle do it?Careful positioning of the CoM with respect to the CoL - they pumped RCS fuel between tanks to balance it properly. Link to comment Share on other sites More sharing options...
Starwaster Posted June 30, 2014 Share Posted June 30, 2014 I managed to get a proper reentry profile for the orignal KSO, all the way down to soft landings. Never got anywhere close to 40 degrees. Just coasted through the atmosphere in level flight, hoping I'd end up close enough to the space center to land.well I also have DREC to worry about so angle gets more important I just thought of something I'm going to try right now: going to shift CoM back 2 m when FAR is installedFAR gets really upset if CoM is too far from CoL I also just realized this about your config:For the pass you should use :BEFORE[FerramsAerospaceResearch] or maybe :AFTER[FerramsAerospaceResearch] (sp?)and a :NEEDS[FerramsAerospaceResearch] so they dont execute if FAR is uninstalled? Link to comment Share on other sites More sharing options...
ayana Posted June 30, 2014 Share Posted June 30, 2014 On the subject of mass, I found something interesting. The Super 25 actually weighs less empty than the original KSO, on top of having more wing area. That means the center of mass is probably the only real issue here. And here I was thinking it needed more lift because it'd be heavier. Link to comment Share on other sites More sharing options...
Woodstar Posted June 30, 2014 Share Posted June 30, 2014 Can any one tell me the name of the actual file that is the livery texture? I deleted my zip that had it by mistake but I still have the texture in the files and I want to copy it. Link to comment Share on other sites More sharing options...
Rassa Farlander Posted June 30, 2014 Share Posted June 30, 2014 Making an adapter wouldn't be an issue. The problem is that, that texture has no more space. It's jammed packed already. Any additional accessories would have to have another texture. KSOS is already pushing people's stuff to the limit, I really don't think we should yet another texture sheet for something only a few people are asking for? What do you think?Nazari has plans for stuff like that and may eventually fit parts like that in.Now that is a good answer I can understand that Link to comment Share on other sites More sharing options...
Starwaster Posted June 30, 2014 Share Posted June 30, 2014 (edited) On the subject of mass, I found something interesting. The Super 25 actually weighs less empty than the original KSO, on top of having more wing area. That means the center of mass is probably the only real issue here. And here I was thinking it needed more lift because it'd be heavier.add CoMOffset = 0,-3,0 (on KSO25_Cabin)caveat, will affect pitch trim. though interestingly, it looks like 14 degrees now than it was before. in the SPH anyway. not flight tested YET. almost was able to take off from runway so FAR glide ratio should improve. still testingusing your FAR config that puts it just forward of CoL where it belongs on most aircraftand sorry softweir I missed your reply as I was composing when you posted, I guess. Does what I said above hold true for the shuttle's reentry CoM? Jus before CoL? And is it ok if it's displaced a little above, do you think? Edited June 30, 2014 by Starwaster Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted June 30, 2014 Share Posted June 30, 2014 Can any one tell me the name of the actual file that is the livery texture? I deleted my zip that had it by mistake but I still have the texture in the files and I want to copy it.The filename is "KSO_25.tga" but be aware that is also the filename of all the alternative names and of the original Ascension texture. Open it in an image editor to be sure. Link to comment Share on other sites More sharing options...
helldiver Posted June 30, 2014 Author Share Posted June 30, 2014 Sir Diver, could we possibly have this fella as a standalone part?http://i.imgur.com/1CLeHQL.jpgNazari is working on accessories such as those. Don't know about that mono tank specifically however. Link to comment Share on other sites More sharing options...
Avalon304 Posted June 30, 2014 Share Posted June 30, 2014 That sounds interesting. Thing I'd most like to see is a resource extension designed like its supposed to be hung off the bottom of the station power generator, Im making do right now with 3 of the KSO aux fuel supplies, but you can sorta tell they arent station components. Link to comment Share on other sites More sharing options...
Vladthemad Posted June 30, 2014 Share Posted June 30, 2014 (edited) Is anyone else having an issue with the RPM monitors in 3.08? They don't work in the shuttles, but they work fine in the stock capsules.Edit: Nevermind. I was just testing them on the runway...turns out none of the components have battery power. After I slapped a battery on the side it started working fine. :/ Edited June 30, 2014 by Vladthemad Link to comment Share on other sites More sharing options...
Starwaster Posted June 30, 2014 Share Posted June 30, 2014 Is anyone else having an issue with the RPM monitors in 3.08? They don't work in the shuttles, but they work fine in the stock capsules.They work fine for me. Even the MechJeb RPM functionality works for me and it did not in previous versions. Link to comment Share on other sites More sharing options...
Woodstar Posted July 1, 2014 Share Posted July 1, 2014 The filename is "KSO_25.tga" but be aware that is also the filename of all the alternative names and of the original Ascension texture. Open it in an image editor to be sure.Cool thank you, will do. Link to comment Share on other sites More sharing options...
helldiver Posted July 1, 2014 Author Share Posted July 1, 2014 I will be streaming tonight in about 15 minutes (8:30pm PST)-Showing off the next phase IV in progress-Note: the streams are development streams, not "lets play". So they are boring to most people. I'll be testing the new trucks and working on additional stuff going in with Phase IV.http://www.twitch.tv/fanbus/ Link to comment Share on other sites More sharing options...
Ghostshark27 Posted July 1, 2014 Share Posted July 1, 2014 Cool info on the stream! I for one am interested in them, and am salivating to get my hands on the new trucks and everything.So I've got a few more flights in with the Super25 and I've found another slight issue that's bugging me a bit. Has the electric generator been toned down from the KSO? I ask because on reentry, almost all my flights have ran out of power before I can get them down. I'm toying around with a couple theories, but it seems like SAS eats all the power trying to keep the orbiter on the perscribed angle.Also, as a positive (well, more of an amusement, really), I run the Final Frontier mod, and have found something fun about the Super25's. They're an easy way to get the fast orbit ribbon! Every mission, save for my overloaded one, has gotten some form of the ribbon, on top of all the other regular ribbons. Some of the Kerbals service records are getting quite impressive now! Link to comment Share on other sites More sharing options...
thelpb Posted July 1, 2014 Share Posted July 1, 2014 Nazari is working on accessories such as those. Don't know about that mono tank specifically however.Gotcha! Thank you! Link to comment Share on other sites More sharing options...
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