SMILIE Posted July 5, 2014 Share Posted July 5, 2014 Thanks, also this http://i58.tinypic.com/n2y2qe.png any ideas? ill install a new one from the new link and tell you what happens. Looks like it mated with a goo light XDEdit: after re installing it still dosent work?Edit2: after renaming it to "slimdocking" it still dosent work :( no idea why its doing this ??Got the same problem! For me it happens for sshandholdskso, stackmountkso and ssauxfuelkso Link to comment Share on other sites More sharing options...
Woopert Posted July 5, 2014 Share Posted July 5, 2014 How do you get the smoke effect on the engines shown in the video?Here you go, I think this is what you mean http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets!-Cryo-and-Launch-Particle-FX Link to comment Share on other sites More sharing options...
Woodstar Posted July 5, 2014 Share Posted July 5, 2014 (edited) Got the same problem! For me it happens for sshandholdskso, stackmountkso and ssauxfuelksoDo you have both the ssauxfuelkso.mu and .cfg both? And for the others as well because it looks like they could be missing since the part is there and the is no graphics.Because if you picked the mod apart like I did to remove the phase I kso, I also had the white problem, you need to keep other files like, kerbin_orbiter_engines.tga, kerbin_orbiter_engines_emis.tga, kerbin_orbiter_engines_norm_NRM.tga, kerbin_space_station.tga and kerbin_space_station_norm_NRM.tga. Edited July 5, 2014 by Woodstar Link to comment Share on other sites More sharing options...
seb-eisdrache Posted July 5, 2014 Share Posted July 5, 2014 Hello,i have found a problem/bug/conflict: if i use the last version von the Space-shuttle-engines Mod (i overrides the km_Gimbal_2.0.dll), then there is no action group for toggle the gimbal of the shuttle. Link to comment Share on other sites More sharing options...
mike9606 Posted July 5, 2014 Share Posted July 5, 2014 Hello,i have found a problem/bug/conflict: if i use the last version von the Space-shuttle-engines Mod (i overrides the km_Gimbal_2.0.dll), then there is no action group for toggle the gimbal of the shuttle.I have the same issue, try remaking the action groups. I have yet to try that though. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 5, 2014 Share Posted July 5, 2014 Completed STS-5 today:Javascript is disabled. View full albumSTS-5 is the first appearance of the Phase 4 ground vehicles in my program as I test them prior to their release. Link to comment Share on other sites More sharing options...
comham Posted July 5, 2014 Share Posted July 5, 2014 (edited) I'm excited for your take on rover parts.I can only hope you make some fairly large ones useful for crane vehicles. Edited July 5, 2014 by comham Link to comment Share on other sites More sharing options...
Westi29 Posted July 6, 2014 Share Posted July 6, 2014 Avalon check out the FASA launch towers. Drive up to the elevator entrance and your kerbals can enter it, then exit out the top walk way. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 6, 2014 Share Posted July 6, 2014 (edited) Avalon check out the FASA launch towers. Drive up to the elevator entrance and your kerbals can enter it, then exit out the top walk way.Ive seen them. (On helldivers stream) I dont have the space for more mods... I have enough for the rest of phase 4 and thats it (and Im even running ATM and running the textures at half-res in the Settings) Edited July 6, 2014 by Avalon304 Link to comment Share on other sites More sharing options...
sp1989 Posted July 6, 2014 Share Posted July 6, 2014 Ive seen them. (On helldivers stream) I dont have the space for more mods... I have enough for the rest of phase 4 and thats it (and Im even running ATM and running the textures at half-res in the Settings)You're really running half res? When I run half res and atm with the kso my iva is really grainy. Thats awesome! Link to comment Share on other sites More sharing options...
Avalon304 Posted July 6, 2014 Share Posted July 6, 2014 (edited) You're really running half res? When I run half res and atm with the kso my iva is really grainy. Thats awesome!I'll have to check again... I may not have been when i took the pics above (which was earlier today), but Ive been doing some tweaking and I may be getting confused. Still the IVA in the pic above is pretty grainy too, but I dont fly in the IVA so it doesnt bother me.EDIT: Turns out Im still running at full res in Settings, but my next step to save memory is to run half res. Edited July 6, 2014 by Avalon304 Link to comment Share on other sites More sharing options...
OrianCEV Posted July 6, 2014 Share Posted July 6, 2014 Here you go, I think this is what you mean http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets!-Cryo-and-Launch-Particle-FXThanks for the link!I'm loving this plugin. Link to comment Share on other sites More sharing options...
nukeboyt Posted July 6, 2014 Share Posted July 6, 2014 (edited) For anybody having issues modifying the blank texture using GIMP where they get random black pixels, here's how I got it to work: http://imgur.com/a/I8sd2Slide 4 shows the "Blank texture layer", without the "Ascention" showing. Where did this layer come from? Did you create it? Or was it included in one of the distributions you downloaded? I have looked in each of the versions since and including 3.06, and cannot find any file (KSO25blank_v306.tga). If you created it, could you please elaborate?Thank you!Edit: Nevermind. Re-read the OP. "Alternate christening names including Blank texture for the KSO EWBCL "Super 25" below on next post".. Edited July 6, 2014 by nukeboyt Link to comment Share on other sites More sharing options...
montyben101 Posted July 6, 2014 Share Posted July 6, 2014 (edited) Do you have both the ssauxfuelkso.mu and .cfg both? And for the others as well because it looks like they could be missing since the part is there and the is no graphics.Because if you picked the mod apart like I did to remove the phase I kso, I also had the white problem, you need to keep other files like, kerbin_orbiter_engines.tga, kerbin_orbiter_engines_emis.tga, kerbin_orbiter_engines_norm_NRM.tga, kerbin_space_station.tga and kerbin_space_station_norm_NRM.tga. yes I have both the configuration file and the texture. I'll check it all in a bit todayEdit: yeah i have all the textures and nothings missing no idea?Edit!: YES i was missing the kerbin_orbiter_docking_mod files! Edited July 6, 2014 by montyben101 Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2014 Share Posted July 6, 2014 Are you going to do launch towers and a Mobile Launch Platform for KSO someday? With all this ground equipment, it's be really fun to see a full launchpad with crew access hardware.Also, Avalon304, I just found that stock 4x adapter fits quite well on the bottom of Super 25 fuel tank. Could you see if you could move the engines to it? My first tests indicate that it'd work as long as you manually disable fuel flow from KSO itself (and from any payload you might have). I'd imagine payload capacity could go up a bit with such a setup (though you might end up with a lower orbit due to lower dV). Link to comment Share on other sites More sharing options...
Avalon304 Posted July 6, 2014 Share Posted July 6, 2014 Also, Avalon304, I just found that stock 4x adapter fits quite well on the bottom of Super 25 fuel tank. Could you see if you could move the engines to it? My first tests indicate that it'd work as long as you manually disable fuel flow from KSO itself (and from any payload you might have). I'd imagine payload capacity could go up a bit with such a setup (though you might end up with a lower orbit due to lower dV).I could, but I dont see any reason to. I doubt the Super 25 would fly that well with all the thrust coming from the Booster+EFT stack, although with the torque values what they are I guess it could fly decently.. Im not even sure how the Energia system flew in real life with off center thrust, I know NASA's solution to it (the massive gimbal on the SSMEs). Plus, quite frankly I dont like the look of engines on the center tank. You, of course, are free to do what ever you want. Link to comment Share on other sites More sharing options...
Westi29 Posted July 6, 2014 Share Posted July 6, 2014 The 71st of my STS KSO Shuttle Missions! STS 171 is the first flight of the Super 25! The XS25 Experimental Tester! STS 171's objectives are to deliver a diplomatic treaty to the Rebels orbiting Kerbin and to deploy the Asteroid Hunter Probe on a mission to capture a Class E Asteroid! The KSO Super 25 is ready in the nick of time, as an existential crisis brings the Rebels and Loyalists closer, if only for a short while. STS 171 will will deploy the Asteroid Wrangler Probe!Most of the footage shown in 20x speed for quicker viewing. Link to comment Share on other sites More sharing options...
mike9606 Posted July 6, 2014 Share Posted July 6, 2014 I still need help with the Standard shuttle uncontrollably nosing down after LRB seperation problem I have. Link to comment Share on other sites More sharing options...
shynung Posted July 6, 2014 Share Posted July 6, 2014 I still need help with the Standard shuttle uncontrollably nosing down after LRB seperation problem I have.How does the shuttle react to LRB separation? Pointing at 90o to prograde, or pitching end-over-end repeatedly?If the shuttle main engines are at full thrust, and have SAS and gimbal enabled, they should have enough torque to hold it back. You just have to keep it burning when the LRBs flame out. Link to comment Share on other sites More sharing options...
montyben101 Posted July 6, 2014 Share Posted July 6, 2014 How did you make the mini shuttle go so fast in the atmosphere, as far as i can tell all the drag levels are the same as similar sized stock wings? Link to comment Share on other sites More sharing options...
mike9606 Posted July 6, 2014 Share Posted July 6, 2014 My space station after KCTS-009. KCTS-009's objective was to deploy the station's observation module. The solar panel truss has been undocked as Barwin Kerman, the 1st SST Pilot destroyed both panels as his suit drifted sideways towards them. KCTS-010 will deploy the replacement truss. How does the shuttle react to LRB separation? Pointing at 90o to prograde, or pitching end-over-end repeatedly?If the shuttle main engines are at full thrust, and have SAS and gimbal enabled, they should have enough torque to hold it back. You just have to keep it burning when the LRBs flame out.KTS-001 had the LRB Seperation occur 1 or 2 seconds before they flamed out. After that the shuttle, with full gimbal and SAS started to flip end over end. Jeb mangaed to regain control of the shuttle and flew in the direction of KSC, ditched the EFT, and flided to the runway. Link to comment Share on other sites More sharing options...
shynung Posted July 6, 2014 Share Posted July 6, 2014 KTS-001 had the LRB Seperation occur 1 or 2 seconds before they flamed out. After that the shuttle, with full gimbal and SAS started to flip end over end. Jeb mangaed to regain control of the shuttle and flew in the direction of KSC, ditched the EFT, and flided to the runway.That's odd. I never had my standard KSO flip like that (except for that one time I attempted an RTLS abort). Though, I must note that I usually drop the LRBs after flameout. I'd suggest trying to hold it using RCS, and using a shallower ascent profile; there's a good chance that drag from the wings will help straighten it out. Link to comment Share on other sites More sharing options...
mike9606 Posted July 6, 2014 Share Posted July 6, 2014 That's odd. I never had my standard KSO flip like that (except for that one time I attempted an RTLS abort). Though, I must note that I usually drop the LRBs after flameout. I'd suggest trying to hold it using RCS, and using a shallower ascent profile; there's a good chance that drag from the wings will help straighten it out.I normally drop the LRBs as soon as they flameout, but I mis-timed it that launch. Also, is flying back towards the space center with the EFT then ditching it and landing an RTLS abort? Link to comment Share on other sites More sharing options...
SaSquatch Posted July 6, 2014 Share Posted July 6, 2014 I normally drop the LRBs as soon as they flameout, but I mis-timed it that launch. Also, is flying back towards the space center with the EFT then ditching it and landing an RTLS abort?Yep... RTLS (return to launch site) Link to comment Share on other sites More sharing options...
mike9606 Posted July 6, 2014 Share Posted July 6, 2014 Yep... RTLS (return to launch site)Heh, I didn't know I did an RTLS abort. I was just trying to get the shuttle and it's crew safely back to the space center. Link to comment Share on other sites More sharing options...
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