FleetAdmiralJ Posted April 4, 2014 Share Posted April 4, 2014 Since I didn't see it in the list, I thought I would chime in and say that I've been using the Internet Relay Chat mod since 23.5 came out and I've seen no problems with it, so I would at worst put it under confirmed working with possible bugs. Link to comment Share on other sites More sharing options...
Taki117 Posted April 4, 2014 Share Posted April 4, 2014 Interstellar is working as appropriateKerbal Construction time is working as appropriate (Must have latest build) Perfectrons and L.E.S are working as appropriate.Chatterer is working as appropriate. Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted April 4, 2014 Share Posted April 4, 2014 Working in Career: I have these mods installedAcheivementstoolbarboulder texture compressengr redux - not suregraphotron - not surehypereditkotysoftmechjeb2mission controllernasamissionfinal fonrtierplanet factory **********precise noderemote tech 2romfarer lazorscansatresource transfer panetstation science kuargs????tree editwarp pluginAll of these have been tested singularly to work to some extent and not break the game;Planet factory - Works as follows: Use hyperedit to add 10000000000000000 velocity to Serious and Joker to get them out of the system; this may have to be done even after a mission is completed and the game is restarted; I have yet to verify new asteroid production is not interfered with...this is the first thing that must be checked on game start...if they can get rid of STARS with HIGH GRAVITY in this mod it will not affect new asteroid production.cdr zeta Link to comment Share on other sites More sharing options...
thunderstar Posted April 5, 2014 Share Posted April 5, 2014 for some reason, 23.5 is rejecting all mods in my install,it just crashes,i haven't played full stock in a while but i have no problem with it! Link to comment Share on other sites More sharing options...
DragonDude Posted April 5, 2014 Share Posted April 5, 2014 (edited) Not sure if this has been mentioned, but you can get Module Manager version 2.0.1 from GitHub, which has given me no issues in KSP 0.23.5. The original post and link to the new Module Manager can be found here.Edit:--Content Cut--Edit 2:Nevermind, wasn't really thinking when I said that. Set up the folder permissions rather than running as admin. Edited April 6, 2014 by DragonDude I was being dumb. Link to comment Share on other sites More sharing options...
Sandworm Posted April 5, 2014 Share Posted April 5, 2014 Edit:Also, anyone having major issues with plugins, make sure you are running KSP as admin or ensure it is in a location where it can access its files. I never had an issue before 0.23.5, but now I have to run as admin.No. If running KSP as admin solves your issues, then figure out what permissions it needs and setup a user with those. Do not run any game, ever, as admin. That's basic computer hygiene, but add the fact that KSP is running community-generated code (mods) and you are just asked for trouble. If you cannot get along without running KSP as admin/root, then setup an OS (I suggest ubuntu) dedicated to KSP and use it for nothing else whatsoever.Admin and root are for admin tasked, not everyday use. Link to comment Share on other sites More sharing options...
Spartwo Posted April 5, 2014 Share Posted April 5, 2014 Kerb Paint works,both Tenzuks version and the abandoned version. Link to comment Share on other sites More sharing options...
Sgt. Cookie Posted April 6, 2014 Share Posted April 6, 2014 I would like to add that Fusebox works. Link to comment Share on other sites More sharing options...
Daman453 Posted April 6, 2014 Share Posted April 6, 2014 Just tested, Mechjeb for 25.5 is working Link to comment Share on other sites More sharing options...
Daman453 Posted April 6, 2014 Share Posted April 6, 2014 Does not work, mechjeb does not work Link to comment Share on other sites More sharing options...
BananaDealer Posted April 6, 2014 Share Posted April 6, 2014 Does not work, mechjeb does not workThere's an unofficial "patch" to make it work... Link to comment Share on other sites More sharing options...
NathanKell Posted April 6, 2014 Share Posted April 6, 2014 And by unofficial you mean official. (just because r4m0n hasn't edited the OP yet, doesn't mean that the latest version of MJ isn't official) Link to comment Share on other sites More sharing options...
Guest Posted April 6, 2014 Share Posted April 6, 2014 humm is this module manager 2.0.1 really an "official release" going from 1.5.7 to 2.0.1 seems iffy at best, anyone tried it and had good results? Link to comment Share on other sites More sharing options...
NathanKell Posted April 6, 2014 Share Posted April 6, 2014 It's by the original author of MM, who has now returned (sarbian was maintaining MM in ialdabaoth's absence). So yeah.Heard one person it didn't work for in the thread though; I've been AFK moving for the past forever so I have little testing experience with it as yet (seems fine). Link to comment Share on other sites More sharing options...
LameLefty Posted April 6, 2014 Share Posted April 6, 2014 Chatterer is working as appropriate.Some folks reported problems with EVA sounds in Chatterer. The code was recompiled against 0.23.5 and there is a fix here:http://forum.kerbalspaceprogram.com/threads/25367-0-23-Chatterer-v-0-5-9-2?p=1068099&viewfull=1#post1068099 Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 6, 2014 Share Posted April 6, 2014 Does anyone know how Lazor, Tarsier and NovaPunch is doing? Link to comment Share on other sites More sharing options...
Taki117 Posted April 6, 2014 Share Posted April 6, 2014 Nova punch works fine, I haven't had any problems with it. Link to comment Share on other sites More sharing options...
BananaDealer Posted April 6, 2014 Share Posted April 6, 2014 Does anyone know how Lazor, Tarsier and NovaPunch is doing?Lazor and NP work fine. Note that I've stripped my NP folder of most things, leaving only a couple engines and some tanks that I use, so I can't speak for all things... Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 6, 2014 Share Posted April 6, 2014 Great, thanks a lot! Link to comment Share on other sites More sharing options...
Taki117 Posted April 6, 2014 Share Posted April 6, 2014 AIES Aerospace also works fine. Link to comment Share on other sites More sharing options...
Kolago Posted April 6, 2014 Share Posted April 6, 2014 Any problems with Alchemy Technologies mod? Link to comment Share on other sites More sharing options...
likke_A_boss Posted April 6, 2014 Share Posted April 6, 2014 MechJeb was just officially updated to 0.23.5 compatibility. Link to comment Share on other sites More sharing options...
Green Skull Posted April 6, 2014 Share Posted April 6, 2014 Any problems with Alchemy Technologies mod?If you mean the re-sized squad structural parts they work fine but I modified my to be in career mode - not sure if it's been updated in a while... Link to comment Share on other sites More sharing options...
Galacticruler Posted April 6, 2014 Share Posted April 6, 2014 The Part Highlitghter mod works perfectly. Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 7, 2014 Share Posted April 7, 2014 Does anyone know how WarpUnlocker and Tarsier Space Technology are doing? Link to comment Share on other sites More sharing options...
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