Jump to content

The Personal Reentry Vehicle Challenge


Recommended Posts

The Personal Reentry Vehicle challenge

This challenge is all about providing Kerbals with a way to reach the surface of Kerbin from orbit without using hermetic capsules. You must build some sort of device (personal heat shield, MOOSE style capsule, etc...) that allows a kerbal to de-orbit and then enter the atmosphere and land safely. This is to ensure that in case of a Kerbal being stranded in a small spacecraft in space making rescue difficult he instead can initiate landing process by himself.

Rules:

1. All mods allowed EXCEPT any and all unrealistic mods (Includes HyperEdit) and CFG edits (ex. 5000 damage resistance).

2. Kerbal must not be exposed to reentry flames or hypersonic air blast. This means that the Kerbal must be protected by the vehicle when he is moving quicker than 900 meters per second and is at an altitude of over 25.000 meters; the Kerbal may also not show any reentry flames on his spacesuit.

3. System must be capable of deorbiting from a circular 120x120k orbit (this means periapsis is under 50 kilometres.).

4. Kerbal must safely return to the surface; either using vanguard personal parachute or parachute attached to the vehicle.

5. Kerbal can only be attached to vehicle using external command chairs or ladders.

6. Several kerbals may share such a vehicle as long as all requirements are fulfilled.

7. Design must be easily attachable to a spacecraft for use in emergencies.

Points:

10 points per each Kerbal safely brought back to the surface.

10 points for each 10 kilometres of altitude of the circular orbit above 120 kilometres. This means extra 10 points if orbit is 130x130; extra 20 if 140x140 and so on.

20 points if system is capable of landing Kerbals both on land or on water.

20 points if system can function as a temporary shelter until rescue forces arrive (e.g. heat shield functions as a boat or similar).

40 points if capable of returning Kerbals from orbit bigger than 500x500.

70 points if capable of returning Kerbals from low munar orbit or low minmus orbit (equal because Minmus has less gravity)

150 points if capable of returning Kerbals from outside of Kerbin's SoI.

250 points if capable of returning Kerbals from low orbit of another planet.

AND up to 50 bonus points that can be awarded by me; depending on the level of creativity and the craziness of the contraption.

Edited by MedwedianPresident
Link to comment
Share on other sites

Technically, though, you could "use a mod" named hyperedit to get him back to the ground from orbit.

Or just edit the chair to have 500m/s impact tolerance and an RCS thruster. And a Monoprop tank, why not?

Or install that mod that gives Kerbals parachutes. Use his suit thrusters to get suborbital and then hit the chute once re-entry burning didn't kill him.

Link to comment
Share on other sites

The last rule doesn't make any sense, because in reality you want reentry systems to be shaped as little aerodynamic as possible, so it slows down sufficiently.

Also the "higher orbit gets more points" rule makes no sense because you actually need a lower amount of dV to deorbit it the higher you are.

Link to comment
Share on other sites

I was tempted to participate but rules and scoring system make no sense.

1. All mods allowed.

If all mods are allowed then you cannot declare Hyperedit usage cheating.

7. Design must be appealing aesthetically; be aerodynamic and realistic.

What is "appealing aesthetically"?

"Aerodynamic" usually means "least atmospheric drag", return modules are built to slow down, not to pass the atmosphere at highest possible speed.

And finally, realistic? The whole challenge is perfectly unrealistic in the first place because no sane engineer would send a real astronaut into atmosphere outside a pod.

8. Design must be easily attachable to a spacecraft for use in emergencies.

Define "easily". About anything can be attached to a spacecraft one way or another.

Regarding point system, impractical designs (carrying most Kerbals, most fuel and most stuff) are clearly favored over lightweight and simple designs. That makes no sense as well, practical design does not carry 100 command seats, seven bathrooms and a movie theater, it is designed to carry the crew from the place where it is to the place where it can be considered safe and has as low mass as possible so it does not add much to the ship's payload.

Link to comment
Share on other sites

I'm going to suggest some changes to the rules:

1. All mods allowed EXCEPT any and all unrealistic mods (Includes HyperEdit) and CFG edits (ex. 5000 damage resistance)

2. Kerbal must not be exposed to reentry flames or hypersonic air blast. This means that the Kerbal must be protected by the vehicle when he is moving quicker than 900 meters per second and is at an altitude of over 25.000 meters; the Kerbal may also not show any reentry flames on his spacesuit.

3. System must be capable of deorbiting from a circular 120x120k orbit (this means periapsis is under 50 kilometres.).

4. Kerbal must safely return to the surface; either using vanguard personal parachute or parachute attached to the vehicle.

5. Kerbal can only be attached to vehicle using external command chairs or ladders.

6. Several kerbals may share such a vehicle as long as all requirements are fulfilled.

7. Design must be easily attachable to a spacecraft for use in emergencies.

OPTIONAL: Be aesthetically pleasing.

Link to comment
Share on other sites

I'm going to suggest some changes to the rules:

1. All mods allowed EXCEPT any and all unrealistic mods (Includes HyperEdit) and CFG edits (ex. 5000 damage resistance)

2. Kerbal must not be exposed to reentry flames or hypersonic air blast. This means that the Kerbal must be protected by the vehicle when he is moving quicker than 900 meters per second and is at an altitude of over 25.000 meters; the Kerbal may also not show any reentry flames on his spacesuit.

3. System must be capable of deorbiting from a circular 120x120k orbit (this means periapsis is under 50 kilometres.).

4. Kerbal must safely return to the surface; either using vanguard personal parachute or parachute attached to the vehicle.

5. Kerbal can only be attached to vehicle using external command chairs or ladders.

6. Several kerbals may share such a vehicle as long as all requirements are fulfilled.

7. Design must be easily attachable to a spacecraft for use in emergencies.

OPTIONAL: Be aesthetically pleasing.

Thank you. Thank you.

Link to comment
Share on other sites

Come on people don't be so caught up in pointing out loop holes in the challenge. Just because it doesn't specifically state some exploit does not mean you should do it.

It is getting real old with the challenges that you have to have a law degree to draw up a challenge that someone can't find some loop hole to cheat through.

It looks fun. Im going to have a go.

Eject a kerbal from orbit not in a pod

Survive re-entry, no flames on kerbal.

Survive the landing.

Link to comment
Share on other sites

My attempt:

Javascript is disabled. View full album

Note that I do this challenge under Realism Overhaul with RSS and deadly reentry, some solar panel tweaking is advised if you really wanted to use the ion engine for deorbit burn, because the power is much lower than expected

Part mods that is used:

- Mechjeb

- 6.25 m inflatable heat shield from Deadly Reentry

Edited by Aghanim
Link to comment
Share on other sites

Here is my entry:

Javascript is disabled. View full album

It is a one kerbal personal return pod. It has onboard reaction wheels and an orbital power module to keep the reaction wheel alive until re-entry. This test was conducted by launching the pod unmanned, rendezvous-ing with a stranded kerbal and returning him to Kerbin. This was done from a 150x149km orbit.

I also have a 4-kerbal version that I may upload later.

Edited by Sargent890
Link to comment
Share on other sites

This is my entry, the "Anchor" (well, it looks like one). It's suitable for typical space stations orbiting up to 150 km (although the reentry vehicle may be capable of deorbiting from higher orbits). It seats 2 kerbals, and has only the minimal set of heat shields to protect them. It has an attachment point on its bottom part, where it can be connected to other vehicles via docking ports or decouplers (used in my test). I know there are better designs, I just wanted to show it. :)

The test flight:

Javascript is disabled. View full album

*EDIT: The rocket had 4 side boosters. I just couldn't correct it, as I wasn't logged into Imgur.

Edited by jmiki8
Link to comment
Share on other sites

Here is my entry.

I added a few more requirements on myself.

- Must carry 2 or more kerbals

- Must be capable of returning from the surface of the Mun

- Must be 1.0t or less, including mounting hardware.

Javascript is disabled. View full album

(All stock except MechJeb.)

This design is aerodynamically stable on reentry. It needed to be since the battery is very limited. A probe core provides enough torque to orient the craft during burns and to orient the heat shield for reentry. Solar panel is extendable via hand crank for when batteries are dead, and MJ acts as a probe-core interface (but isn't really needed).

End result is that it weighs 0.998t and has 1709 dV when loaded with 2 kerbals. Comes equipped with a parachute, solar panel, and communications system. Is capable of recovering in water or on land and can act as a boat, sun, or wind shelter. Jeb refused to fly because it has too many frills.

Edited by Claw
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...