zekes Posted April 11, 2014 Share Posted April 11, 2014 rapid fire 8 I beam missiles? that's cute. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 11, 2014 Share Posted April 11, 2014 So... anyone seen Spartwo? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 11, 2014 Share Posted April 11, 2014 lolThat's not a new system. Nautilus-class can already do that. I didn't realize it had that feature. I though I had to click the space bar for each shot. Really though I was just coming up with way to fix the rapid fire accuracy problem and give the weapon style new name for people to recognizeSo... anyone seen Spartwo?He was on earlier but didn't post anything. Did add a scoreboard to the Front page though Link to comment Share on other sites More sharing options...
zekes Posted April 11, 2014 Share Posted April 11, 2014 So... anyone seen Spartwo?yeah i hope he gets back soon, so he can add my new victory Link to comment Share on other sites More sharing options...
MysticPing Posted April 11, 2014 Share Posted April 11, 2014 uh, has anyone noticed the structural pylons crash tolerance?? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 11, 2014 Share Posted April 11, 2014 uh, has anyone noticed the structural pylons crash tolerance??What chu talkin bout Willis? Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 11, 2014 Share Posted April 11, 2014 I think he means how it's like 999. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 11, 2014 Share Posted April 11, 2014 Ok. So what? (not being rude but genuinely asking) Link to comment Share on other sites More sharing options...
MysticPing Posted April 11, 2014 Share Posted April 11, 2014 Woudnt that be a fantastic missile? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 11, 2014 Share Posted April 11, 2014 Woudnt that be a fantastic missile?Could beIf its really 999 (haven't checked or noticed but wouldn't surprise me) then it might be. Only problem is the way its shaped. Link to comment Share on other sites More sharing options...
MysticPing Posted April 11, 2014 Share Posted April 11, 2014 Then, attach 3 of those on the bottom of an I-beam. New mega weapon Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 11, 2014 Share Posted April 11, 2014 Then, attach 3 of those on the bottom of an I-beam. New mega weaponCould be. You should try it out. If i tried out every new idea for a weapon I would loose all mine Link to comment Share on other sites More sharing options...
MysticPing Posted April 11, 2014 Share Posted April 11, 2014 (edited) I am currently doing some testing on using them as landing gear, sofar they seem really solid. Weapon testing soonEDIT: Did a simulated landing on kerbin at 130 m/s. THey survived fine. Lemme try something fasterEDIT: Sometime it does survive around 100m/s, sometimes it doesnt. Lemme try making it a weapon, but i have nothing to shoot at though. My own crafts arent that good armoured EDIT: Downloaded DREK 15 Edited April 11, 2014 by MysticPing Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted April 11, 2014 Share Posted April 11, 2014 yeah i hope he gets back soon, so he can add my new victory Which battle? I just need to post my next move. Link to comment Share on other sites More sharing options...
Spartwo Posted April 11, 2014 Author Share Posted April 11, 2014 What did I miss?Also yes,pylons have an impact tolerance of around 900.Never wonder why I use them on heavy missiles(drek killers) Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 11, 2014 Share Posted April 11, 2014 What did I miss?Also yes,pylons have an impact tolerance of around 900.Never wonder why I use them on heavy missiles(drek killers)http://i.imgur.com/l4cqXCC.pngWell I finally revealed firefall Link to comment Share on other sites More sharing options...
Spartwo Posted April 11, 2014 Author Share Posted April 11, 2014 (edited) I noticed,probably works for other projectiles.I had an identical system installed on the old Javelins (Longswords with I-beam weapons,they were the first version and I plan to revert them next time I change something major)They could tear a cruiser apart in one go.Daemon I'm getting around to doing my move but having nearly 1000 parts in one place is less than preferable.EDIT:To be fair I have the most parts of the two.EDITEDIT:I am now essentially donating a working fleet. Edited April 11, 2014 by Spartwo To,not Too Link to comment Share on other sites More sharing options...
daemonCaptrix Posted April 11, 2014 Share Posted April 11, 2014 I noticed.It's pretty much just. I had an identical system installed on the old Javelins (Longswords with I-beam weapons,they were the first version and I plan to revert them next time I change something major)They could tear a cruiser apart in one go.Daemon I'm getting around to doing my move but having nearly 1000 parts in one place is less than preferable.Haha sorry. It's super hard to aim the cannon weapons with lag. Link to comment Share on other sites More sharing options...
Spartwo Posted April 11, 2014 Author Share Posted April 11, 2014 (edited) Can someone tell me why this doesn't work?*boop*It flips out at a certain velocity(50m/s at sea level,100m/s at 10km)And I don't know why.I dealt with that the lift in one direction is equivalent to a lift factor of a quarter of a small winglet Edited April 11, 2014 by Spartwo Link to comment Share on other sites More sharing options...
MysticPing Posted April 11, 2014 Share Posted April 11, 2014 Well, the most obius thing must be the use of the wing parts, they always mess rockets upEDIT: Also check the CoL and the CoM Link to comment Share on other sites More sharing options...
Spartwo Posted April 11, 2014 Author Share Posted April 11, 2014 (edited) Well, the most obius thing must be the use of the wing parts, they always mess rockets upEDIT: Also check the CoL and the CoMhttp://i.imgur.com/lUOUJvO.jpgYour KSP boots up really quick!.Place a control surface anywhere and watch the COL dance.I can usually get rid of the COL but this one just refuses to go. Edited April 11, 2014 by Spartwo ! Link to comment Share on other sites More sharing options...
MysticPing Posted April 11, 2014 Share Posted April 11, 2014 Hmm, this time when i booted the cambug up the CoL was in an entirely diferent place, although placing control surface did no change Link to comment Share on other sites More sharing options...
Spartwo Posted April 11, 2014 Author Share Posted April 11, 2014 ...so you're saying it's ******? Link to comment Share on other sites More sharing options...
MysticPing Posted April 11, 2014 Share Posted April 11, 2014 Not necessarily. Dude its really hard to test this, my beast computer is slowing down to 10fps with yellow time text. Well i have to go sorry. Check if the fuel is draining symetrically. Sometimes bugs mess that up Link to comment Share on other sites More sharing options...
Spartwo Posted April 11, 2014 Author Share Posted April 11, 2014 (edited) Sorry for the part count.Yes it's draining symetrically,yes it is probably a bug. Edited April 11, 2014 by Spartwo Link to comment Share on other sites More sharing options...
Recommended Posts