RoverDude Posted August 23, 2014 Author Share Posted August 23, 2014 Someone correct me if I'm wrong, but off the top of my head, you need an inflatable agricultural module for the composter and habitat to function. Or am I thinking of the Terraformer?You need a habring for composter and kerbitat, ag module for purifier and greenhouse Link to comment Share on other sites More sharing options...
sarsengo Posted August 27, 2014 Share Posted August 27, 2014 Hello, is this mod working for the current version of KSP? I am running the game on steam...and when start the game it says incompatible mods detected (CrossFeedEnabler, firespitter, KAS, KSPAPIExtensions). i made my orbital station, it doesnt show the governor option, nor does it show that it is working. Maybe my base is not connected correctly? how do the modules connect with one another? here is a screenshot of my base: Link to comment Share on other sites More sharing options...
sp1989 Posted August 27, 2014 Share Posted August 27, 2014 check here http://forum.kerbalspaceprogram.com/threads/79588 Link to comment Share on other sites More sharing options...
sarsengo Posted August 28, 2014 Share Posted August 28, 2014 sp1989, you sir, are a gentleman and a scholar...i can assume we were born in the same year 1989. Good year! Link to comment Share on other sites More sharing options...
Kethevin Posted September 5, 2014 Share Posted September 5, 2014 That would be my guess too. KAS hasnt been updated by Majiir yet, but there are unoffcial DLL's that Somnambulist posted that should correct most problems being experiences with KAS>KAS has been updated to 0.4.8. A new thread was started. KospY came to save the day. Link to comment Share on other sites More sharing options...
Nataris Posted September 8, 2014 Share Posted September 8, 2014 I am having so much trouble using this mod. I am completely lost in terms of how to first start off, transporting and connecting these bases. This seems like such an incredible mod but if people don't know how to use it then it is for naught.Anyway someone can make a few video tutorials showing off the basics to getting started? Sadly the wiki tutorial isnt all that helpful. A video tutorial would so much more helpful.Can anyone help me? Link to comment Share on other sites More sharing options...
-Psycho- Posted September 8, 2014 Share Posted September 8, 2014 This is good to get you started. Explains what you need fairly well to make a self sustaining base. Link to comment Share on other sites More sharing options...
Aegrim Posted October 24, 2014 Share Posted October 24, 2014 The model for the expando tubes are the wrong way round. The side with the alien vent style image on never gets seen except for in the vab. The part with the size (2m, 4m, 8m?) however is always on the outside, clearly visible on any tube not currently in use. Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 The model for the expando tubes are the wrong way round. The side with the alien vent style image on never gets seen except for in the vab. The part with the size (2m, 4m, 8m?) however is always on the outside, clearly visible on any tube not currently in use.Actually, that's by design so you can see how long a tube will extend when they are attached in the VAB. No point in the label if it is not clearly visible Link to comment Share on other sites More sharing options...
Aegrim Posted October 24, 2014 Share Posted October 24, 2014 Actually, that's by design so you can see how long a tube will extend when they are attached in the VAB. No point in the label if it is not clearly visible Looks a bit silly though, surely it could just tell you on the right click menu? Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 Looks a bit silly though, surely it could just tell you on the right click menu?A matter of opinion, not changing it, sorry. Link to comment Share on other sites More sharing options...
Aegrim Posted October 24, 2014 Share Posted October 24, 2014 A matter of opinion, not changing it, sorry.I disagree, but w/e.Is there a cosmetic version of this mod for people who don't want all the repeated factories etc? Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 I disagree, but w/e.Is there a cosmetic version of this mod for people who don't want all the repeated factories etc?You seem to misunderstand the phrase 'a matter of opinion'.No, there's not a cosmetic version with less parts out there. You can always delete the ones you don't want. Link to comment Share on other sites More sharing options...
Aegrim Posted October 24, 2014 Share Posted October 24, 2014 Yeah sorry you're right it is a matter of opinion on how it looks, but it would objectively be better to have it in the right click menu. Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 Yeah sorry you're right it is a matter of opinion on how it looks, but it would objectively be better to have it in the right click menu.I disagree. The visual cues, in my opinion (and in my experience, as well as based on user feedback), are a lot more user friendly than having to right click on parts, especially as you're setting one of these up. Link to comment Share on other sites More sharing options...
Aegrim Posted October 24, 2014 Share Posted October 24, 2014 Right clicking takes only a second to do, would tell you the same information, and as a change would only effect certain times during construction by making things take marginally longer. Where as the visual numbers are always there to make things look ugly. It's your mod though dude do w/e you want. Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 Right clicking takes only a second to do, would tell you the same information, and as a change would only effect certain times during construction by making things take marginally longer. Where as the visual numbers are always there to make things look ugly. It's your mod though dude do w/e you want.Yes, 'whatever'. The numbers by the way are invisible when the tube is attached given that their point is to put two things together... hence, your premise has no basis. Link to comment Share on other sites More sharing options...
Aegrim Posted October 24, 2014 Share Posted October 24, 2014 What about when you've just got them there for future expansion? Link to comment Share on other sites More sharing options...
RoverDude Posted October 24, 2014 Author Share Posted October 24, 2014 What about when you've just got them there for future expansion?Then you can admire the beautiful label art. Link to comment Share on other sites More sharing options...
emfleck Posted November 24, 2014 Share Posted November 24, 2014 Put some modules up in orbit and didn't notice that the options for turning the various modules are missing...? Not sure what caused this to happen, they were there earlier.http://postimg.org/image/xmtybpqab/ Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 Put some modules up in orbit and didn't notice that the options for turning the various modules are missing...? Not sure what caused this to happen, they were there earlier.http://postimg.org/image/xmtybpqab/Likely a bad install because the part module is not loading. Link to comment Share on other sites More sharing options...
emfleck Posted November 26, 2014 Share Posted November 26, 2014 Likely a bad install because the part module is not loading.Deleted the folder and did a fresh install, everything is hunky dory now. Link to comment Share on other sites More sharing options...
protoz Posted December 21, 2014 Share Posted December 21, 2014 (edited) Freight Transport Technologies and or USI Exploration Pack has old Firespitter. Edited December 21, 2014 by protoz Link to comment Share on other sites More sharing options...
dezgard Posted December 26, 2014 Share Posted December 26, 2014 tried for a long time searching how do you use the mobile launch pad? Link to comment Share on other sites More sharing options...
RoverDude Posted December 27, 2014 Author Share Posted December 27, 2014 Dezgard - it requires Extraplanetary Launchpads. Link to comment Share on other sites More sharing options...
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