Kreuzung Posted July 30, 2012 Share Posted July 30, 2012 module = SolarPanels_adv_PowerTech (if it isn\'t already)then add:power = [something]partResGenerator = true Link to comment Share on other sites More sharing options...
Elven_sword Posted July 30, 2012 Share Posted July 30, 2012 I HAV PROLEM WIT SOLER PANELHOW FIXJust kidding, but can someone upload an 0.16 .craft file for the VA, TKS and LK? Link to comment Share on other sites More sharing options...
scouseyank Posted July 30, 2012 Share Posted July 30, 2012 So is there any reason after downloading the 4.1 file and doing a fresh install of ksp .16 when i hover the mouse over the solar array it says in the txt box that this is not valid for this version of KSPany ideas would be great? Link to comment Share on other sites More sharing options...
Valaco Posted July 30, 2012 Share Posted July 30, 2012 Do the solar panels in the station pack work with ZO2/battery recharge or do we have to add that ourselves? Link to comment Share on other sites More sharing options...
Avros Posted July 30, 2012 Share Posted July 30, 2012 To anyone having solar panel issues: Make sure that the latest MuMechLib and PowerTech.dll plugin is installed in the Plugin folder.I was struggling with the compatibility issue as well. Somehow the release I downloaded didn\'t have PowerTech in it. Put it where it belongs and everything works fine. Link to comment Share on other sites More sharing options...
DeCi Posted July 30, 2012 Share Posted July 30, 2012 He\'s a picture to help people assemble Mir:Now we only need to wait for the Soyuz to be added to this pack.Build the MIR from that picture? Challenge Accepted.Edit- 1 Hour laterEnd result:For those interested in the .craft Grab it here: https://dl.dropbox.com/u/35616235/KSP%20Craft%20Files/KOCMOC%20MIR.craft Link to comment Share on other sites More sharing options...
scouseyank Posted July 30, 2012 Share Posted July 30, 2012 Build the MIR from that picture? Challenge Accepted.Edit- 1 Hour laterEnd result:For those interested in the .craft Grab it here: https://dl.dropbox.com/u/35616235/KSP%20Craft%20Files/KOCMOC%20MIR.craftmother of fucking godness! Link to comment Share on other sites More sharing options...
CommanderMartin Posted July 31, 2012 Share Posted July 31, 2012 Did you launch that at once or do the docking nodes actually function? Link to comment Share on other sites More sharing options...
DeCi Posted July 31, 2012 Share Posted July 31, 2012 Did you launch that at once or do the docking nodes actually function?I have launched space stations manually before. But the problem is that the MIR is not a symmetrical design wich is near impossible to get into orbit manually.I did a quick persistence edit to get it into a nice and stable 100km-100km orbit.if you wanna know how to do that lemme know. Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 so what the docking node dont work. cause that was the hole reason i wanted this mod so i could assemble a station or large ship in orbit Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 module = SolarPanels_adv_PowerTech (if it isn\'t already)then add:power = [something]partResGenerator = truei dont understand were i should do this? Link to comment Share on other sites More sharing options...
Kreuzung Posted July 31, 2012 Share Posted July 31, 2012 In the solar panels part.cfg Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 does it matter were i put it? Link to comment Share on other sites More sharing options...
Kreuzung Posted July 31, 2012 Share Posted July 31, 2012 you have to change the existing \'module =\' line, but the rest can be anywhere in the file (best is to just add it to the end). Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 sorry for being a pest i just would like not to brake something.so change module = SolarPanels_PowerTech to mudule = power (something)again for that im a bit of a idiot at this Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 never mind i got it and thanks for the help Link to comment Share on other sites More sharing options...
Kreuzung Posted July 31, 2012 Share Posted July 31, 2012 Was just writing a post, will post anyway since it bescribes it better than my previous ones.OK, I\'ll explain it again, there\'s no problem if you don\'t get the configs, I don\'t get some parts of KSP modding too ;PFirst, you search the 'module' line. It\'s normally the second or third or so.Change it tomodule = SolarPanels_adv_PowerTechThen, scroll to the end of the file, and add:partResGenerator = truepower = [something]With [something] being the value of energy they should produce each second. Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 okay that worked but i still dont know how you recharge the batter for the ion engine Link to comment Share on other sites More sharing options...
Kreuzung Posted July 31, 2012 Share Posted July 31, 2012 Are you taliking about the Mechanical Mouse ion engine or the DynaSat/Void Bukeneering ones? Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 not sure its the one that came in the deepspace mod Link to comment Share on other sites More sharing options...
Kreuzung Posted July 31, 2012 Share Posted July 31, 2012 Ah, then there\'s a problem with the battery. I\'ll make a new part.cfg for it. Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 dude your awesome. thanks for all the help that you have been giving me Link to comment Share on other sites More sharing options...
omisrunner Posted July 31, 2012 Share Posted July 31, 2012 well at worst case i guess i could alter the feul count on the batter so it can run for over hour but that would take the fun out of it Link to comment Share on other sites More sharing options...
fowlplaychiken Posted July 31, 2012 Share Posted July 31, 2012 Normak, any plans on Kosmos internal spaces once IVA goes live? Your kosmos kit is my fav mod; ide love to crawl around in it! Link to comment Share on other sites More sharing options...
Kreuzung Posted July 31, 2012 Share Posted July 31, 2012 omisrunner, I can\'t give you the new config because the Deep Space Mission Pack adfly link gave me a virus.Basically, you have to change the module line of the battery to 'Strut' and add:RESOURCE{name = Energyamount = 500maxAmount = 500}MODULE{name = ModuleKrBattery}(Might be wrong, can\'t access my files now, but I think I know it from memory). Link to comment Share on other sites More sharing options...
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