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[0.23.5] Green Skull Inc. Custom Design Spacesuits - v0.38 - 14th April 14


Green Skull

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the part that requires Kerbals to wear certain suits in certain pods doesn't appear to be working either, atleast I don't think it is, the default for the KSO pack was supposed to make them all spawn in KSO suits, when in the KSO cockpit, but they're still using a mix.

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Wonderful pack, but I'm afraid I'm doing something not fair: I'm using at the moment your black EVA suit and blue IVA suit, both modified by me in replacing your green skull logo with the one from my mission... and I'm planning to start a detailed thread following the story of my space program..

Will giving credit to your base creation allow me to publish this project?

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I do have a question on this. I have the Green Skull suits as well as the KSP suits installed, however, no matter what suit a Kerbal has, they always end up with the Green Skull helmet (some with the black visor, some without). How do I prevent the Kerbals who aren't wearing a GS suit from getting the GS helmet? I actually posted this over in the thread for the Texture Replacer and they suggested I come here.

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I do have a question on this. I have the Green Skull suits as well as the KSP suits installed, however, no matter what suit a Kerbal has, they always end up with the Green Skull helmet (some with the black visor, some without). How do I prevent the Kerbals who aren't wearing a GS suit from getting the GS helmet? I actually posted this over in the thread for the Texture Replacer and they suggested I come here.

You have two versions of texture replacer installed? If so this is your problem. If not you need to modify the @greenskull config file to exclude the helmet from specific kerbals or simply remove the unrequired textures from the default folder in texture replacer.

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You have two versions of texture replacer installed? If so this is your problem. If not you need to modify the @greenskull config file to exclude the helmet from specific kerbals or simply remove the unrequired textures from the default folder in texture replacer.

I only have the one Texture Replacer version installed. After looking at it again, I figured it was an issue with exclusion. Just have to go through and mess with it a bit I guess.

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I did forget one minor thing. When editing the config, how do I exclude the correct helmet? Following the directions is simple enough, but because the KSP textures have the same name as the GS ones (in separate folders within the helmet folder), how do I differentiate between the two? Do I just edit the textures to have different names?

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I was directed here for an issue I've been having, and I haven't seen any other info on it for trying. Basically, my RPM monitors are greyed out and none of the proper textures load, and I'm using the KSPRC pack and a few other mods. This is the original post: http://forum.kerbalspaceprogram.com/threads/76972-0-23-5-KSPRC-Renaissance-Compilation-artworks-remake-V-0-1-515-UPDATED-29-4-14?p=1177956&viewfull=1#post1177956

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That is an active texture management issue. I addressed the issue with some custom configuration files a while ago. The info starts from here in the ATM thread.

http://forum.kerbalspaceprogram.com/threads/59005-0-23-5-Release-3-1-Active-Texture-Management-Save-RAM-without-reduction-packs%21?p=1116712&viewfull=1#post1116712

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I did forget one minor thing. When editing the config, how do I exclude the correct helmet? Following the directions is simple enough, but because the KSP textures have the same name as the GS ones (in separate folders within the helmet folder), how do I differentiate between the two? Do I just edit the textures to have different names?

The texture has to stay named as it is, but put the helmet texture in the folder with the corresponding spacesuit (in the texture replacer file in game data). The suit can then be excluded in the @config. OR create a folder in the spacesuits folder in texture replacer containing just the helmet and exclude this folder in the @config.

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That is an active texture management issue. I addressed the issue with some custom configuration files a while ago. The info starts from here in the ATM thread.

http://forum.kerbalspaceprogram.com/threads/59005-0-23-5-Release-3-1-Active-Texture-Management-Save-RAM-without-reduction-packs%21?p=1116712&viewfull=1#post1116712

Thank you very much. :)

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The texture has to stay named as it is, but put the helmet texture in the folder with the corresponding spacesuit (in the texture replacer file in game data). The suit can then be excluded in the @config. OR create a folder in the spacesuits folder in texture replacer containing just the helmet and exclude this folder in the @config.

For some reason, I'm still having problems with getting multiple helmets to work. I can either get all Green Skull or all another texture, but not Green Skull helmets on the Green Skull suits and the other helmets on the other suits. Same with the EVA pack.

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Couple of questions mariner.

1. which folder did you put the helmet texture into?

2. have you tried changing the assignment of textures from consecutive to random?

I figured it out. Simple mistake. Apparently, I didn't have the helmet in the same folder as the suit. Thanks for the help!

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I posted here a few weeks ago because I was having issues with the config file, you guys directed me to the TextureReplacer thread. I wanted to update you all on this because we figured it out. Unfortunately, it appears that the root of my problem were a couple of grammatical errors in green Skull's included .cfg.

The first issue is in the arrays where we tell the program to exclude X texture from the generic kerbals. The entries need to be separated by a comma and a space, not separate lines, or else they won't work. The same may apply to the female kerbal arrays, I'm not sure.

ie.


excludedSuits = KSO_Phase_1_Suit, KSO_Phase_2_Suit, KSP_Dark_Orange_IVA_suit

Secondly, in the CabinSuits module, you need to use the part name of the capsule, not the IVA name, and any underscores in the part name need to be replaced with dots.

ie.

    KSO.Cabin = KSO_Phase_1_Suit

I don't mean this as a dig against Green Skull or anyone else involved in this mod, but I just thought you should know how we fixed it.

Edited by Capt. Hunt
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About config values in one line: values split into multiple lines never worked. That's how Unity reads config files.

Entries in "excludedHeads = ...", "excludedSuits = ..." etc. can be split with spaces or commas or both. You can even write "excludedHeads = ,, head1 , , ,, , head2" and it should work. Just be careful you don't use TABs (I'll add support for TABs in the next version of TR).

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I do have a very rough race suit but it's no where ready for release. As a huge formula 1 fan I should get on and finish it. If you are Lewis Hamilton or a famous racing driver IRL I will make it ASAP - proof and bribery is required :P

I do see the racing league on the forum and if I had time I'd take part :D

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About config values in one line: values split into multiple lines never worked. That's how Unity reads config files.

Entries in "excludedHeads = ...", "excludedSuits = ..." etc. can be split with spaces or commas or both. You can even write "excludedHeads = ,, head1 , , ,, , head2" and it should work. Just be careful you don't use TABs (I'll add support for TABs in the next version of TR).

If there is / was a problem it will be because I probably tabbed between some lines on the config. Shaw as always excellent work in the support you give for your mod :D

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  • 4 weeks later...

First I want to say that I love this pack. I hate the red stripes on the default EVA suit helmets, and the pure white EVA suits are awesome. However I did a suborbital test flight just to look at all my textures, and Jeb/Bob/Bill have orange EVA suits with white helmets, which I don't like. I read the readme over a few times but I can't figure out how to fix this.

Can I do some config trickery or is this a TextureReplacer issue? Thank you in advance.

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that's easy, it sounds like you've just got Jeb, Bill and Bob set to use orange suits for EVA.

Open the @greenskull.cfg, scroll down to the Custom Kerbals section. You should see the big three's names followed by some text. These lines dictate what textures the big three wear.

Each line should look a little like this:

Jebediah Kerman     =  JEBkerbalHead    KSO_Phase_1_Suit

The first part should be the name of the custom head texture, then the second is a folder that includes your custom suit textures.

Go to the folder indicated, it should have several textures:

EVAhelmet: Helmet while in space

EVAtexture: Suit while in space

kerbalHelmetGrey: Helmet in capsule

kerbalMainGrey: Suit in capsule

All you need to do is replace EVAtexture with a suit texture that you like.

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