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Gentlemen's Naval Battle Club


Spartwo

Should carriers go first or by standard order  

6 members have voted

  1. 1. Should carriers go first or by standard order

    • Standard order
      4
    • First
      3


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Out Armoured, Out Armed and Out Badassed now quit stepping on my dreams dammit. You too Daemon.

you are no match for my new AT guns. fear me.

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Edited by zekes
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A lot of people think that more weight is the key to success in battle, but in reality it can bring the ship/craft's end quicker than if it were light. The Spanish made this mistake at Trafalgar.

Ironically, my new Oni-class naval battleship is both my heaviest and most solidly built naval ship yet.

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Ironically, my new Oni-class naval battleship is both my heaviest and most solidly built naval ship yet.

ill be honest, i've never made a naval warship for combat :P

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What? The two of us did a naval battle. Back then I was trying to use cannons, do my ships sucked compared to your floating boxes.

Correction: I've never made one with the specific purpose of naval battles. Those were Amphibious tanks with the wheels torn off :D

Also, I assume ramming is legal in tank combat right? I have a new little thing that can knock out even my giant KingPanzers...

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Light tanks stand no chance...

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Edited by zekes
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We should do a Battle of Trafalgar. One side can be the French and Spanish with big heavy ships and the other side can be the British in fast light ships.

Now I want to build a Space version of the Nuestra Senora De La Santisima Trinidad.

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MU APT-1 Heron Trident 1 (I think, it's either that or Trident 2) attacks the DCOV Masamune.

Both guided TOWs were fired, and didn't do very much. (The pic has the second TOW splashing down behind the Masamune.)

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The Heron's pilot then used the main deck guns, dealing a moderate amount of damage to the bow, and breaking off the ship's refueling klaw.

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Moving in to target...

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Finally, right as Trident 1 tilted over to launch a missile, the game lagged out. Then this happened (most likely due to the klaw getting shot off, since those things are like kraken-bait. :()

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I had quicksaved in case of something like this happening, but the Masamune was sucked underwater upon phys-loading. EVERY TIME. ;.;

So, I left it stuck at the bottom of the sea (and undamaged so long as nobody tries to switch to it, as it somehow clips through the seabed partially with nobody in control of it.).

The Kraken apparently is alive and well in Kerbin's oceans...

Persist:

https://www.dropbox.com/s/c6sto9rcf84o6tr/persistent2.sfs

P.S.: If you want me to re-move, I will. It just takes forever to move the Herons from the Island to where the Masamune is anchored.

Edited by ScriptKitt3h
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