westamastaflash Posted July 25, 2014 Share Posted July 25, 2014 Thrust plates don't seem to allow the node distance to be adjusted in the .24.1 version. Link to comment Share on other sites More sharing options...
DeepOdyssey Posted July 25, 2014 Share Posted July 25, 2014 I mean i would like to see smaller radial decouplers for probe missions[ie. dispatching empty xenon tanks] Link to comment Share on other sites More sharing options...
Taki117 Posted July 25, 2014 Share Posted July 25, 2014 I mean i would like to see smaller radial decouplers for probe missions[ie. dispatching empty xenon tanks]You should be able to accomplish this using Tweakscale and stock parts. Link to comment Share on other sites More sharing options...
Walsht9 Posted July 25, 2014 Share Posted July 25, 2014 I'm not sure why but the tech limits in career mode aren't working. I can change the size of any part to any size I want regardless of tech level. I am positive that I'm not in sandbox mode. Link to comment Share on other sites More sharing options...
NathanKell Posted July 25, 2014 Share Posted July 25, 2014 Updated for 0.24.2 Link to comment Share on other sites More sharing options...
odricar Posted July 25, 2014 Share Posted July 25, 2014 Wow Nathan you are on a roll tonight, awesome job Link to comment Share on other sites More sharing options...
Rioliki Posted July 25, 2014 Share Posted July 25, 2014 Awesome job indeed. Only one question: is there any progress in price scaling? Link to comment Share on other sites More sharing options...
NathanKell Posted July 26, 2014 Share Posted July 26, 2014 odricar: thanks :]Rioliki: Check the previous page. Link to comment Share on other sites More sharing options...
Voidryder Posted July 26, 2014 Share Posted July 26, 2014 Just want to add my thanks too Nathan. Link to comment Share on other sites More sharing options...
Kamuchi Posted July 26, 2014 Share Posted July 26, 2014 One of the best mods, thank you Nathan! Link to comment Share on other sites More sharing options...
dudelsack Posted July 26, 2014 Share Posted July 26, 2014 (edited) ive got a weird bug as it seems that every procedual tank is working for me, exept the RCS and liquid fuel one... i can place those, but i can neither change the texture nor the size or shape. but for kethane and utilityx tanks it works fine Edited July 26, 2014 by dudelsack Link to comment Share on other sites More sharing options...
dudelsack Posted July 26, 2014 Share Posted July 26, 2014 (edited) double post sry, wasnt aware my posts arent showing instantly.... Edited July 26, 2014 by dudelsack Link to comment Share on other sites More sharing options...
AndreyATGB Posted July 26, 2014 Share Posted July 26, 2014 Why is it necessary to limit tank length in career? I can get any length I want anyway by stacking more tanks, they weigh the same and hold just as much fuel as one giant tank. I think only diameter should be limited, or at least significantly increase the length limits, I just don't see the point. Link to comment Share on other sites More sharing options...
Rioliki Posted July 26, 2014 Share Posted July 26, 2014 odricar: thanks :]Rioliki: Check the previous page.Oops! Sorry Link to comment Share on other sites More sharing options...
stom Posted July 26, 2014 Share Posted July 26, 2014 Why is it necessary to limit tank length in career? I can get any length I want anyway by stacking more tanks, they weigh the same and hold just as much fuel as one giant tank. I think only diameter should be limited, or at least significantly increase the length limits, I just don't see the point.+1 I agree, the main reason to use procedural parts is to reduce part count. When your procedural parts are only as long as your longest fuel tank, there's often little reason to use them on the larger stages. Link to comment Share on other sites More sharing options...
Walsht9 Posted July 26, 2014 Share Posted July 26, 2014 I agree, the main reason to use procedural parts is to reduce part count. When your procedural parts are only as long as your longest fuel tank, there's often little reason to use them on the larger stages.The tech limits for this mod and procedural fairings aren't working for me in career mode. I've had to practice self control and limit the tanks on my own based on the largest non-procedural parts I have unlocked. Does anyone know a fix for this? I made two clean installs, one with PF and Module manager only, another with only procedural parts and MM. Neither has working tech limits. I can make any ridiculously over-sized tank I want. Link to comment Share on other sites More sharing options...
NathanKell Posted July 26, 2014 Share Posted July 26, 2014 I'll look into that when I have a chance.Also, I am *not* the guy you want changing how techlevels work. Here are the ones I would use.@PART[proceduralTankRealFuels]:Final{ @MODULE[ProceduralShape*] { !techRequired = dummy } @MODULE[ProceduralPart] { !TECHLIMIT,* {} TECHLIMIT { name = start diameterMin = 0.01 diameterMax = 3.1 lengthMin = 0.01 lengthMax = 25.0 volumeMin = 0.001 volumeMax = 192 } TECHLIMIT { name = basicRocketry diameterMax = 5 lengthMax = 50.0 volumeMax = 982 } TECHLIMIT { name = generalRocketry diameterMax = 8 lengthMax = 100.0 volumeMax = 5100 } TECHLIMIT { name = advRocketry diameterMax = 12 lengthMax = 200.0 volumeMax = 22620 } TECHLIMIT { name = heavyRocketry diameterMax = Infinity lengthMax = Infinity volumeMax = Infinity } }}@PART[proceduralSRBRealFuels]:Final{ @MODULE[ProceduralShape*] { !techRequired = dummy } @MODULE[ProceduralPart] { !TECHLIMIT,* {} TECHLIMIT { name = start diameterMin = 0.01 diameterMax = 0.5 lengthMin = 0.01 lengthMax = 5.0 volumeMin = 0.0001 volumeMax = 9.75 } TECHLIMIT { name = basicRocketry diameterMax = 1.5 lengthMax = 15.0 volumeMax = 27 } TECHLIMIT { name = generalRocketry diameterMax = 3.1 lengthMax = 40.0 volumeMax = 302 } TECHLIMIT { name = advRocketry diameterMax = 7.0 lengthMax = 80.0 volumeMax = 3080 } TECHLIMIT { name = heavyRocketry diameterMax = 15.0 lengthMax = 120.0 volumeMax = 21206 } TECHLIMIT { name = heavierRocketry diameterMax = Infinity lengthMax = Infinity volumeMax = Infinity } }} Link to comment Share on other sites More sharing options...
troyfawkes Posted July 26, 2014 Share Posted July 26, 2014 I realize you've probably gotten this a lot but THANK YOU for getting this working with .24 :D:DMy life wasn't complete without it... Link to comment Share on other sites More sharing options...
Walsht9 Posted July 26, 2014 Share Posted July 26, 2014 I'll look into that when I have a chance.Thank you sir. No rush. If anything it's forcing me to learn a little bit of self control. Link to comment Share on other sites More sharing options...
Grokit Posted July 27, 2014 Share Posted July 27, 2014 I've only just started dabbling with this mod (been using procfairings and procwings for a while now), but I'm dying to make frameworks around cargo and suchlike with girders, but girders seem to be a much unloved part (at least as far as mods go). Is there any possibility of procedural girders in this pack at some stage? Tweakscale works fine for adjusting the diameter of current girders, but not the length. And that would be the thing that might make girders much more convenient to work with.Failing that, has anyone has come across a girder pack with various length girders? The old RogerCorp pack still works, but it's limited in how it can be used. Link to comment Share on other sites More sharing options...
Mr.Rocket Posted July 27, 2014 Share Posted July 27, 2014 Just one thing...I think you mixed up the Titan Stripes and Redstone textures.This is Redstone- This is Titan (II)-Just a little thing i noticed whilst making replicas I may be wrong though... Link to comment Share on other sites More sharing options...
Kaa253 Posted July 27, 2014 Share Posted July 27, 2014 I've only just started dabbling with this mod (been using procfairings and procwings for a while now), but I'm dying to make frameworks around cargo and suchlike with girders, but girders seem to be a much unloved part (at least as far as mods go). Is there any possibility of procedural girders in this pack at some stage? Tweakscale works fine for adjusting the diameter of current girders, but not the length. And that would be the thing that might make girders much more convenient to work with.Failing that, has anyone has come across a girder pack with various length girders? The old RogerCorp pack still works, but it's limited in how it can be used.Yes I do grok it and I suggest the following excellent mods in case you have not seen them...Cargo Transport SolutionsSpherical and Toroidal Tank Packand I used THSS in the past which is now updated asSpeedy's Hex Truss System Link to comment Share on other sites More sharing options...
Grokit Posted July 27, 2014 Share Posted July 27, 2014 Yes I do grok it and I suggest the following excellent mods in case you have not seen them...Cargo Transport SolutionsSpherical and Toroidal Tank Packand I used THSS in the past which is now updated asSpeedy's Hex Truss SystemKaa253:I've already got Speedy's, but the other two I hadn't come across before! Having a look at those now. The Cargo Transport looks very promising. Thanks!NathanKell and swamp_ig:I still like the idea of procedural girders, so would you guys take this as a feature request for consideration in future versions of the mod? And thanks for the mod work you guys do. I tried looking at the code for procfairings to get some idea of how the procedural stuff works and realised that I haven't the first clue, so the time put into these things is much appreciated. Link to comment Share on other sites More sharing options...
fadi002 Posted July 27, 2014 Share Posted July 27, 2014 This sort of mod is precisely why that new partCost coding came in. When the all mighty NK has time free from his life and other mods, he plan's on adding cost scaling functionality amongst other things for a more final 0.24(.1) release of PP.Wait, is that feature coming? The mod has been updated since this was posted and it's still not here... Link to comment Share on other sites More sharing options...
NathanKell Posted July 27, 2014 Share Posted July 27, 2014 You missed the "When I have time" part. It will come as soon as I can make it, but no promises when that is. Sorry. Link to comment Share on other sites More sharing options...
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