ash73 Posted August 13, 2012 Share Posted August 13, 2012 Just started playing with this mod and it's very good, but how do I attach modules horizontally to the hub, please? Link to comment Share on other sites More sharing options...
Pelf Posted August 13, 2012 Author Share Posted August 13, 2012 Build them vertically, then detach it, rotate it using WASDQE and attach it to the side. Link to comment Share on other sites More sharing options...
ash73 Posted August 13, 2012 Share Posted August 13, 2012 (edited) Ah yes... that works, many thanks!EDIT - got my first space station in orbit, very nice mod! Edited August 13, 2012 by Bedazzled Link to comment Share on other sites More sharing options...
Aim Posted August 13, 2012 Share Posted August 13, 2012 where the f is the download button Link to comment Share on other sites More sharing options...
Pelf Posted August 14, 2012 Author Share Posted August 14, 2012 Oh yeah. I reorganized the OP a bit to make it more friendly to additional parts packs. Just click the spoiler link where it says "Stations Pack". Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted August 14, 2012 Share Posted August 14, 2012 So, pelf, how the probes are going? Link to comment Share on other sites More sharing options...
Pelf Posted August 14, 2012 Author Share Posted August 14, 2012 I fixed the physics (mostly). Just need to make a decoupler for it. Then I need to do some work on the rover and probably make an aeroshell and jetpack for it, though not a skycrane. Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 14, 2012 Share Posted August 14, 2012 I fixed the physics (mostly). Just need to make a decoupler for it. Then I need to do some work on the rover and probably make an aeroshell and jetpack for it, though not a skycrane.Sounds great so far. Hope to see some images. Link to comment Share on other sites More sharing options...
Redsteak Posted August 14, 2012 Share Posted August 14, 2012 Hey, for some reason when I use the mod's pod as a main capsule it doesn't give me a crew and I can't right click on the hatch. It just acts like it can't hold a crew at all. This has happened for other mods too, only stock command capsules give me a crew. Please help... Link to comment Share on other sites More sharing options...
Pelf Posted August 14, 2012 Author Share Posted August 14, 2012 Well the core modules won't get hatches. That's what airlocks are for. And it can't hold crew because I forgot to define that stuff in the .cfg. Next update will fix that stuff. Link to comment Share on other sites More sharing options...
Pelf Posted August 14, 2012 Author Share Posted August 14, 2012 (edited) Ok, 0.4.1 is live. See the OP for download and changelog. Airlocks are now functional. Let me know if you guys want the crewed core modules back even though you can't EVA out of them. Report any bugs and be sure to delete your old parts before extracting the new ones. Edited August 14, 2012 by Pelf Link to comment Share on other sites More sharing options...
colmo Posted August 14, 2012 Share Posted August 14, 2012 (edited) "Hatch is obstructed, can't exit" when attempting exit."Cannot board a full module" when attempting entry. Edited August 14, 2012 by colmo Link to comment Share on other sites More sharing options...
The_Spam_King Posted August 14, 2012 Share Posted August 14, 2012 I think it would be really neat if you could apply the panels to animation, like we see with MJP and stuff. That would solve the drag problem, and it would look epic in general Link to comment Share on other sites More sharing options...
Pelf Posted August 14, 2012 Author Share Posted August 14, 2012 (edited) "Hatch is obstructed, can't exit" when attempting exit."Cannot board a full module" when attempting entry.I'll look into that.Edit:The full module problem is because I forgot to define a crew capacity in the .cfg. And I think I know what causes the other issue too. Edited August 14, 2012 by Pelf Link to comment Share on other sites More sharing options...
ash73 Posted August 14, 2012 Share Posted August 14, 2012 Just a suggestion for an extra part, the ISS has a girder structure as its backbone supporting the solar panels, while the main habitation modules are very similar to the canisters already in this mod. If we had a girder-canister component we could replicate the ISS very closely! I prototyped an example by modding one of the existing components to try it out... looks quite good, imo! (less weight, too) Link to comment Share on other sites More sharing options...
Pelf Posted August 14, 2012 Author Share Posted August 14, 2012 Just a suggestion for an extra part, the ISS has a girder structure as its backbone supporting the solar panels, while the main habitation modules are very similar to the canisters already in this mod. If we had a girder-canister component we could replicate the ISS very closely! I prototyped an example by modding one of the existing components to try it out... looks quite good, imo! (less weight, too)I plan on adding them at some point but every time I try, they don't turn out very good and I scrap them. Link to comment Share on other sites More sharing options...
simplemunrockets Posted August 15, 2012 Share Posted August 15, 2012 Nice mod! Space Station Genesis is up and running: Link to comment Share on other sites More sharing options...
Andrezado Posted August 16, 2012 Share Posted August 16, 2012 When will the Probe parts release? I'm so excited to send probes to outer space without risking my ships Link to comment Share on other sites More sharing options...
BlueSubstance Posted August 16, 2012 Share Posted August 16, 2012 Nice! Can you create Rover Parts? (Wheels, The Head with the Camera, and the Solar Panels to get Energy. For the wheels. I know that is a complex thing. ) Link to comment Share on other sites More sharing options...
Pelf Posted August 16, 2012 Author Share Posted August 16, 2012 I don't know when the probes will be released. In time for 0.17 though.Regarding the rover, it will just be a single part powered by the cart mod plugin. Link to comment Share on other sites More sharing options...
BlueSubstance Posted August 16, 2012 Share Posted August 16, 2012 I don't know when the probes will be released. In time for 0.17 though.Regarding the rover, it will just be a single part powered by the cart mod plugin.Well well. Link to comment Share on other sites More sharing options...
KustoM Posted August 17, 2012 Share Posted August 17, 2012 Great pack this, really looking forward to what you bring in the future.Threw this together before =P Link to comment Share on other sites More sharing options...
Elven_sword Posted August 17, 2012 Share Posted August 17, 2012 That rover is sexy, can't wait for it. Link to comment Share on other sites More sharing options...
darkwolfpaw54 Posted August 18, 2012 Share Posted August 18, 2012 YOU KNOW i like the pobe idea i would like a rover like a spirt rover on the mun its gonna be EPIC Link to comment Share on other sites More sharing options...
Pelf Posted August 18, 2012 Author Share Posted August 18, 2012 I'm not sure what I'll release from this. Here's a render of the non-booster parts: link Link to comment Share on other sites More sharing options...
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