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The Grand 0.23.5 Discussion Thread


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[td]Welcome!


Hello everyone and welcome to the release discussion thread for KSP 0.23.5, otherwise known as the NASA pack or the ARM pack!

The latest instalment of the award winning game is one of the largest to date. The pack will add one of the most complex and dangerous missions you can imagine into the game. Your goal, to capture an asteroid. Read the changes below and if you don't own the game yet go to our store or get a copy on Steam![/td]

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[td]Common problems


Mods often lose compatibility between versions. If you're experiencing troubles then make sure that the only two folders in \Your_Install_Path_For_KSP\GameData are called 'Squad' and 'NASAmission'. Delete all the others then try again. Mods are usually updated in the hours or days following a release, so keep an eye open for any updated versions.[/td]

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[tr][td]New features


<div style="overflow-y:scroll; max-height: 200px">Asteroids

Kerbin is no longer alone in its orbit. Nearby are countless objects that buzz in and out of its sphere of influence, some flying by harmlessly, others on impact trajectories. Ranging in size from just a few meters through 5 size classes up to gigantic objects weighing thousands of tons, these new objects should provide a new challenge for both new and veteran players. Each asteroid is procedurally generated, so no two are the same. Also, asteroids can have samples taken from them by EVAs, providing a constant source of valuable science data, right on the edge of Kerbin's SOI.

Object Discovery and Tracking

Before you set out after an asteroid, you first need to identify and track them using the Tracking and Discovery features on the Tracking Station facility. Select one of the unknown objects spotted near Kerbin, and start tracking it actively to reveal more information about it. Also mind that untracked objects can be lost if they're left unobserved for too long.

The Advanced Grabbing Unit (aka "The Claw")

As the name probably implies, this new part is the means by which asteroids can be captured to be redirected. Just arm the device, approach the target carefully, and the claw will do the rest. It's like a docking node, but without the need for a mate node on the other side. Better still, the AGU can be used to grab on to much more than just asteroids. In fact, it can pick up just about anything, even Kerbals.

New SLS-inspired Size 3 parts

We've added a host of new parts, featuring the largest engines and fuel tanks ever seen in KSP. These new parts were designed based on NASA's upcoming Space Launch System, and they pack a huge amount of rocket power. Here they are:

  • Size 3 Liquid Fuel + Oxy Tanks, in Full, Half and Quarter-Sized Variants
  • 4x Size 3 Engine Cluster. The single most powerful piece of rocketry we've ever added to KSP.
  • Advanced Size 3 Single-Nozzle Engine, for when you need immense amounts of thrust in your upper stages
  • New Liquid Fuel Booster: A new way to boost your spacecraft, the LFB is a single part featuring twin engines, plus a very respectable amount of fuel. What more, you can even stack more liquid fuel tanks on top of it.
  • The Launch Escape System: Modelled after the Apollo LES, this new escape tower can save your crew should you underestimate the sheer power of your new rockets.

Completely Overhauled Part Joints

We have completely re-done the way parts attach to one another, to allow for much greater flexibility and control over each joint. Joints are also more accurate and stable, as both jointed sides are now anchored at the attachment node (this wasn't possible before the Unity 4.3 update).

  • Large parts also have a new system that allows them to attach much more rigidly to other parts, eliminating many cases where spamming struts was required.
  • Increased PhysX's global max angular velocity settings to improve joint stability.
  • Angular inertia values for parts now properly scale with mass. Some ships may feel heavier to fly now, but handling feels much more realistic overall. This also improves joint stability a lot.

Other new features

  • Added new buttons to the Map Filtering panel to filter Unknown and SpaceObject type vessels (in antecipation of the NASA mission).
  • Focusing vessels on the Tracking Station will now display their patched conics trajectory.
  • Added Time Warp controls to the Tracking Station and Space Center scenes.
  • Added a button to the Time quadrant in the main flight UI to allow switching betwen Mission Time and Universal Time.
  • Targeted vessels now display their trajectories as patched conics instead of single orbits.
  • Maneuver Nodes are now persistent.
  • Targeted Objects are now persistent.
  • Added buttons to discard/accept manoeuvres on the delta-v gauge by the navball.
  • Added buttons to add/remove an orbit to the date of a manoeuvre node, allowing nodes to be planned for several orbits ahead.
  • Manoeuvre handles can now be fine-tweaked with the mouse wheel when hovering over them.
  • RCS and XenonGas containers on earlier stages are now drained before containers on later stages.

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[tr][td]Important Bug Fixes and Tweaks


  • Celestial bodies you have an encounter patch with will display that patch in local mode when they are focused on the Map View or Tracking Station.
  • Switching between Linear and Rotation controls in Docking UI mode no longer toggles SAS.
  • Fixed a bug where patched conics on extremely eccentric orbits could break the simulation at very high warp speeds.
  • Fixed incorrect rendering of ascending and descending nodes when targeting a non-closed orbit.
  • Fixed a bug where targeting an object on a hyperbolic orbit wouldn't display rendezvous information on the map.
  • Tweaked the thrust and Isp values of Ion Engines and the two tiny rocket engines. All were severely underpowered to be of any practical use.
  • Quick-saving is now allowed at all times. In unstable situations, an auto-save won't be created at the same time.
  • Greatly improved the accuracy of the physics->rails transition, eliminating drift on nearby vessels when warping during a rendezvous situation, especially high-velocity ones.
  • The Map Filtering buttons now toggle independently on left click, and toggle single/all on right click.

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[tr][td]Media


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[tr][td]<iframe class="imgur-album" width="100%" height="400" frameborder="0" src="http://imgur.com/a/T7xvo/embed"></iframe>[/td][/tr]

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I literally went on their YouTube channel and checked videos and it said ARM trailer uploaded 5 seconds ago I think I was the first to watch it!

EDIT: Almost rendezvoused with an asteroid and WHAM a previous stage hits my ship and destroys it! Thankfully Jeb escaped and touched the asteroid but now he is in solar orbit :(

Edited by Xaiier
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The best (and quickest) way to get the update is by using the patcher that comes with the game (patcher.exe in your KSP install directory) - Steam users can disregard this, as Steam will update the game for them :)

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OMG, i refreshed the page after about half an hour and BAAM, here's ARM Patch. I truly love you SQUAD, best devs ever :)

EDIT: Also i've noticed that the store page now is a lot more faster. New server?

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Not a joke, folks. The only joke might be the amount of time it'll take to get a decent download from the rush of people getting to it, but it's real and it's spectacular.

Dont forget to use the updater in the launcher program for faster updating! And always make a backup before!

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