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[WIP]NocTech Aerospace project


Noctrian

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Hello everyone, I am pleased to announce the beginning of something I have wanted to do for a very long time, my own mods. this will be the place I put the stuff I do for myself and others. I have essentially no experience going in, so the development of my skills as a modeler, texture artist, and coder is something we can share together. I hope to have some stuff up in a week.

Goals for me to accomplish (subject to change):

-pulse jet engine. (no Idea how I would make it work)

-2 man Mk-1 cockpit. (again, no Idea how to do that)

-Mk-2 fuselage inline vtol fan and engine, with support from qfeys' throttle control avionics. (don't expect much work on this for a while, so much stuff I have no idea how to do.)

-Inline landing gear fuselage sections. (this is getting silly, I don't have any Idea how any of this works)

-Mk-1 to 3 fuselage cargo sections for rover deployment. (again with the silly goals, I don't know how to animate, texture, or model, let alone code, how do I plan to do this)

-radial acrobatic smoke emitters based on new particle effects system. (you did it again, made a goal to do something you know you don't understand)

-stop arguing with myself (:P)

Short-term goals (subject to change)

-stuff

Edited by Noctrian
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Update 12/2/14

I have started on the acrobatic smoke part, It seemed like the easiest part to start on. Initial prototype is a modified LV-1R, although I'm having difficulty modifying it to produce particle effects but not produce thrust, I think I'll take it out of propulsion and put it into utility. If anyone knows how to configure it to produce a particle effect that toggles on and off, let me know.

Edited by Noctrian
grammar
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  • 3 weeks later...

How about it creates it's own resource (Say, AcroSmoke?), and then uses it at the same rate as it creates it, or uses it really slowly, and you have limited smoke. Then you have the thrust transform inside the colision mesh (Which stops any thrust actually being created, thanks to the way unity works.), and voila, you have a smoke part. Making the smoke will be easy, unless you want it to be coloured, in which case you will have to make your own FX and learn to use the new FX system, at which point it becomes very hard.

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Thank you, this really helps, I had almost given up on the project, for now it will be stock smoke, later I will try the FX system. I am considering retexturing (still can't retexture, forgot how to open the models in blender and unity) the xenon tank to be the AcroSmoke container, right now the whole project consists of a config edited lv-1r. soo... yeah, not much progress.

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Would the pulse jet be like an Argus As 014 like on the V1 Buzz Bomb or something else?

Yeah I planned for it to be a lot like that, I plan on making it burn through fuel quickly, but produce more thrust, with a few other interesting characteristics of pulse jet engines.

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