Key of door Posted February 13, 2012 Share Posted February 13, 2012 As soon as I get up my spacestation is ripped apart. Link to comment Share on other sites More sharing options...
venku122 Posted February 13, 2012 Share Posted February 13, 2012 I\'m not sure if one of us doesn\'t understand quite what you mean, but KSO (keostationary orbit) means the orbit where you move around Kerbin at the same speed that Kerbin rotates, meaning that you stay above the same point on the planet\'s surface. Because of this, there is only one KSO; that\'s just how it works. Physics says.I think he means parts that put you in different orbits like low kerbin orbit or munar orbit. Link to comment Share on other sites More sharing options...
Meatsauce Posted February 13, 2012 Share Posted February 13, 2012 This is absolutely brilliant. Now to find some truss. Note: some parts appear to become misaligned. Link to comment Share on other sites More sharing options...
SOLIDninja Posted February 13, 2012 Share Posted February 13, 2012 ... I can now comfortably play with space station parts before 14.0 without feeling ridiculous launching them into orbit fully assembled.See for yourself.Caution: Ship connections will look very odd if you do this.Contains: Instant Kerbin synchronous orbitInstant munar free return trajectoryInstant Kerbin escape trajectoryInstant Kerbin re-entry trajectoryParts are under the Decals menu, to avoid confusion with more conventional pieces, and look like lander legs.Credit to JellyCubes for inspiration and dodrian for the FRT number. Link to comment Share on other sites More sharing options...
Meatsauce Posted February 13, 2012 Share Posted February 13, 2012 Well, thanks alot...Started off as a small refueling station, and turned into a deep space supply cruiser. [gmod]Images placed in spoilers at request. -DR[/gmod] Link to comment Share on other sites More sharing options...
Lazurkri Posted February 13, 2012 Share Posted February 13, 2012 yay yay and fraking yay! I can finally get my F-302 clone into orbit without having unusual, usually explosive oscillation issues! yay!On a side note, I managed to put a rocket into orbit that I managed to launch out on a 450 day voyage into space before it finally came back home; no real clue how I screwed up that badly.Also, now I can finally land a massive ship filled with Kerbalnauts on the moon!Thanks! Link to comment Share on other sites More sharing options...
Leicontis Posted February 13, 2012 Share Posted February 13, 2012 So what nobody has actually explained in six pages of thread is: What is this mod pack? I am led to understand that it includes parts that somehow put you in selected orbits, but an actual image or explanation might be in order... Link to comment Share on other sites More sharing options...
Kryten Posted February 13, 2012 Share Posted February 13, 2012 So what nobody has actually explained in six pages of thread is: What is this mod pack? I am led to understand that it includes parts that somehow put you in selected orbits, but an actual image or explanation might be in order... The part works through having the bottom node (attached to the part) being a very large distance from the top node (attached to the ship)-when the part is decoupled, the ship will be left that distance above the launchpad, with the orbital velocity it already had due to the planets rotation. Link to comment Share on other sites More sharing options...
imdying Posted February 13, 2012 Share Posted February 13, 2012 Well, thanks alot...I love it! Could this be the single best addon ever made for KSP??! Link to comment Share on other sites More sharing options...
Lord Strange Posted February 13, 2012 Share Posted February 13, 2012 Whoa. Jeb, go prepare......LEVIATHAN! Link to comment Share on other sites More sharing options...
Budgie Posted February 14, 2012 Share Posted February 14, 2012 I\'m not sure if one of us doesn\'t understand quite what you mean, but KSO (keostationary orbit) means the orbit where you move around Kerbin at the same speed that Kerbin rotates, meaning that you stay above the same point on the planet\'s surface. Because of this, there is only one KSO; that\'s just how it works. Physics says.Oops, i didnt really realize that the speed necessary probably affects the height at which youre orbiting, huh? I meant a circular orbit at a lower height, closer to Kerbin.. Link to comment Share on other sites More sharing options...
foamyesque Posted February 14, 2012 Author Share Posted February 14, 2012 Oops, i didnt really realize that the speed necessary probably affects the height at which youre orbiting, huh? I meant a circular orbit at a lower height, closer to Kerbin..Not possible, I\'m afraid. Link to comment Share on other sites More sharing options...
venku122 Posted February 14, 2012 Share Posted February 14, 2012 yay yay and fraking yay! I can finally get my F-302 clone into orbit without having unusual, usually explosive oscillation issues! yay!On a side note, I managed to put a rocket into orbit that I managed to launch out on a 450 day voyage into space before it finally came back home; no real clue how I screwed up that badly.Also, now I can finally land a massive ship filled with Kerbalnauts on the moon!Thanks!you mean this f-302? if so I want it naow! Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 14, 2012 Share Posted February 14, 2012 you mean this f-302? if so I want it naow!Thats already easy to make without putting it into orbit first. Doesn\'t look big. Link to comment Share on other sites More sharing options...
venku122 Posted February 14, 2012 Share Posted February 14, 2012 Thats already easy to make without putting it into orbit first. Doesn\'t look big.if he has an f-302 model I want it now! Link to comment Share on other sites More sharing options...
GoDamitt Posted February 14, 2012 Share Posted February 14, 2012 Nice hax Foamy. Got the Death star to the Mun in under a minute. I approve. Link to comment Share on other sites More sharing options...
foamyesque Posted February 14, 2012 Author Share Posted February 14, 2012 So what nobody has actually explained in six pages of thread is: What is this mod pack? I am led to understand that it includes parts that somehow put you in selected orbits, but an actual image or explanation might be in order...Build your rocket as per normal.Go to the decals tab. There, you will see a selection of landing legs. Each one is labelled with a different orbit/trajectory that they will put you in. Choose one, set symmetry to whatever value you like or need, and drag and place like you would any other surface-attacheable item. You\'ll notice that once you hover over a surface-attacheable part, the leg will disappear, but your target placement point will remain highlighted. This is fine; go ahead and click it to place the part.Then hit launch. Once the screen loads, hit space to decouple from the parts (they may immediately explode, but hit space anyway). Since your initial CoG is somewhere in the celestial void owing to how the hack works, toggle your map on and off after you\'ve jettisoned the parts in order to reset the camera to your actual ship.Said ship may be perfectly intact, weirdly seperated, or in pieces. I take no responsibility for its state. However, it will be on your chosen trajectory. Have fun! Link to comment Share on other sites More sharing options...
fairtonybeta Posted February 15, 2012 Share Posted February 15, 2012 A wild F302 rumour has appearedMe wanty Link to comment Share on other sites More sharing options...
xzbobzx Posted February 15, 2012 Share Posted February 15, 2012 This changes EVERYHING Link to comment Share on other sites More sharing options...
Hypocee Posted February 15, 2012 Share Posted February 15, 2012 Super-clever, helpful hack. Well done. Link to comment Share on other sites More sharing options...
DeadlyPear Posted February 20, 2012 Share Posted February 20, 2012 I LOOKEDWHY DID I LOOKBecause, ponies. Link to comment Share on other sites More sharing options...
Tanner Posted February 20, 2012 Share Posted February 20, 2012 A wild F302 rumour has appearedMe wantyThat would be totally awesome... Link to comment Share on other sites More sharing options...
Nomad Posted February 20, 2012 Share Posted February 20, 2012 i think some parts should have a variable to appear in the campaign or not. What if i want a kerbal to use my S.S. Dolphin to fly through the .. oh wait the eternal fuel dynamo would be considered OP...okay! what about the side SRB\'s? they arn\'t OP, why can\'t we use them then? Link to comment Share on other sites More sharing options...
kevinlacht Posted February 23, 2012 Share Posted February 23, 2012 After i downloaded this 50% of my spacecrafts didn\'t work. So i deleted those orbit parts. Link to comment Share on other sites More sharing options...
Causeless Posted February 24, 2012 Share Posted February 24, 2012 Hmm. I\'m thinking that after 0.14 comes out, we\'ll be able to create a part which can take us to orbit without needing this hacky solution. Link to comment Share on other sites More sharing options...
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