mojobojo Posted May 2, 2014 Share Posted May 2, 2014 This is a pretty neat mod, just a video I took when I was launching a satellite cause I thought it was cool. I am really enjoying it. Link to comment Share on other sites More sharing options...
ahappydude Posted May 2, 2014 Share Posted May 2, 2014 Thanks for making this op, adds another depth to ksp. Link to comment Share on other sites More sharing options...
SpiritOffice Posted May 2, 2014 Share Posted May 2, 2014 Thank you for this plugin! It makes the sky so much Real! Link to comment Share on other sites More sharing options...
deadshot462 Posted May 2, 2014 Share Posted May 2, 2014 Is there a working telescope mod that is compatible with this mod? As in, letting me see far objects (100k+ m) Link to comment Share on other sites More sharing options...
somnambulist Posted May 3, 2014 Share Posted May 3, 2014 Is there a working telescope mod that is compatible with this mod? As in, letting me see far objects (100k+ m)http://forum.kerbalspaceprogram.com/threads/60750-WIP-Cacteye-Telescope-v0-1-(2-1-14)-Modular-EVA-serviceable-orbital-telescope Link to comment Share on other sites More sharing options...
Daishi Posted May 7, 2014 Share Posted May 7, 2014 And another gem from the community - downloading Link to comment Share on other sites More sharing options...
ebookah Posted May 9, 2014 Share Posted May 9, 2014 Does anybody know what this and or how to fix it ?RunSimulation took 4ms(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)ArgumentException: The thing you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.DrawVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
TeeGee Posted May 10, 2014 Share Posted May 10, 2014 Hi everyone, first I would like to say this mod is FANTASTIC! VERY well done to the author.But I would like to know what settings are most realistic for this mod? I've been playing around the settings but haven't been able to figure out what every setting does. I've also been having trouble spotting debris/stations etc when they are passing even up to 3km from me, they don't seem to light up (glint). What settings should I be using for best, most realistic effect?Thanks! Link to comment Share on other sites More sharing options...
OrthopaxTheFuron Posted May 18, 2014 Share Posted May 18, 2014 Hi! Does anyone have DistantObject_1.2.zip ? I have not updated to 0.23.5 and DistantObject_1.3.zip not working with 0.23 version of KSP. Google cann't find anything so please help! Link to comment Share on other sites More sharing options...
Motokid600 Posted May 18, 2014 Share Posted May 18, 2014 Is there a way to make the fading skybox go by whether or not the vessel is in sunlight instead of where the camera is pointing? For instance the only time I want to see stars is when im orbiting around the dark side of a planet. Link to comment Share on other sites More sharing options...
TMS Posted May 19, 2014 Share Posted May 19, 2014 I've also been having trouble spotting debris/stations etc when they are passing even up to 3km from me, they don't seem to light up (glint). What settings should I be using for best, most realistic effect?Increase flare size and brightness. Link to comment Share on other sites More sharing options...
AndreyATGB Posted May 19, 2014 Share Posted May 19, 2014 Hi! Does anyone have DistantObject_1.2.zip ? I have not updated to 0.23.5 and DistantObject_1.3.zip not working with 0.23 version of KSP. Google cann't find anything so please help! It should work with 0.23 considering it hasn't been technically updated for 0.23.5. Version 1.3 is made for 0.23. Link to comment Share on other sites More sharing options...
OrthopaxTheFuron Posted May 19, 2014 Share Posted May 19, 2014 It should work with 0.23 considering it hasn't been technically updated for 0.23.5. Version 1.3 is made for 0.23.I've test with 0.23.0.395 and with one plugin(kerbal alarm system) except toolbar - it was not worked. However 0.23.5 works just fine.In log files it says [LOG 00:51:16.053] AssemblyLoader: Loading assemblies [ERR 00:51:16.076] AssemblyLoader: Exception loading 'DistantObject': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'DistantObject.SettingsGui' from assembly 'DistantObject, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Link to comment Share on other sites More sharing options...
Rubber Ducky Posted May 19, 2014 Author Share Posted May 19, 2014 I've test with 0.23.0.395 and with one plugin(kerbal alarm system) except toolbar - it was not worked. However 0.23.5 works just fine.In log files it says [LOG 00:51:16.053] AssemblyLoader: Loading assemblies [ERR 00:51:16.076] AssemblyLoader: Exception loading 'DistantObject': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'DistantObject.SettingsGui' from assembly 'DistantObject, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.Do you have Toolbar installed? It's a hard dependency at the moment. Link to comment Share on other sites More sharing options...
Norixz Posted May 21, 2014 Share Posted May 21, 2014 I noticed a scaling problem. parts at a distant over 2.3km wont scale at all. so if you have a part that is downscaled a lot, you are going to see huge parts from distance. can this be changed or shouldn't we yust rescale the parts ?I used -Distant Object Enhancement (of course)-Toolbar (of course)and -KAX (the Rotor has a rescale factor of 0.0125) Link to comment Share on other sites More sharing options...
Quiana Posted May 21, 2014 Share Posted May 21, 2014 I noticed a scaling problem. parts at a distant over 2.3km wont scale at all. so if you have a part that is downscaled a lot, you are going to see huge parts from distance. can this be changed or shouldn't we yust rescale the parts ?*SNIP*I used -Distant Object Enhancement (of course)-Toolbar (of course)and -KAX (the Rotor has a rescale factor of 0.0125)That's actually an issue with resizing parts period. I recall some discussion on the issue at hand in the TweakScale plugin. Basically, the part's model was sized for X so when you scale it down, from a distance it loads in the original scale before it resizes it down in physical range. This may be something to take up with KAX's author and see if they can resize the model so it is scaled to 1 rather than 0.0125 which hopefully should correct the behavior. Link to comment Share on other sites More sharing options...
OrthopaxTheFuron Posted May 21, 2014 Share Posted May 21, 2014 Do you have Toolbar installed? It's a hard dependency at the moment.Yes, I have it installed. And it works with other modules ( with mechjeb, engineer, kerbal alarm clock). To test conflicts I remove other modules - same error. Link to comment Share on other sites More sharing options...
TeeGee Posted May 21, 2014 Share Posted May 21, 2014 Increase flare size and brightness.It's already at 100.- - - Updated - - -Increase flare size and brightness.It's already at 100.What about the stars? Link to comment Share on other sites More sharing options...
montyben101 Posted May 24, 2014 Share Posted May 24, 2014 Could you add compatabilty with the Titan and Hercules and hypatos system? Link:http://forum.kerbalspaceprogram.com/threads/69058-Hercules-Titan-and-Hypatos-PlanetFactory-CE-Systems(With-Rings!) Link to comment Share on other sites More sharing options...
captainreynolds Posted May 31, 2014 Share Posted May 31, 2014 If I increase the distant vessel view in the settings.cfg to 50,000,000, will this do anything? Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted June 3, 2014 Share Posted June 3, 2014 Nice, but it will slow down the game? Link to comment Share on other sites More sharing options...
Nicholander Posted June 7, 2014 Share Posted June 7, 2014 Does this work with 0.23.5? Link to comment Share on other sites More sharing options...
tygoo7 Posted June 7, 2014 Share Posted June 7, 2014 Does this work with 0.23.5?Works for me. Link to comment Share on other sites More sharing options...
curiousepic Posted June 21, 2014 Share Posted June 21, 2014 (edited) Is the settings menu corrupted for anyone else? It's like it's only showing the top left window corner.Also, what is with the flare-like sprite that appears near your vessel and slowly moves away? Any fix for that? Edited June 21, 2014 by curiousepic Link to comment Share on other sites More sharing options...
Borklund Posted July 4, 2014 Share Posted July 4, 2014 I would love to use this mod, but I don't want to have to install the toolbar addon. I look forward to an update which removes the need to use the Toolbar addon. Link to comment Share on other sites More sharing options...
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