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Good gravy... What have I done!?!?


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I was hard at work today on one of the ground vehicle cabs for my new colonization-oriented weld pack, and I seem to have inadvertently opened a portal to another dimension(s) populated by a seemingly endless quantity of Bill and Bob clones.

(*edit: the cab has a crew capacity of 2 btw)

I've been fiddling around with the positioning of the various parts so as to have both a functioning IVA and a working hatch (which unfortunately is absurdly more difficult than it sounds), and after each set of adjustments I launch to test EVA/IVA. Typically the hatch either works or I'm told that it is obstructed, but not today... oh no, today the cab just kept spitting out inanimate Bills and Bobs, and their images in the bottom right that normally just disappear when they exit the pod instead changed to this "bailed out" text that I've never seen before.

kun256Dl.png

As if that weren't enough to rattle me, after perhaps 15-20 Bills and Bobs had been ejected from the cab, this happened:

iOGz0Irl.png

So yeah... if you happen to notice the odd pile of Bill and Bob Kerman clones laying about, or actively spewing forth from an inter-dimensional rift, that miiiiight be my bad.

Edited by little square dot
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Holy nutbar cows is right. I just discovered that it's not a one-hit wonder either.

It's an effing eruption, every time.

Check out the top guy... quite a bit o' air; he's clearly been forcibly ejected.

cYFhNXdl.png

*edit: is the "bailed out" text normal? I don't think I've seen it before, although I haven't really played around in the current version yet.

Edited by little square dot
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LKO testing complete.

Definitely an inter-dimensional rift located on or near the hatch, as the clones are not exerting any force on the pod, despite emerging at a significant velocity. The pod was not influenced one bit, meaning their velocity did not result from simply pushing off it.

0WeFEQjl.png

sLcOBSll.png

f1MDTev.png

U4DAubf.jpg

64p5qm4.png

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LKO testing complete.

Definitely an inter-dimensional rift located on or near the hatch, as the clones are not exerting any force on the pod, despite emerging at a significant velocity. The pod was not influenced one bit, meaning their velocity did not result from simply pushing off it.

http://i.imgur.com/0WeFEQjl.png

http://i.imgur.com/sLcOBSll.png

http://i.imgur.com/f1MDTev.png

http://i.imgur.com/U4DAubf.jpg

http://i.imgur.com/64p5qm4.png

I laughed so hard at this. I'm such a bad person. Poor little guys from an alternate universe :(

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I ran into exactly this bug a little while back after landing on Gilly. It would seem it's fixable by launching something else and switching back over.

Anyone have any idea what's actually causing this?

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Anyone have any idea what's actually causing this?

In this instance I would assume that it's something to do with the overlapping hatches in the weld, or at least something to do with clipping. I've encountered a lot of odd bugs by mashing parts together.

If you were using unmodified stock parts when it happened and clipping can be ruled out as the issue, then I have no idea.

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It has something to do with hatch placement and settings.

I had it happen to me the first time I made a pod. I could not track down exactly what was causing it but making sure the hatch was set up properly in unity fixed it (Set to airlock, part trigger and is trigger in collision).

Gives me an awesome idea for a Kerbal Kloning Facility. If you can figure out how to reproduce it?

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