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A little space sim inspired by KSP


omikun

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Hi all,

I was inspired by the elegance of gliding through space in KSP and wanted to see what KSP would be like with physics a little more realistic. Thanks to Matt Roesle for letting me use his implementation of RK5(4)7M so my orbits don't break down in a few revolutions. My immediate goal is to make a game about collecting orbs act as fuel bonuses, collect them all before you run out of fuel.

The 3 body system I am using is Moth II

It's written in C++ and old school OpenGL because that's where this started, from a class project.

What do you guys think?

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Thanks! I heard Squad had a lot of trouble getting KSP to work in Unity, so I figured I would make my own. The down side is I have no sound, no object loader, no renderer, no UI/mouse selection :(

Oh I have the ball collection mechanic working now, but my frame rate dips inexplicably when I get close and weird things in the distance starts flickering. Time to port this to modern OpenGL.

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