Climberfx Posted August 22, 2014 Share Posted August 22, 2014 Ow My God!. This is Getting even better.Great, great work, many, many thank'sCan't wait for the release. Link to comment Share on other sites More sharing options...
Temeter Posted August 22, 2014 Share Posted August 22, 2014 Well, that looks pretty damn amazing. Link to comment Share on other sites More sharing options...
MaLuS Posted August 22, 2014 Share Posted August 22, 2014 are there any plans to add any Mk4 parts to go with the HL to Mk4 adapter? Link to comment Share on other sites More sharing options...
The Space Man Posted August 22, 2014 Share Posted August 22, 2014 Any plans for a cargo ramp larger than the one on the HL series? Link to comment Share on other sites More sharing options...
Taverius Posted August 22, 2014 Share Posted August 22, 2014 Interesting, is there a specific purpose in mind or do we have to use our imagination. Also are we getting any cargo bays larger then the current HL bays that wont fit much more then 2.5m tanks?Honestly, at the size they are the 'practical' uses are shipping enormous quantities of propellants to the orbit of various planets to use as refueling stations.There are 4 sizes:HX1HX2 (2x HX1 side-by-side)HX4 (4x in a square arrangement)HX0 (half an HX1)The 'basic' size 1 HX module masses 30 tons, and though its only .5m longer than a large NASA tank, holds very nearly 3x as much fuel, or 59k MonoPropellant ... or 700k ECharge.That you can easily assemble them in orbit with specialized docking ports, and the dual mode 'mainsail/nuke' engine is just a natural outgrowth of that, so you can orbit them piecemeal with 'sane' launch systems and then move them to where you need them without needing 50-engine contraptions of fps doom.For anything else, use stock modules and stack them in a hangar or hang them off the outside. They look so small you'll hardly notice them. A science lab the size of a palace is funny until you realize its also a 30-ton science lab.Even after seeing the pictures I doubt most you quite realize the scale of the HX system. Those small tanks hanging off like limpets are 2.5m and 3.75m.The largest nodes it has are size 12.The heaviest single part masses 191 tons.You can assemble stuff in orbit with part counts (minus docking nodes) of around 20 that mass ~1500 tons and hold over a million units of fuel.That's a heck of a lot of refuels for whatever your space program is using. Link to comment Share on other sites More sharing options...
nli2work Posted August 22, 2014 Share Posted August 22, 2014 does the node size affect joint strength? I've heard it does. How does it affect joint strength exactly? how do I have larger node size without the green sphere being enourmous in the Editor? "scale = x" Link to comment Share on other sites More sharing options...
Percebob Posted August 22, 2014 Share Posted August 22, 2014 That's what I like to read Taverius, it will please my melamomaniac penchants. Link to comment Share on other sites More sharing options...
sp1989 Posted August 22, 2014 Share Posted August 22, 2014 Honestly, at the size they are the 'practical' uses are shipping enormous quantities of propellants to the orbit of various planets to use as refueling stations.There are 4 sizes:HX1HX2 (2x HX1 side-by-side)HX4 (4x in a square arrangement)HX0 (half an HX1)The 'basic' size 1 HX module masses 30 tons, and though its only .5m longer than a large NASA tank, holds very nearly 3x as much fuel, or 59k MonoPropellant ... or 700k ECharge.That you can easily assemble them in orbit with specialized docking ports, and the dual mode 'mainsail/nuke' engine is just a natural outgrowth of that, so you can orbit them piecemeal with 'sane' launch systems and then move them to where you need them without needing 50-engine contraptions of fps doom.For anything else, use stock modules and stack them in a hangar or hang them off the outside. They look so small you'll hardly notice them. A science lab the size of a palace is funny until you realize its also a 30-ton science lab.Even after seeing the pictures I doubt most you quite realize the scale of the HX system. Those small tanks hanging off like limpets are 2.5m and 3.75m.The largest nodes it has are size 12.The heaviest single part masses 191 tons.You can assemble stuff in orbit with part counts (minus docking nodes) of around 20 that mass ~1500 tons and hold over a million units of fuel.That's a heck of a lot of refuels for whatever your space program is using.This all sounds truly amazing! However with all these huge parts and pieces, whats the frame rate gonna be like? Link to comment Share on other sites More sharing options...
Guest Posted August 22, 2014 Share Posted August 22, 2014 I really can't wait. Please, hurry up, it's the last thing missing for me to start building planes again. And I really can't wait for the new ultrahuge fuselages. Link to comment Share on other sites More sharing options...
K3-Chris Posted August 22, 2014 Author Share Posted August 22, 2014 This all sounds truly amazing! However with all these huge parts and pieces, whats the frame rate gonna be like?Better, KSP's framerate is pretty much linked to partcount, huge parts = less parts for the same mass. Link to comment Share on other sites More sharing options...
Taverius Posted August 22, 2014 Share Posted August 22, 2014 This all sounds truly amazing! However with all these huge parts and pieces, whats the frame rate gonna be like?They all use 1 common texture and have very low-polygon meshes. Probably higher than if you used a 'normal' rocket of the same size. Link to comment Share on other sites More sharing options...
Woodstar Posted August 22, 2014 Share Posted August 22, 2014 Cant wait! Link to comment Share on other sites More sharing options...
Donziboy2 Posted August 22, 2014 Share Posted August 22, 2014 Honestly, at the size they are the 'practical' uses are shipping enormous quantities of propellants to the orbit of various planets to use as refueling stations.There are 4 sizes:HX1HX2 (2x HX1 side-by-side)HX4 (4x in a square arrangement)HX0 (half an HX1)The 'basic' size 1 HX module masses 30 tons, and though its only .5m longer than a large NASA tank, holds very nearly 3x as much fuel, or 59k MonoPropellant ... or 700k ECharge.That you can easily assemble them in orbit with specialized docking ports, and the dual mode 'mainsail/nuke' engine is just a natural outgrowth of that, so you can orbit them piecemeal with 'sane' launch systems and then move them to where you need them without needing 50-engine contraptions of fps doom.For anything else, use stock modules and stack them in a hangar or hang them off the outside. They look so small you'll hardly notice them. A science lab the size of a palace is funny until you realize its also a 30-ton science lab.Even after seeing the pictures I doubt most you quite realize the scale of the HX system. Those small tanks hanging off like limpets are 2.5m and 3.75m.The largest nodes it has are size 12.The heaviest single part masses 191 tons.You can assemble stuff in orbit with part counts (minus docking nodes) of around 20 that mass ~1500 tons and hold over a million units of fuel.That's a heck of a lot of refuels for whatever your space program is using.Sounds interesting, the reason I asked about larger bays is that I wanted to do an OKS station with ELP using only SSTO, problem I ran into is that some of the parts would never fit inside the HL cargo holds. Like the fugly blue workshop or a 4 or 6 port 2.5m hub, they end up clipping threw the doors or into the fuselage. Sounds like the HX will have lots of room, it may look a little funny on the runway but hey its whether it works not looks that really count(looks are nice to thou).I am very much looking forward to B9 V5. Link to comment Share on other sites More sharing options...
Andrew Hansen Posted August 22, 2014 Share Posted August 22, 2014 Sounds like the HX will have lots of room, it may look a little funny on the runway but hey its whether it works not looks that really count(looks are nice to thou).With B9 Aerospace, there's no such thing as bad looks. Every part looks absolutely stunning. Even that giant lump of... huge rocket pieces shown previously looked pretty high-tech and beautiful. Link to comment Share on other sites More sharing options...
K3-Chris Posted August 22, 2014 Author Share Posted August 22, 2014 Lets just say ferram needed smelling salts after seeing the HX pieces. Link to comment Share on other sites More sharing options...
Donziboy2 Posted August 22, 2014 Share Posted August 22, 2014 Lets just say ferram needed smelling salts after seeing the HX pieces.This is what Roverdude had to say when I asked him about FAR flight support on his upcoming Freighter Transportation TechnologyIt's less 'flown' than 'thrown at the sky in disgust' Link to comment Share on other sites More sharing options...
Guest Posted August 22, 2014 Share Posted August 22, 2014 Yup, parts of this size act somewhat funny in FAR. For example, the Energia I tried developing for RSS acted like it was in vacuum. Huge engine gimbal ranges+enormous mass will give you such results (that was before aerodynamic failures, of course). I really can't wait to play around with all that, especially now that BahamutoD has released new aircraft guns and missiles... Link to comment Share on other sites More sharing options...
Hellbrand Posted August 22, 2014 Share Posted August 22, 2014 are we still gonna see the concorde nose? Link to comment Share on other sites More sharing options...
Robotengineer Posted August 22, 2014 Share Posted August 22, 2014 You trying to take LLL's spot in my game data? Link to comment Share on other sites More sharing options...
Temeter Posted August 22, 2014 Share Posted August 22, 2014 (edited) You trying to take LLL's spot in my game data? Only on the first glance, that stuff looks like it's ten times as big. xDBut will it fly? Edited August 22, 2014 by Temeter Link to comment Share on other sites More sharing options...
RedDevil Posted August 22, 2014 Share Posted August 22, 2014 Well done to all involved, this is looking very impressive indeed. Link to comment Share on other sites More sharing options...
K3-Chris Posted August 22, 2014 Author Share Posted August 22, 2014 Started on the textures for the abort button.It's big, it's red. Link to comment Share on other sites More sharing options...
Guest Posted August 22, 2014 Share Posted August 22, 2014 Nice. Really can't wait for the IVAs to be finished. Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 22, 2014 Share Posted August 22, 2014 what are the locks for? Link to comment Share on other sites More sharing options...
K3-Chris Posted August 22, 2014 Author Share Posted August 22, 2014 (edited) what are the locks for?Press both to make the cover open, hole will have transparent material over it with a design painted on top, idea is to make the button impossible to press by accident, but you can see the button behind the cover.Even better:er image. Edited August 22, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
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