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[WIP] ZPAK 0.01 (stockalike parts FTW!)


ZodiaK

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It's just what comes up when you click on the model file once you've dumped it in Unity. Easy enough to do once you find it. Just moving the 'smoothing angle' bar along.

Bump map is a bit too strong, so I've thrown you in a weaker one. I'd play around with the material settings till you're happy with it. I've also included an emissive map. I'll PM you the files.

iqPQaNm.png

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Importing to ksp might be one of the easiest part, I recon. Sometimes tedious though.

I really enjoy the Unity part, I normally end up constantly making revisions to the model once it's there. Could never get using the .blend file so you can edit on the fly to work though, probably the way I've got blender installed.

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Well, if that was it, I hope it works. Most of the time it is because unity will directly open it so it needs to be set by your OS that the default opener is blender.

Hmm, it doesn't want to distinguish between the two versions. I'll uninstall the older one, don't use it anymore.

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Previously I was just importing with dae as well. That was hard. :P

Heh, yeah. It's certainly a tad time consuming.

Oh, and Zodiak, here's an example with the toned down bump map+specular (left, emissive turned off) and the diffuse+emissive on (right).

MnmjuKk.png

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