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[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7


Albert VDS

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Nice :) Would it be possible to have a version with those cool textures (the iss styled ones) but in .mu's to avoid needing other mods?

Textures are in .mbm form. Models are what .mu are.

I think the Aperture Science logo would look good there :) COMBUSTABLE LEMONS :D

You mean for the science bag? :P

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Textures are in .mbm form. Models are what .mu are.

Yeah, i'm a bit fuzzy on how to change textures since there's only a line for the mesh... I want to make individual .cfg files for each resource with their own texture so as to avoid using the two other mods. Can it be done with .png's or only .mbm's and how?

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I'll make a quick one, see if it works, this'll make you know how to edit cfg :)

Make a folder for each, rename them anything you'd like but preferably, their own name/resource.

Move the texture to each corresponding folder - Oxygen/Oxygen.png -or something like that.

Copying crater's code quick, here's an edited one:


PART
{

// --- general parameters ---
name = OxygenTransferBag //BE SURE TO CHANGE THIS
module = Part
author = Albert VDS

// --- asset parameters ---
model = CargoTransferBag.mu
scale = 1
rescaleFactor = 1
specPower = 0.3
rimFalloff = 3
alphaCutoff = 0

MODEL
{
model = CargoTransferBags/Parts/CargoTransferBag
texture = CargoTransferBags/Parts/Oxygen/Oxygen //Directory of the PNG, here comes the folder you created. BE SURE TO CHANGE THIS.
}

// --- general parameters ---
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0


attachRules = 0,1,0,1,0

// --- editor parameters ---
TechRequired = survivability
entryCost = 2800
cost = 340
category = Utility
subcategory = 0
title = Cargo Transfer Bag
manufacturer = VDS
description = Test

// --- general parameters ---
mass = 0.07
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 12
breakingForce = 400
breakingTorque = 400
maxTemp = 2900

MODULE
{
name = KASModuleGrab
evaPartPos = (0.0, 0.2, -0.22)
evaPartDir = (0,0,-1)
storable = False
//storedSize = 16
attachOnPart = True
attachOnEva = False
attachOnStatic = True
attachPartSndPath = KAS/Sounds/attachTape
grabSndPath = KAS/Sounds/detachTape
}
}

EDIT: Wrong spelling. Be sure to have the correct one. XD

BE SURE TO CHANGE THIS is changed if you have another directory/module.

Delete ModularCargo.cfg in GameData/CargoTransferBags

I think I messed somethig up... just try if it works then tell me

Edited by blackheart612
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I tried a couple of times, changing things here and there to see if I could make it work, but either it doesn't recognize .png's or it doesn't recognize the extra lines:

MODEL

{

model = CargoTransferBags/Parts/CargoTrasnferBag

texture = CargoTransferBags/Parts/Oxygen/Oxygen

}

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Yes, I knew it. Just delete

model = CargoTransferBag.mu

scale = 1

rescaleFactor = 1

specPower = 0.3

rimFalloff = 3

alphaCutoff = 0

MODEL

{

model = CargoTransferBags/Parts/CargoTransferBag

texture = CargoTransferBags/Parts/Oxygen/Oxygen //Directory of the PNG, here comes the folder you created. BE SURE TO CHANGE THIS.

}

and change it to

MODEL

{

model = CargoTransferBags/Parts/CargoTransferBag

texture = CargoTransferBags/Parts/Oxygen/Oxygen //Directory of the PNG, here comes the folder you created. BE SURE TO CHANGE THIS.

}

scale = 1

rescaleFactor = 1

and see how it goes

correct the spelling too

Unless

specPower = 0.3

rimFalloff = 3

alphaCutoff = 0

are necessary, add them below the scalefactors

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i'm just wondering here but can i take your bags and re configure them to hold any other resource? although i like the idea of this mod pack i'd rather have it as KAS bags because i'm not using TAC life Support right now.

and the fact they're pretty damn awesome to look at... i've just gotta figure out how to re texture them XD

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I'm still willing to try but i'm all out of ideas. If it doesn't bother you and only takes you a sec, I'd be very thankful

I don't wish to be annoying though, it consums less without extra mods and is faster to use. I'm always looking to reduce my load time since I play around with a lot of mods and need to relaunch the game 20 times to check everything is working fine, (and it would be longer and more painful to take empty the gamefolder everytime)

Edited by Aknar
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Intentional Double Post:

Here you go, there are a lot of mistakes on my quick guide, I am truly sorry.

Here is the No-MFT version.

I also tried to add a description. Just see if it's lame enough. :)

Might want to look at it also Albert, Something is better than nothing :P

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Intentional Double Post:

Here you go, there are a lot of mistakes on my quick guide, I am truly sorry.

Here is the No-MFT version.

I also tried to add a description. Just see if it's lame enough. :)

Might want to look at it also Albert, Something is better than nothing :P

i love how the .zip is called velcro XD

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Intentional Double Post:

Here you go, there are a lot of mistakes on my quick guide, I am truly sorry.

Here is the No-MFT version.

I also tried to add a description. Just see if it's lame enough. :)

Might want to look at it also Albert, Something is better than nothing :P

Thanks a ton, Here, you deserve some Rep for going the extra mile :)

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Well, thank you, don't forget Albert for creating this add-on, I'm just helping other people's requests that I see and it turned out I was here often. :) That'd be some motivation.

By the way, I was using my textures there when I was fiddling around, kindly change it to the texture you want.

Edited by blackheart612
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