qnistNAMEERF Posted September 16, 2014 Share Posted September 16, 2014 FREEMAN, I've had success making docking ports work that point different directions - the trick to doing so is to use TWO nodes - a nodeTransformName where the blue axis points out into space, and a controlTransformName where the green axis points into space. I've even animated the controlTransformName so you could orient the ship's control different ways for different flight modes.Yeah, I saw your youtube video showing that animation. I thought it was pretty clever. Link to comment Share on other sites More sharing options...
blackheart612 Posted September 16, 2014 Share Posted September 16, 2014 I remember that I flipped the transform along with the others. I'll check it when I got time. I'm having chess matches at the moment (I'm not particularly good but a player is needed) so I'm quite busy. Link to comment Share on other sites More sharing options...
Hladow Posted September 18, 2014 Share Posted September 18, 2014 This shuttle is an excellent concept! sure it IS a vehicle we need for career mode. Not only for rescue.Now some notes about test flight. The issue with dock is already reported here, i've occured the same. hope it is fixable. Wings. They are looking really nice, but ailerons are not visually working. Also it seems they (wings) have not enough lift. for stable landing glideslope i need to fire OMS and RCS engines to keep some stable speed over 70 m/s. And lift is not enough for fast recovery from dive. Of cource, shuttle is not a dogfighter, but it would be better if their performance become slightly higher. =)It would be excellent also to have some airbrakes and flaps on them. Especially flaps, to create more lift on lowspeed landing.other seems to be gorgeous. wirh new stock OMS craft is capable of returning and landing on Kerbin almost from spacestation at lunar orbit. Of cource if you have plotted a one return orbit with periapsis ~30km and you are ready to sustend some 30g force on reentry =) Link to comment Share on other sites More sharing options...
AntiMatter001 Posted September 19, 2014 Share Posted September 19, 2014 This shuttle is an excellent concept! sure it IS a vehicle we need for career mode. Not only for rescue.Now some notes about test flight. The issue with dock is already reported here, i've occured the same. hope it is fixable. Wings. They are looking really nice, but ailerons are not visually working. Also it seems they (wings) have not enough lift. for stable landing glideslope i need to fire OMS and RCS engines to keep some stable speed over 70 m/s. And lift is not enough for fast recovery from dive. Of cource, shuttle is not a dogfighter, but it would be better if their performance become slightly higher. =)It would be excellent also to have some airbrakes and flaps on them. Especially flaps, to create more lift on lowspeed landing.other seems to be gorgeous. wirh new stock OMS craft is capable of returning and landing on Kerbin almost from spacestation at lunar orbit. Of cource if you have plotted a one return orbit with periapsis ~30km and you are ready to sustend some 30g force on reentry =)i saw the alierons don't work and there isn't enough lift too. i found something else too. the front wheel when retracted seems to have a mesh that still collides with the floor and when i've tried raising my gear to speed my slowdown on the ground it seems to drag along (retracted) and also get ripped out Link to comment Share on other sites More sharing options...
blackheart612 Posted September 20, 2014 Share Posted September 20, 2014 Disregarding the Port Issue for now, I textured the engine. It is wildly spinning though. It seems like the CoM should be adjusted a little bit lower or some other fix is needed. Link to comment Share on other sites More sharing options...
Hladow Posted September 21, 2014 Share Posted September 21, 2014 Disregarding the Port Issue for now, I textured the engine. It is wildly spinning though. It seems like the CoM should be adjusted a little bit lower or some other fix is needed.Of cource it will spin. And if you lower the CoM, you will unbalance all the rocket. the CoM must be on the fore-and-aft (longitudinal) axis of craft. And the OMS must be left and right on the same level (see Space Shuttle OMS).Next thing. The nozzles do must have some fairings if you do not want to have them molten during the supersonic reentry =) Also see Space Shuttle or Buran. If you want the craft to look more Sci-Fi, you can put OMS on top of the rudders, if you want everything to look more realistic - put them radially on fuselage. Anyway, i repeat, they must be on the same level as CoM, and it must be on the longitudinal axis. Link to comment Share on other sites More sharing options...
montyben101 Posted September 21, 2014 Share Posted September 21, 2014 They could just have high gimbal levels Link to comment Share on other sites More sharing options...
blackheart612 Posted September 22, 2014 Share Posted September 22, 2014 Of cource it will spin. And if you lower the CoM, you will unbalance all the rocket. the CoM must be on the fore-and-aft (longitudinal) axis of craft. And the OMS must be left and right on the same level (see Space Shuttle OMS).Next thing. The nozzles do must have some fairings if you do not want to have them molten during the supersonic reentry =) Also see Space Shuttle or Buran. If you want the craft to look more Sci-Fi, you can put OMS on top of the rudders, if you want everything to look more realistic - put them radially on fuselage. Anyway, i repeat, they must be on the same level as CoM, and it must be on the longitudinal axis.Thanks for the useful information but maybe I'll stick to bare engines disregarding the realism on reentry completely since it is the original plan. I'll just change it if the plan changes.They could just have high gimbal levelsLike the shuttles I checked the docking port I made, its docking node is intact and also rotated but it seems like it happens to all. So is the issue not attaching or is it just flying when you undock? Just to clarify. Link to comment Share on other sites More sharing options...
Helix935 Posted September 22, 2014 Share Posted September 22, 2014 http://i.imgur.com/CHn6HxK.pngthose are some nice OMSes you got there, keep up the good work blackheart612 Link to comment Share on other sites More sharing options...
montyben101 Posted September 22, 2014 Share Posted September 22, 2014 The problem is that it wont attach to the docking port Link to comment Share on other sites More sharing options...
O5N Posted September 28, 2014 Share Posted September 28, 2014 This is an awesome little thing! I can't seem to get my kerbals out of it though. The crew hatch doesn't appear to work (or I can't click it!) And the docking collar detaches from the wrong side. Link to comment Share on other sites More sharing options...
montyben101 Posted October 4, 2014 Share Posted October 4, 2014 Any news??? Link to comment Share on other sites More sharing options...
blackheart612 Posted October 4, 2014 Share Posted October 4, 2014 I haven't returned to modding yet, Im gonna get back on 0.25 or maybe before that. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 4, 2014 Share Posted October 4, 2014 be nice to have this ready to download when 0.25 pops up Link to comment Share on other sites More sharing options...
blackheart612 Posted October 5, 2014 Share Posted October 5, 2014 Get your fix HEREGet pteronport.mu and pteronport.cfg to fix it. Link to comment Share on other sites More sharing options...
icemonkey Posted October 5, 2014 Share Posted October 5, 2014 Just downloaded this, and at the moment, it seems to roll very weirdly when flying in atmo... Rolling always seems to induce a large amount of sideslip... Is this a problem? or is it meant to be like this? Link to comment Share on other sites More sharing options...
FishInferno Posted October 5, 2014 Share Posted October 5, 2014 Just downloaded this, and at the moment, it seems to roll very weirdly when flying in atmo... Rolling always seems to induce a large amount of sideslip... Is this a problem? or is it meant to be like this?i second this Link to comment Share on other sites More sharing options...
slumpie Posted October 6, 2014 Share Posted October 6, 2014 That's just a result of how the current model is. Link to comment Share on other sites More sharing options...
Donald Posted October 9, 2014 Share Posted October 9, 2014 Yeah it's kind of hard to get this one to altitude, especially in RSS/Kerbin 10x scale. Looking forward to update!! Link to comment Share on other sites More sharing options...
Helix935 Posted October 9, 2014 Share Posted October 9, 2014 Yeah it's kind of hard to get this one to altitude, especially in RSS/Kerbin 10x scale. Looking forward to update!!so wait this does work right? Link to comment Share on other sites More sharing options...
Sage Sagan Posted October 9, 2014 Author Share Posted October 9, 2014 so wait this does work right?It "works" in the sense that I have stack launched to orbit and glided back to KSP,it does handle a little oddly so requires careful piloting. NEAR/FAR are not yet supported. Also I just noticed some incompatibility with the new Firespitter, texture weirdness. Link to comment Share on other sites More sharing options...
slumpie Posted October 11, 2014 Share Posted October 11, 2014 (edited) Someone asked me to make a scaled version of it.It was fun to fly it, but the front gear can be really annoying...Here's a shuttle I built with the pteron in 2x scale. All other parts are stock.(Sadly no in game sound and I also forgot to adjust the gamma level.) Edited October 11, 2014 by slumpie Link to comment Share on other sites More sharing options...
Odyssey Posted October 13, 2014 Share Posted October 13, 2014 Someone asked me to make a scaled version of it.That was me. Link to comment Share on other sites More sharing options...
montyben101 Posted October 13, 2014 Share Posted October 13, 2014 The shuttle is VERY hard to land as the front gear goes crazy and flips you? Link to comment Share on other sites More sharing options...
slumpie Posted October 13, 2014 Share Posted October 13, 2014 Yeah, the front gear just starts wobbling around like crazy and then suddenly sinks into the ground.That has nothing to do with the scaling though, it also happens with the original part. Link to comment Share on other sites More sharing options...
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