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Would you use these?


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I built some custom boosters that provide 5000 delta v for various payload sizes. It just got so repetitive and boring launching modules into LKO that I said screw it and built them. Basically I just figure my payload and build a booster to get it into orbit. It's totally cheating but handy. If there's interest I can make them available. Maybe a handful for a list of payloads?

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RedDevilEA, I'm not clear about what you're offering as well. If you've got a ship made up, why not add some pics and a craft file to your first post there, and we'll move it to Ship Exchange for you? Or if it's a mod you're talking about, you could offer it in the add-on releases sub-forum. What is it you have in mind?

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What I mean is I made some custom parts. So, let's say I built a satellite to orbit Kerbin. It weighs 10 tons. I have one custom part that I can slap on the bottom, like one srb, that has been re - coded to provide exactly 5000 delta v and a starting TWR of 1.5. I can make them for any given payload. I was just wondering if there was any interest in building a few standard sizes and putting them out there. I worked out the math (with a little help in one of my previous posts) and it works perfectly.

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To answer your initial question: no, I would not use them. Half the fun of KSP is the engineering part to build stuff that works (or fails in a spectacular way) - at least for me.

No offense, but this is like adding a full-auto Railgun to Quake -> cheating

Go ahead, release it (I suppose its a mod). Everyone plays this game in a different way, some may want to use this.

Instead, they might as well turn on infinite fuel, slap a cluster of any engine under the payload and go ahead.

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To answer your initial question: no, I would not use them. Half the fun of KSP is the engineering part to build stuff that works (or fails in a spectacular way) - at least for me.

No offense, but this is like adding a full-auto Railgun to Quake -> cheating

Go ahead, release it (I suppose its a mod). Everyone plays this game in a different way, some may want to use this.

Instead, they might as well turn on infinite fuel, slap a cluster of any engine under the payload and go ahead.

Yeah, like I said, it just got to be so mundane getting modules into orbit that I sort of just automated the LKO portion of the missions. That's all I use them for is getting into LKO, but it is what it is, I guess.

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Don't let anybody tell you how to play your single-player game. If getting to LKO is boring enough for you that you don't have fun designing boosters, then by all means, skip to the fun parts.

Oh, I will, believe me. It's actually been a lot of fun figuring out how to do it. I'm still designing my rockets, but I'm doing them from the point of view of a parts manufacturer, I guess. The math is a lot of fun to work out. And then I model them and load them up. I'm going to just make a set and put them out there. If they get legs, great. If not, I'm still going to have fun building them. :)

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There are mods that provide pre-made rockets in a large range of payload capacities, with fairings and all the fancy stuff, and minimum fuss. You can use one of those.

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