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[0.90] Kerbin Shuttle Orbiter System v4.13


helldiver

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What solar panels are they

Hi Virtualgenius, the panels are Salyut solar arrays from the Kosmos space station parts pack. The panels on the satellite being manoeuvred by the arm are called Salyut Lesser solar arrays. The panels on the small station are called TKS solar arrays.

Hope this helps.

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Hi Martin_Baker where can I found the configsfile with the rescale factor?? i don't found anything in this folders from the buranarm. can you help me?

Hi Picard I will try and explain it as best as I can. Go to your GameData\Romfarer\Parts\Romfarer_RoboticArmBuran\ folder and you should find a part.cfg file. In that file under the "// --- asset parameters ---" heading there is a line that says "rescaleFactor = 1.25", without the inverted commas. Simply change that line so that it says "rescaleFactor = 0.7", again without the inverted commas. For an extra bit of realism you can also change the following property; under the heading "// --- standard part parameters ---" there is a line that says "mass = 0.5", I reduced that to read "mass = 0.35", again without the inverted commas. I have no idea if I have used the correct figure for the mass reduction, but it all seems to work ok at this point.

I hope this helps. If not, let me know and I will see if I can write it a bit better.

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Why is every second post about FAR or DR, Helldiver would it be possible to put on the first page wether its FAR or DR compatible

Uhhh, it is already there.

-The KSO does not natively support MechJeb, Deadly Re-entry, or Ferram Aerospace. Compatibility with these mods was never intended. Users have reported that the KSO works alright with them but you may experience over-powered flight controls, parts breaking off during re-entry, or heavy-non responsive flight characteristics. Configurations are an ongoing process.

Though the release notes (also in the first post) do say that in 1.06 an initial framework was added for support for both FAR and DRE, and in 1.09 a little more work was done on DRE.

The actual current state is that there is a FAR compatibility config posted somewhere in the thread, and a mod for the DRE config was posted a couple of pages back.

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Ok I've changed this for next time it's uploaded. For now, just open the dre_KSO.cfg file in KSO/FX and paste this over the current entry titled @PART[noseconekso]

You can use this cfg to tune the difficulty of DRE for the KSO parts... as you can see they all have the same amount of shielding and reflect the same amount.

I did some testing with this code but it seems that even though the nosecone gets ablative shielding it does not ablate when reentering... could it be pointed into the wrong direction? :S

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could it be pointed into the wrong direction? :S

Yeah shield orientation is a bit weird on some parts like nosecone and landing gear, which have a particular orientation themselves (and also are moving parts). And a 45° angle is necessary, although hard to keep.

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Yeah shield orientation is a bit weird on some parts like nosecone and landing gear, which have a particular orientation themselves (and also are moving parts). And a 45° angle is necessary, although hard to keep.

I've been trying to figure out why my nose gear and ailerons keep burning up... maybe that's why, I've been using the wrong angle...

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I've been trying to figure out why my nose gear and ailerons keep burning up... maybe that's why, I've been using the wrong angle...

Stock KSP or RSS?

Ablative or non-ablative?

And, btw, regarding the 45° angle thing, the way DREC works that technically means you're only using HALF of the shield's heat reflecting capabilities. Since the vector specified is the downward (bottom of fuselage) vector.

So if you're using the reflective (non-ablative) config then at 45° you're rejecting 12.5% of incoming heat. Which should be ok for stock... I think. Not sure about RSS

Edit: Just realized, there's probably a few KSO DREC patches floating around.... the value cited above assumes 25% reflectivity and no ablation, but the current KSO version ships with ablative that reject 12% incoming heat so 45° works out to 6% for that version and then you would be ablating the rest. Just some clarification and numbers...

Edited by Starwaster
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The tug looks nice, like every (planned) part in this mod.

But why is it yellow? It makes it look like a 1 man submarine.

I guess it's to add some diversity, instead of having only gray/white parts.

Maybe it would look less like a (yellow) submarine if it's main colour was gray/white and have well placed yellow and black warning lines.

http://i.imgur.com/5cModoB.jpg

I love the yellow tug! Really makes it feel like a forklift... in space.

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I love the yellow tug! Really makes it feel like a forklift... in space.

Gotta say I'm also not a fan of the yellow or the KSP logo on the sides. I hope helldiver decides to do alternate skins for the tug, but if not that's cool too.

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Gotta say I'm also not a fan of the yellow or the KSP logo on the sides. I hope helldiver decides to do alternate skins for the tug, but if not that's cool too.

It's certainly a possibility, looking at the alt skins for the orbiter. Personally, I'd like another colour, as long as the yellow is still incorporated in it. Like a line of yellow, going along the vehicle.

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Gotta say I'm also not a fan of the yellow or the KSP logo on the sides. I hope helldiver decides to do alternate skins for the tug, but if not that's cool too.

The yellow looks nice. It makes it look like a Workbee from Star Trek.

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Hey FREEMANtsinq, just out of interest what sort of orbit do you have your space station in? As far as getting 6 kerbals and a payload into orbit, this shuttle has excellent fuel efficiency, but this means I little room for error when it comes to fuel management. I have an orbital Gas 'n' Go in a 102 km x 98 km equatorial orbit, and by the time I dock with it I've got about 30 - 50 m/s delta V remaining which is not enough for a deorbit burn. This is why I dock and take on more gas. I'm just wondering what sort of orbits and remaining delta Vs other people are achieving?

That station is in a 250km orbit. All those shuttles were launched without payload, save for the docking port. Hope that helps.

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