Jump to content

How to get to Eve.


Recommended Posts

I don't know how to get there(Eve). I can get to Duna and stuff but not Eve. :P. Plz tell me how,maybe some Pics? :)

P.S (i have Mechjeb) P.S.S (It's answered i don't how to change it to answered)

Edited by Dfthu
update
Link to comment
Share on other sites

The big difference is that Eve is inclined, so it's harder to do with one node. What you want to do is put your periapsis about the same distance as Eve's and then add another maneuver node at the ascending/descending node to match inclination. You'll have to be careful here that you come in on the outside of Eve (with multiple nodes it's easier to screw this up) and not the inside, where you'd be orbiting the wrong way. What can be easier but less efficient is to do it in steps. First break Kerbin's SoI in the right direction (periapsis below Kerbin's), then match inclination at the ascending/descending node, and finally do your transfer to Eve.

I just did a transfer and I'll include a picture, but note that I'm using a couple modded things here:

1. MechJeb node editor so I can tweak my nodes much more easily, it can suck zooming in and out to activate your maneuver node when it "closes".

2. CONIC_PATCH_DRAW_MODE 0, which draws your future orbit around Eve where it is now instead of where it will be. This can be useful because you can focus Eve and zoom in to see the orbit, whereas it's really hard to zoom in on otherwise. Again be careful here because it doesn't flip the orbit (usually Eve will be on the other side of the sun from where it will be when you encounter it) so you need to watch that you don't come in on the wrong side.

Edit 2: I may be wrong on my counting, it may actually be new kerbin orbit after maneuver node (1), sun orbit (2), new sun orbit after maneuver node (3), eve orbit (4), sun orbit after eve encounter (5). In which case you'll need at least 4 to set up all nodes before leaving kerbin. If anybody knows for sure, let me know.

3. CONIC_PATCH_LIMIT 5, which I don't think is actually necessary and 2 or 3 may do it, I don't know what the default is. It just defines how many orbits are predicted. I'm assuming all you need is 3 for this (Kerbin orbit, Sun orbit, Eve orbit) or even 2 if your current orbit isn't counted.

The conic stuff is in the settings.cfg file in your KSP directory, you can search to find more information about it.

And sidenote: I'd recommend sending a probe the first time or a Kerbal that's gonna stay there for a while. Planning a return trip from Eve is a massive undertaking (getting off Kerbin is 4500 m/s dV, getting off Eve is at least 8000 and that's after you get down there).

W7wVeMF.jpg

Edit: so in the image you can see the orange maneuver node at Kerbin, the green maneuver node for inclination change, and that the Eve orbit is shown around the current position of eve (the red periapsis marker).

Edited by ScottyDoesKnow
Link to comment
Share on other sites

It's difficult to tell what you are doing wrong without knowing what you are trying. The main difference between getting to inner planets (Eve and Moho) and outer ones (Duna, Dres, Jool and Eeloo) is that if you are on a prograde orbit you want to burn during the day to get to inner planets and at night to get to outer planets. The exact time to burn depends on which planet you want to reach, but generally it will be up to an hour before midday/midnight to encounter most planets.

Link to comment
Share on other sites

P.S (i have Mechjeb)

If you're using MechJeb to create maneuver nodes, just do a normal planet transfer to Eve. Once you're out of Kerbin's SoI and into the Sun's, do a 'fine tune closest approach to target' and you should have an encounter.

Edit: just noticed you already got there. Glad I could help.

Edited by ScottyDoesKnow
Link to comment
Share on other sites

in the mechjeb toolbar, select the maneuver planner, cycle to the "Transfer to another planet" page, select eve as your target in the map screen and click create and execute. One thing you should know about landers on Eve, it has very high gravity, high enough to break any solar panel, even when retracted, I suggest that you attempt no landings there until you have the RTG unlocked.

Link to comment
Share on other sites

in the mechjeb toolbar, select the maneuver planner, cycle to the "Transfer to another planet" page, select eve as your target in the map screen and click create and execute. One thing you should know about landers on Eve, it has very high gravity, high enough to break any solar panel, even when retracted, I suggest that you attempt no landings there until you have the RTG unlocked.

Is this with deadly reentry or something? I've never had a retracted solar array break, even when landing from interplanetary speeds.

Link to comment
Share on other sites

Even in stock aerodynamics, solar panels can break when your craft is moving through an atmosphere while they're open. It usually only happens at high speeds, but on Eve the lower atmosphere is thick enough to break them even at the speeds a fully open parachute slows you down to.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...