Seshins Posted March 4, 2014 Share Posted March 4, 2014 hmm i tested the new version last night and it appears i was still getting the collision at roughly 3km. i am using a ton of mods so it may be these. Link to comment Share on other sites More sharing options...
Ralathon Posted March 4, 2014 Share Posted March 4, 2014 Why would you want that? Isn't MOAR realism always goodNo, because else we would all be playing Real Life instead of KSP. Realism is great and all, but it shouldn't come at the cost of gameplay. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted March 4, 2014 Share Posted March 4, 2014 (edited) No, because else we would all be playing Real Life instead of KSP. Realism is great and all, but it shouldn't come at the cost of gameplay.But I couldn't see so far how this fading would in any way destroy the game play...Anyway it is still good idea to make that also toggeable for those who don't like it Edited March 4, 2014 by DasBananenbrot Link to comment Share on other sites More sharing options...
sidfu Posted March 4, 2014 Share Posted March 4, 2014 hmm i tested the new version last night and it appears i was still getting the collision at roughly 3km. i am using a ton of mods so it may be these.post your mod list we can help. i have around 80 mods/part of mods installed and could tell u which ones i have that work fine with itraltalon check the .cfg think this is for it but nto sureSkyboxBrightness{ changeSkybox = True maxBrightness = 0.3026316} Link to comment Share on other sites More sharing options...
Rubber Ducky Posted March 5, 2014 Author Share Posted March 5, 2014 I have a little question, I know everyone else it seems has been loving the dimming on the skybox, but I ask, is there anyway to disable the dimming? I've played with the settings a bit and I can't seem to disable the dimming.Still an amazing mod anyways.In the settings GUI in the space center (make sure you have Toolbar installed), toggle Dynamic Sky Dimming and set Max Sky Brightness to 100%, then apply. Link to comment Share on other sites More sharing options...
Cooly568 Posted March 5, 2014 Share Posted March 5, 2014 In the settings GUI in the space center (make sure you have Toolbar installed), toggle Dynamic Sky Dimming and set Max Sky Brightness to 100%, then apply.Toggle as in enable or disable?I couldn't get the sun's skybox dimming to go away with both settings.The sun dims the skybox in normal KSP as well, it's just a lot less noticeable. Link to comment Share on other sites More sharing options...
Rubber Ducky Posted March 5, 2014 Author Share Posted March 5, 2014 Toggle as in enable or disable?I couldn't get the sun's skybox dimming to go away with both settings.The sun dims the skybox in normal KSP as well, it's just a lot less noticeable.Try going into Settings.cfg and set changeSkybox to False, and maxBrightness to 1.0Also make sure you've installed it correctly Link to comment Share on other sites More sharing options...
Seshins Posted March 5, 2014 Share Posted March 5, 2014 (edited) @ SidfuModlist (sorry im doing this from memory, currently at work - busy as lololol)B9CactEyeKASVisual EnhancementsTexture ReductionInterstellarHGR podsRPMKerbal Joint ReinforcementProcedural FairingsKerbal Alarm ClockHot RocketsUniverse ReplacerThats it AFAIK - will update tonight Edited March 5, 2014 by Seshins Link to comment Share on other sites More sharing options...
sidfu Posted March 5, 2014 Share Posted March 5, 2014 @ SidfuModlist (sorry im doing this from memory, currently at work - busy as lololol)B9CactEyeKASVisual EnhancementsTexture ReductionInterstellarHGR podsRPMKerbal Joint ReinforcementProcedural FairingsKerbal Alarm ClockHot RocketsUniverse ReplacerThats it AFAIK - will update tonighti have all those mods but for hgr pods and hot rockets and universe replacer. also a bit of advice universe replacer will no longer be updated get texture replacer it does same thing and textur replacer supports univse replacer stuff and has more fetures like setting sepecific textures for certain kerbals and kerbals in eva on planewt with oxegen air remove their helmet Link to comment Share on other sites More sharing options...
Seshins Posted March 5, 2014 Share Posted March 5, 2014 Ok cool thanks for the reply dude. Ill change to texture replacer and test, remove hot rockets and hgr test etc etc Link to comment Share on other sites More sharing options...
Ruedii Posted March 5, 2014 Share Posted March 5, 2014 Is there a way you could use cubemaped impostors for all celestial objects outside of a certain range? This would actually provide even better graphics than using a dot, while improving performance by allowing objects up 100 pixels across to be easily replaced with impostors. Link to comment Share on other sites More sharing options...
oggylt Posted March 5, 2014 Share Posted March 5, 2014 wow, good job, i was waiting for something like this to come by Link to comment Share on other sites More sharing options...
curiousepic Posted March 7, 2014 Share Posted March 7, 2014 Ugh, this is achingly beautiful, especially the dynamic dimming. I just happened to catch this at the right moment; most of the planets are visible. Link to comment Share on other sites More sharing options...
vardicd Posted March 8, 2014 Share Posted March 8, 2014 Ok, I didn't get a pic of it, because I was totally stunned, but I was just mucking about on the Mun, and I was startled by a shadow passing over me, and realized it was the shadow of my space station in Kerbin orbit. I have never experienced this before, and I don't think its in the stock game at all, and if that's from this mod. Holy Cow. It was amazing! Link to comment Share on other sites More sharing options...
quantumpion Posted March 8, 2014 Share Posted March 8, 2014 Is it possible to dim the skybox based on the lighting of your vessel? I.e. when you are looking away from a planet towards your vessel, but the vessel is lit by sunlight. Compare: Link to comment Share on other sites More sharing options...
Beetlecat Posted March 8, 2014 Share Posted March 8, 2014 Is it possible to dim the skybox based on the lighting of your vessel? I.e. when you are looking away from a planet towards your vessel, but the vessel is lit by sunlight. Compare:That would indeed look cool -- but the image has more to do with the camera/exposure than the *actual* lighting. I do like the idea of general lighting tweaks, though. Link to comment Share on other sites More sharing options...
curiousepic Posted March 9, 2014 Share Posted March 9, 2014 Is it a known issue that planets/vessel flares "tear" a bit or lag in position relative to the skybox when zooming quickly with the mouse wheel? Link to comment Share on other sites More sharing options...
Rubber Ducky Posted March 9, 2014 Author Share Posted March 9, 2014 Is it a known issue that planets/vessel flares "tear" a bit or lag in position relative to the skybox when zooming quickly with the mouse wheel?Yeah, just an issue with how the flares are rendered. That will hopefully be rehauled next update. Link to comment Share on other sites More sharing options...
Lexif Posted March 9, 2014 Share Posted March 9, 2014 That would indeed look cool -- but the image has more to do with the camera/exposure than the *actual* lighting. I do like the idea of general lighting tweaks, though.I don't think it's a practical proposal. That way, you would never be able to see the stars. Either you look at the lit side of your vessel, or in the general direction of the sun.And yes, the dynamic range of photographs is much smaller than what your eyes can see. Link to comment Share on other sites More sharing options...
flyingpig Posted March 9, 2014 Share Posted March 9, 2014 (edited) such a small thing can make a big difference. i was testing a new version of my rocket pack and noticed a nice eclipse with planetary bodies in the distance.http://www.youtube.com/watch?v=52TmTM4Z25A Edited March 9, 2014 by flyingpig Link to comment Share on other sites More sharing options...
sokid2k Posted March 10, 2014 Share Posted March 10, 2014 This mod isn't working for me. The settings for it doesn't even show up on the tool bar. Any ideas? Link to comment Share on other sites More sharing options...
General Rarity Posted March 10, 2014 Share Posted March 10, 2014 So I have this debris field...And then Iadded this mod, took a Soyuz out for a spin and...Lovin' it all the way! Link to comment Share on other sites More sharing options...
CalculusWarrior Posted March 10, 2014 Share Posted March 10, 2014 So I have this debris field...http://i.imgur.com/wIsrU7x.pngAnd then Iadded this mod, took a Soyuz out for a spin and...http://i.imgur.com/hwAUn2m.pngLovin' it all the way! Good god, it reminds me of that debris field in Gravity! That being said, this is a fantastic mod, which I hope to see in stock one day. Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted March 10, 2014 Share Posted March 10, 2014 Ok, I didn't get a pic of it, because I was totally stunned, but I was just mucking about on the Mun, and I was startled by a shadow passing over me, and realized it was the shadow of my space station in Kerbin orbit. I have never experienced this before, and I don't think its in the stock game at all, and if that's from this mod. Holy Cow. It was amazing!in KERBIN orbit? As in not orbiting the Mün? How is that even possible, I thought this mod only rendered ships 750k away (and the Mün is a lot farther than that)?anyways, long as I'm here, might as well add to the chorus. Something so minor can be so awesome, and I haven't even futzed with it that much yet. I might actually have to stop avoiding night launches. Link to comment Share on other sites More sharing options...
Daemoria Posted March 10, 2014 Share Posted March 10, 2014 Would it be too much of a stretch to extend this functionality to landed objects? That way you can establish bases, and see lit dots on the ground corresponding with their location at night time? Link to comment Share on other sites More sharing options...
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