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So is it just me?


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After long hours of ironing out a suggestion I thought of while playing KSP, I came here and read the rules like I always do, Then I read the "What not to suggest?" and "Already suggested List" and I started to think, What I thought about whas that this game has quite a bit of potential to be better then what it is, Then I read the What not to suggest fourm and see how many things are left to the modders to do and think, Well now it seems like there are so many games out there that have potenial but then fall short or leave it to the community to either put in features they want or would like to see added, Most of these features I think personally should be added to the base game by the developers, So many developers today make a half reared game and then leave it to the consumers to do the rest of it.

Don't get me wrong, the game is great as it is, but in my opinion I think it is also lacking, One all you do is launch rockets into space, sure you can set up a base on other planets and such but then what?

Nothing its purely for the feeling of achieving it, Frankly if this is all the game will ever be then I personally would of rather gone and bought 15 1 dollar games on a iphone or something and I would of gotten more satisfaction out of it then this game.

So this is why I started this thread, Do any of you feel the same way, If so please post here what features you think the base game should have.

My personal list is as followed.

Career Mode:

Should be more then just gathering research, a budget or resources should be implemented.

Your space center shouldn't start with everything, If a budget is implemented one should have to spend cash to upgrade it, Unlocking different parts or part tiers.

If resources are implemented then one would have to buy them at the start, this would also allow for buildings to be build that would allow you to go and gather your own resources and make your own parts.

Space:

Orbital structure should be in the base game, whats the point of just sending rockets into space, The games replay-ability gets stale quickly.

With orbital structure one could station a science team up there and allow a steady and contentious stream of science coming in, Tho small as they are only observing other galaxies, stars, nebula and such.

As far as I can tell the base game is going to be very stale and makes me wish I wouldn't of bought the game, specially after seeing what is all to be left up to modders, made me lose all respect for this game and its makers.

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I think you're misinterpreting what the "What not to suggest" and "Already suggested" lists mean. It's not a list of things the developers will never implement, just things that have been discussed to death or are already planned.

Worth your time to look at the Planned Features Wiki page. The game is far from finished, and work is continuing on it.

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Don't get me wrong, the game is great as it is, but in my opinion I think it is also lacking, One all you do is launch rockets into space, sure you can set up a base on other planets and such but then what?
Nothing its purely for the feeling of achieving it,

Wait, what? You bought a sandbox game, pretty much everything you do in it is purely for the feeling of achieving it.

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Wait, what? You bought a sandbox game, pretty much everything you do in it is purely for the feeling of achieving it.

Agreed. The last thing I want to see is KSP becoming mainly a task ticking off game. I want to play a game about running a space program.

When it comes down to it, there is no 'print' button that lets KSP achievements count in the real world, apart from your own enjoyment, education, and maybe impressing a few friends.

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I think you're misinterpreting what the "What not to suggest" and "Already suggested" lists mean. It's not a list of things the developers will never implement, just things that have been discussed to death or are already planned.

Very much so, especially when half of his first suggestion (budgets) is the dev's current top priority.

The other half of that suggestion, resources, is an interesting topic. Basically, the devs didn't want to do resources as a stock version of Kethane because they felt that the core mechanic of that kind of system isn't fun. And they're right. I play with Kethane a lot, and while it does enable me to do some more interesting missions, the mechanics of the resource gathering isn't exciting or fun. Aside from the first time that I started filling a kethane tank, the process of drilling and converting kethane has just been something I have to do to get on with what I actually want to do. The devs would like to find a way to make enabling those missions fun, rather than just more hoops to jump through. It's not the decision I would have made, but I can see their point.

There are people that have played this game for hundreds or thousands of hours, and yes, I'm one of them. This isn't saying that the game is fine the way it is, it's not finished and there's plenty of room for improvement, but there's obviously some appeal there that can go beyond "Yay, I made it to orbit!"

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resources should not be in the game, unless you land one of these on the planet, its just excusing you trying to cheat more dv on location. refinery.jpg

i see you just joined the forums, and assume that you've only just started playing the game, so i understand why you would want " a steady and contentious stream of science" but play for a few more minutes and you should unlock at least the 3rd tier of tech nodes, then it gets easier.

also about orbital structures in the base game, you can do that, though we just call them space stations here. and you can put a lab on it to maximize your landers science gaining ability. scrub em' clean and send em' off again. also i advise you to spend 2 minutes every tuesday reading the tuesday devnotes. then you will see how hard the devs are working on improving our game.

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resources should not be in the game, unless you land one of these on the planet, its just excusing you trying to cheat more dv on location. <snip>

Yes, because an oil refinery is what's needed to fill some tanks up with LH2/LOX. I could do it in my basement with a source of current, a tap, and the right refrigeration equipment.

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resources should not be in the game, unless you land one of these on the planet, its just excusing you trying to cheat more dv on location. http://www.arb.ca.gov/fuels/carefinery/crseam/images/refinery.jpg

This is for producing a massive amount of resources quickly. I haven't done any math, but I don't think it would not pay off if it wasn't enough to fill a Saturn V in a few seconds. What would be enough for KSP is a fairly small lander in a few days.

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So all this topic has shown me is that this is a 2 bit game for people who just want to mess around and have no real sense of achievement, I have read all the posts and the Wiki, Frankly its not very impressive if its not hard to do and frankly I find this game very lacking in difficulty and/or scale, I know the game is still being developed but I posted after reading the 3 lists together and it gave me the impression they didn't want to take the time to do it and leave it to others to make they're game funner.

Frankly with resources it would make it where you can build your own parts instead of having to buy them it would add more death to game instead of oh this works and this doesn't.

Wait, what? You bought a sandbox game, pretty much everything you do in it is purely for the feeling of achieving it.

Even if it is a sandbox game, the achievements should be harder to achieve other wise they are worthless and not so grand.

Agreed. The last thing I want to see is KSP becoming mainly a task ticking off game. I want to play a game about running a space program.

Then you don't know anything about running a space program, its one thing to just order some parts, it would add more depth to the game to have it where you have to worry about resources for them parts or maybe some materials are to hard to get for the better parts and need mining on other planets and such to do so.

r

i see you just joined the forums, and assume that you've only just started playing the game, so i understand why you would want " a steady and contentious stream of science" but play for a few more minutes and you should unlock at least the 3rd tier of tech nodes, then it gets easier.

I have played the game for almost 200 hours now, I am bored to death of it doing the same thing over and over with no real sense of achievement, The "steady and contentious stream of science" isn't for easy science, I already found a way to instantly get 500 or so science near the begging of the career mode so its easy for me, I was more along the lines talking about satellites that observe galaxies and such like in real life for a small amount of science and such, most of the data collected is from satellites and the space station.

I mean if your going to make a sandbox simulator at lest add some real aspects to the game, there needs to be more challenge, more things to do other then just launching rockets and exploring, I could of easily went and played a free game to do the same thing this game offers.

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Remember, everyone -- Rule One of Being A Personâ„¢ is that other people will have different opinions to you. Some people may even (Immense Widespread Gaspâ„¢) not like KSP; many people here do, that's kind of why they signed up for this forum in the first place.

However, it is best to remember that they are still people, and still deserving of your respect, even if you disagree with their opinion. Everyone has an opinion, but because of that, everyone needs to remember that they aren't the only reasonably person in the world, and that others are going to disagree with them.

Everyone here needs to take a step back and remember this, and treat everyone here with the respect that Being a Personâ„¢ grants them as a basic right. Stay civil, and stay calm. Heated discussions are destructive for all involved, mmkay?

The Phantom only warns once.

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It's a sandbox game (atleast at the moment) even the carreer mode is very open ended.

You play as you like and you set your own challanges.

If it's too easy you should set more ambitous goals.

If it's too hard you should lower your standards.

The only limit is your imagination.

Having said that, there are plenty of things that could/should be implemented in the future, stuff like contracts/missions, money/budget, training/experience for your Kerbals, finger painting your rockets etc.

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Just a wild suggestion: Have you tried any mods, or looked for any?

Most of the things you're talking about can be done with the wonderful selection of mods we have. Resources? You want the Kethane mod. Harder and more challenging? Look at some of the "hard-mode" mods. Here's a list for your viewing pleasure.

Hope this clears up the air!

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The main fault of your argument is very simple... the game is still being developed!!!

You don't think the developers would absolutely love to rush out all the content on that planned features list? You don't think they wish they had a bunch of teams they could devote to contracts, a new aerodynamic model, new planet textures, etc., etc.? Of course they do, but they're a small team with limited funding.

When I first started playing this game, all it had was the Mun. No Minmus, no other planets. There was no persistance, so you could only have one active ship at a time. There was no EVA. Not even a hint of career mode. Heck I remember you even had to use winglets in place of landing legs, since we didn't even have those! Oh, and 1.25m parts were the only size.

But over time, those new things got implemented, just like many of the things you suggest will. It's not lack of motivation, or imagination, or vision, it's lack of time and money.

If you're that bored of the game, take a break. Wait a few months, come back when 0.25 or 0.26 are out. There'll be a host of new stuff for you to check out, and it'll be a little more complete (I think they're gonna focus on expanding career a bit. Budgets, reputation, etc.) I took a break between 0.19 and 0.23, and it completely renewed my interest in the game.

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So all this topic has shown me is that this is a 2 bit game for people who just want to mess around and have no real sense of achievement...*snip*

I have played the game for almost 200 hours now, I am bored to death of it doing the same thing over and over with no real sense of achievement,

I rarely say this to anyone, but I think KSP may not be for you.

If you are the sort of player that needs the game to tell you when you've achieved something worthwhile, then a sandbox game like KSP is not going to be very satisfying. If you didn't feel any sense of achievement the first time you made orbit, the first time you landed on the Mun, the first time you managed to transfer to another planet (you've done these things, right?), then you are probably right that KSP will not offer any sense of achievement for you.

If you are willing to take a chance and keep trying, there are excellent mods that add more features to the core game, and as each new version is released the features in the core expand and improve.

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its one thing to just order some parts, it would add more depth to the game to have it where you have to worry about resources for them parts or maybe some materials are to hard to get for the better parts and need mining on other planets and such to do so.

Other currencies will be added, along with "quests" and, presumably, some way of "managing" your space program. The game is in development at the moment and if you don't like the way it plays you could just wait for it to be finished. That's one of the problem with early access games. In the meantime, if you want certain features you should look to the modding community. Pretty much everything you are asking for is on the table (or speculated as) for future inclusion into the game save for resource mining.

Resource mining has been shelved for the time being because the developers found their system not very fun to play. Having used Kethane, which has the same sort of mechanics, I'd have to agree 100% with that decision. Others have reported the same. If you want to experience something like what the devs originally built for resource mining, get Kethane and Extraplanetary Launchpads; I hear that's a fairly good approximation.

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I rarely say this to anyone, but I think KSP may not be for you.

If you are the sort of player that needs the game to tell you when you've achieved something worthwhile, then a sandbox game like KSP is not going to be very satisfying. If you didn't feel any sense of achievement the first time you made orbit, the first time you landed on the Mun, the first time you managed to transfer to another planet (you've done these things, right?), then you are probably right that KSP will not offer any sense of achievement for you.

If you are willing to take a chance and keep trying, there are excellent mods that add more features to the core game, and as each new version is released the features in the core expand and improve.

Or the first time you develop a science research station that nets you 4000+ science in one launch?

I was like "Hell yeah, I just did that!"

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what's all this discussion about resources "should not be in the game"? If fuel, electricity, and everything else were eliminated, I'd stop playing.

When players talk about resources not being in game, they're referring to "in situ" resource utilization, along the lines of the Kethane mod. At one time (a bit over a year ago), the devs where talking about having something like kethane but far more detailed, and a lot of players got excited (myself included).

While developing this, the devs learned that the system they were developing wasn't a good fit for how they wanted the game to feel, the process itself wasn't fun, it was just enabling other stuff that could be fun. They shelved the idea until such time as they could figure out how to do it in a way that better fits how they want the game to feel. Not the decision I would have made, but I understand their point.

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As have most of the people in this thread have stated, it's extremely important to remember that features are still being added to the game with each update. Budgets and contracts are on the way. Multiplayer will definitely shake things up, too. Heck, there are likely even things I don't know about - hooray for plausible deniability, right? Anyway, if you're not feeling a sense of achievement with what's directly implemented in the game at the moment, I suggest checking out the many community challenges that are set up to test your skills from the outset.

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It's a sandbox game (atleast at the moment) even the carreer mode is very open ended.

You play as you like and you set your own challanges.

If it's too easy you should set more ambitous goals.

If it's too hard you should lower your standards.

The only limit is your imagination.

Having said that, there are plenty of things that could/should be implemented in the future, stuff like contracts/missions, money/budget, training/experience for your Kerbals, finger painting your rockets etc.

With no Restrictions the game is to easy, Even if they add Missions and contacts, the game will still be way to easy, will be the same boring stuff over and over and over, where is the diversity?

Just a wild suggestion: Have you tried any mods, or looked for any?

Most of the things you're talking about can be done with the wonderful selection of mods we have. Resources? You want the Kethane mod. Harder and more challenging? Look at some of the "hard-mode" mods. Here's a list for your viewing pleasure.

Hope this clears up the air!

I have but even they don't add what I personally would like to have in this game, Kethane is great and all but all you do is use it for fuel, I'd rather have metals and silicon and refinery buildings to build my own parts.

The main fault of your argument is very simple... the game is still being developed!!!

and the main fault in your stupidity is that I said I know that and that I read the To be planed and the other stuff and found it lacking, not that the current version is lacking, I know its being developed, people like you need to READ IT ALL and understand it ALL.

If you are the sort of player that needs the game to tell you when you've achieved something worthwhile, then a sandbox game like KSP is not going to be very satisfying.

I don't need the game to tell me what to do, I NEED more options, not just building rockets and exploring, That gets boring quickly, You know I am starting to think that all of you are very simple and closed minded and don't know how to read and understand -.-

Other currencies will be added, along with "quests" and, presumably, some way of "managing" your space program. The game is in development at the moment and if you don't like the way it plays you could just wait for it to be finished.

Again another person that fails to understand anything!

I am seriously starting to have doubt in gamers now a days, Most seem to be minute gamers and not the true gamers that the gamer title held, I know the game is in development, I know features are still being added, I know already so stop posting it, What This whole discussion has been about is the LACK OF FEATURES that the developers have left to the modding community and will not be putting into the game.

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I am seriously starting to have doubt in gamers now a days, Most seem to be minute gamers and not the true gamers that the gamer title held, I know the game is in development, I know features are still being added, I know already so stop posting it, What This whole discussion has been about is the LACK OF FEATURES that the developers have left to the modding community and will not be putting into the game.

So you basically just want a huge gripe-fest in here? Everyone should just air their grievances? Your personal list in the OP will be largely addressed in future versions, as stated, and those things in your OP that have been shelved by the devs can be put in using mods. What other features that are "being left to the modding community" has you in such an uproar?

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