Jump to content

Gentlemen's Naval Battle Club


Spartwo

Should carriers go first or by standard order  

6 members have voted

  1. 1. Should carriers go first or by standard order

    • Standard order
      4
    • First
      3


Recommended Posts

thing like this? support(h)er, not vac , aka hearth. (too much cold in my flesh and back) i would prefer just not bein able to do this kind of things, and i have plenty enough to get brainwashed with.

"ici je m'asseois et rêve, à de si tendre rime" 12&sitanddream

Link to comment
Share on other sites

People give Google Translate a lot of crap but it does come in handy.

EDIT:

Pour ça que je préfère les configs edit à partir du materiel stock intégrer et fournit par squad. Mais a ce stade de develloppement y a encore beaucoup de chose qui demande des ajustements. Pas simple c'est clair.

Pour ça que j'integre rien au jeu coté plugins tant que le langage est pas plus stable pourtant j'ai quelques idées sur papier alors qui sait j'investirait surement du temps la dedans le moment venu.

What I got out of Translate:

Why I prefer to edit configs from stock equipment and supplies by integrating squad. But at this stage of dévelloppement are still many things that demand adjustments. Simple is not clear.

Why I integrated nothing game next plugins as language is not stable yet' date=' I have some ideas on paper so who knows I probably would invest the time in due course.[/i']

Edited by The Fleet Master
Link to comment
Share on other sites

Lol, the only reason that ScriptKitt3h's tanks are indestructible is because you keep launching your missiles so close, no distance to gain impact speed.

The tank battle thread was closed due to "roleplaying" :(

Guess I have to re-open it with Red Team vs Blue Team...

Edited by astecarmyman
Link to comment
Share on other sites

Lol, the only reason that ScriptKitt3h's tanks are indestructible is because you keep launching your missiles so close, no distance to gain impact speed.

The tank battle thread was closed due to "roleplaying" :(

Guess I have to re-open it with Red Team vs Blue Team...

My missiles are designed to be launched from close range. If I launch them from far away, they are guaranteed to miss. If I redesign them to be more accurate, that will make them less damaging like ScriptKitt3h's guided missiles. Ground weapons work very differently from space weapons because of the atmosphere.

The mods are afraid any kind of territory map will lead to role playing and vice-versa. The reason RP was banned is due to people flaming EVERYWHERE about their faction and their territory.

Link to comment
Share on other sites

My missiles are designed to be launched from close range. If I launch them from far away, they are guaranteed to miss. If I redesign them to be more accurate, that will make them less damaging like ScriptKitt3h's guided missiles. Ground weapons work very differently from space weapons because of the atmosphere.

Yup. Unguided munitions tend to pack a lot more heat in-atmosphere, though my SRB cruise missiles circumvent that via increased size, impact speed, and a high-impact tip. This makes them powerful whilst still being guided rounds that can navigate smoothly in the air.

Link to comment
Share on other sites

My best atmospheric missiles are the ones fitted to the Poseidon, they're so nimble that if I miss a target then I can turn around for another go.

viXfOkw.png

This image is from my sea battle with iamonfire where it obliterated one of his frigates.

Link to comment
Share on other sites

Gentleman I wish membership to this fine club..

It appears I was wrong(as pointed out to me by ScriptKitt3h) 4 You do have a true Navy here

To prove I have my sea legs I present my Navy

High speed Runabout - max speed >150m/s on water. Don’t try to turn once over 90. Able to dock with all ChrisCorp Navy ships

Frigate - 1 - A Short to medium range ship with a more

Frigate -2 - The Beachcoamer Short range missile frigate with 2 rover's, missile range 10-20km

grTdXVT.jpg

VTOL Planes Mk I, Scout Mk II Fighter Mk III Adv. Fighter. All made to for carrier take-off’ / landings

Th3OyBL.jpg

VTOL Sea-plane - A versatile craft able to tow loads from orbit to a safe water landing & capable or 3 way flight and speed on the water of <90m/s

The add-on Lab unit ; Because what base is complete without one. Unit designed to be flown or dropped and then attached to the AC 2

Aircraft Carrier Mk1 - Nemmitz Wannabe ; As the name suggests this is your standard shaped aircraft carrier of all modern navy's with a short runway this vessel can handle some non-VTOL planes and comes with 3 VTOL's on board and a runabout

gnYeBKE.jpg

Aircraft Carrier Mk2 - The pride of the Fleet, Built for Laythe exploration. Launch from the SPH or VAB this beauty will land anywhere with ease capable of an average 25m/s this beast will Drive / Swim into your heart. Basically this platform will fill every Laythe base wet dream.

YxRReYg.jpg

duNOQX4.jpg

And yes it gets to laythe with its own 100% Stock lifter

mmlcQyP.jpg

Download includes bonus - Rockets, missiles even an ICBM to attach to your fleet

http://kerbal.curseforge.com/shareables/222167-chriscorp-navy

Link to comment
Share on other sites

I still have yet to build a flagship and a battle worthy warship, my ships are solid as stone but lack sufficient firepower to confront an enemy fleet. Poseidon (my Ekranoplan) actually has missiles capable of destroying pretty much anything but it has no armour whatsoever.

Link to comment
Share on other sites

Just a warning, I've seen some pretty off topic things in this thread. Please keep it on topic for what the thread is about, namely cool looking vehicles and non-rp kerbal based combat and explosions. Chat threads aren't really allowed, there have been some really bad experiences with those in the past. Public discussion of bans and moderator decisions in relation to anything on the forums is not allowed, and what got someone banned isn't really a matter of public record. You can ask a user themselves privately, but the reasons behind a punishment need to stay private.

If you have questions on something moderation related, please contact a member of the moderation staff within the KSP network ex: pms or the KSP irc. Insults directed at forums staff or other users are not allowed either.

Just because it's a good idea, here's a link so you can read the rules.

Anyways, don't forget to have fun!

Edited by shadowsutekh
Link to comment
Share on other sites

I have armed the trusty fighter from my channel, it has six missiles attached but they do absolutely nothing to strong craft unless a weak spot is found, however as I specialise in aircraft, as said many a time in the past, I am a crack shot with fighter-born missiles.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...