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[0.23.x] AdvancedAnimator - ModuleAnimateGeneric upgraded v1.1.1 | 2/04/14


stupid_chris

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Bug report: This kills repeating animations. Maybe because it's being killed in LateUpdate? Or perhaps a wrapMode issue?

(example: Porkjet's inflatable centrifuge has a spinning animation. Once it starts it's supposed to be continuous)

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Bug report: This kills repeating animations. Maybe because it's being killed in LateUpdate? Or perhaps a wrapMode issue?

(example: Porkjet's inflatable centrifuge has a spinning animation. Once it starts it's supposed to be continuous)

Yeah they wouldn't be supported by the current module, I've got a bunch of work to do on that really.

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  • 2 weeks later...
  • 5 weeks later...
  • 1 month later...
  • 3 weeks later...

Hey guys, status update.

Given to my current workload and other projects spawning up here and there, I'm not going to be updating this any further. Animations in KSP are pretty messy, and theres a bunch of plugins out there who do a good job at it, though push the bar much further than I would have, such as Firespitter. I'm sorry if I dissapoint some, but that one will have to go. Sorry guys.

If someone is wishing to pick tis up, as silly as it would be, feel free to PM me :)

Cheers!

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  • 7 months later...

Passing here just to point that this mod has survived another update, and still works in 1.0.2.

Of course, it probably needs to have its MM configs updated for the new parts, but I haven't had any trouble with other mods that use this plugin.

Take care.

Edited by Kowgan
Grammar.
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  • 1 month later...

Unfortunately, ModuleAnimateGeneric has new functionality in 1.0 for the new cargo-bay system, so AdvancedAnimator has been left behind. I'm not a programmer (not primarily), but it seems that MAG now implements an "IScalarModule" interface that somehow lets ModuleCargoBay query it for openness or closedness, and since ModuleAnimator doesn't inherit that, cargo bays that use ModuleAnimator don't properly shield their contents (e.g. Universal Storage). For whoever picks up this mod, check out AnimatedDecouplers as an example of IScalarModule implementation.

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