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Hello! + Mun Marathon :D


Bnethor

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Hi!

I actually bought the complete KSP game with updates back in the day, played it for a while and then forgot about it.

I've rediscovered it now and especially the career mode is really helping out with giving me some goals to do :)

I've been trying to gather science from anywhere while keeping my Kerbals alive, unfortunately Jeb is now Kerbins new satellite (I really gotta rescue him at some point) as a result of a failed EVA with too much acceleration.

Bill tried to land on the mun a while later with low fuel, he was intending to get stranded to gather some science to send back so that the guys back home could build a better rocket to fetch him back. Unfortunately there wasn't

enough fuel for the landing and bill heroically ejected the pod and used his jetpack to safely land on the mun while his ship crashed on the surface. Bob then took the same rocket model and actually made it to minmus and back, greatly boosting the kerbals research. It was time to send a stayputnik controlled rescue vessel to mun to finish what Bill started!

Unfortunately (yet again! :D) I overshot Bills "drop zone" and now he has a bit of a hike ahead of him.. I really get the feeling I should go for another rescue attempt. Anyhow here are the pictures of his predicament, I hope you enjoy!

Overview of the situation

2GQiejtl.png

Too many steps for a kerbal

nXVGhBUl.png

The awaiting rescue ship. It SHOULD have enough fuel to get out of there. I forgot to mention but it actually tumbled on landing.

Luckily I was able to rock it around in such a manner that I managed to turn it up with the help of some RCS :D

NWPIsN4l.png

It's more fun when things don't go exactly like in the movies..

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There is a trick to covering long distances on light-grav worlds. Jump, turn on the RCS pack, build up some speed, and then let your guy slide and bounce as far as he can. Repeat as needed. Faster than walking and doesn't use up all your RCS at once. Do remember to save your progress periodically, though, as a bad bounce can make him go poof.

Anyway, welcome to the forum. :)

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Actually I tried that, he had less than half of the monoprop left from making it down after that ejection.. Then I tried flying all the way and ended up poofing a few times so I opted to fly a smaller part and sliding down the crater I'm in now. I just noticed the technique you mentioned, but I've already quicksaved with only .42 monoprop left so I guess I'll just try another rocket :P Thanks for the advice though!

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Okay, how about another trick? :) Aim him where you want him, hold down the W key, and without letting up on W, alt-tab out of the game. He should continue to walk in that direction indefinitely, covering the distance while you do other things, even if you alt-tab back. The downside is that there's a trick to making him stop as well. He won't unless you hold S to bring him to a halt, then return to the space center without letting up on S. When you resume-flight him again, he will respond normally. Kind of a pain, it's true, but less tedious than holding W for several hours. :D

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Thank you! That helps out immensely. I was thinking of just putting some kind of weight on the key but this way I can at least do other stuff on the computer. I tried landing another rocket in there, but got still 4,5km shy of his current location so that's coming in handy :)

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