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The Stock Craft Repository (v0.24.2) - no longer being maintained


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Here I present to you : The Purple wolverine. It surprisingly crashed on Eve with all it's critical instrument still working. It is a probe, as always. It runs on Xenon, is terribly overfueled and quite maneuverable with it's set of linear RCS ports.

It is originally designed to fit in a KW expanded 1.25m fairing.

Craft : https://drive.google.com/file/d/0B5n8s-NwM4ybaklBa3oteUx0LVE/edit?usp=sharing

ShaYFHk.png
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Nice, but I've already got this

This is BMF mk2 615 patrs and 140 tonnes, can take 20tonnes to laythe and 50 tonnes to orbit (taakes a while though)

http://i.imgur.com/QJpgJRj.png

http://i.imgur.com/I5n7yr3.png

And this is another one...

http://i.imgur.com/M9DBhvE.png

http://i.imgur.com/3PY6nVV.png

Good one, now do it in half the parts, and without nukes, as I did. The Nodachi clocks in at 307 parts on the pad, 377 with the refueler, and "only" 100mT fully fueled. So you could have two of these bad boys side by side before you hit the same lag you get with that thing, and lift more payload mass with a better payload ratio, at least to orbit. I'm not downloading yours to test its handling against the Nodachi, sorry, I fear that thing's lag too much... but can it land if you "lose" all engines seconds after liftoff without dropping any cargo/fuel?

BTW, angling wings like you do on the leading and trailing edges of your wing is a great way to create more drag, with that drag's center being closer to the front than the CoL, judging by eye. That "might" not be the best idea.

Rune. Not a fan of taking 600 parts behemoths to a landing on rough terrain, but YMMV.

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This is my Mobile Launch Platform. It can launch Size 1 Rockets. Perfect for moving rockets to an inclined launch site. For use in the SPH. I wouldn't recommend launching a rocket with solid boosters on the Mobile Launch Platform, it will destroy some solar panels if you aren't careful. I also wouldn't recommend launching any larger rockets on here. Try to not go over 15m/s with the transporter. Rocket not included. :) Mediafire link is .craft file, imgur link is Picture.

http://www./view/viaebuy738j71u5/Mobile_Launch_Platform.craft

http://imgur.com/9bEXA7b

Edited by MikeFox1
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....

I do it more for the interplanetary missions, thats why i need the nukes. And yes it actually has a VERY low stall speed. The first one takes off about a quarter down the runway, the second one about half way. Landing is easy with these, even on rough terrain. And also I don't think the drag model is that complicated with regards to all that stuff. I do value your input though, and rep will be given. Thank you.

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  • 2 weeks later...

Being a big fan of STAR WARS, a lot of my designs are based on that style. Here is some stuff I'm working on...

All KSP images have been moved here.

Update: things have changed since 1.0 and most of the craft pictured here are obsolete - replaced with new ones.

Edited by Jolly_Roger
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Well I have other influences as well...

All KSP images have been moved here.

This one I call Cyclops. I would imagine this to be part of some sort of federation in the pursuit of the peaceful exploration of outer space. You know seeking out new life and new civilizations, and going where no Kerbal has gone before. As an unarmed vessel they do need to watch out for pirates however....

Because of it's asymmetrical design this ship is an extraordinarily difficult to get into orbit - add to that the fact that the front command "saucer" is constructed of wing segments and I would suggest only experienced pilots attempt to fly it. I was able to overcome it's shortcomings with the addition of excessive power (when in doubt add more rockets I always say) but it's recommended to keep this ship out of atmospheric flight. Once in space it should be fine...

JR

(Updated)

Edited by Jolly_Roger
Fixed content - Added Photos
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This is one of my favorites - it's a deep space science vessel with loads of fuel and efficient engines. I've named this one Magellan (new version updated).

All KSP images have been moved here.

Updated...

Edited by Jolly_Roger
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This is the final pic I'm going to post today. All these are purely stock craft - no cheats, no mods (not even to get them into orbit which is a pain sometimes). I've been playing KSP for a long time but I'm kind of a noob to these forums. I'll try to figure out how to post albums so I can share the rest of my stuff - it's mostly different from the standard designs you see on this forum...

All KSP images have been moved here.

I call this one Cyclops :)

Click on the picture in my signature to go to my craft file repository.

Edited by Jolly_Roger
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Wow indeed! Or should I say "Arrrr, sailor!" instead?

This is more of a thread to put download links to crafts for other people to try, though, but if you want to showcase you designs in a single place, I would make my own thread on the "Rocket builders" section, and if you want to show off a single ship make it's own separate thread around here. If they are of this quality, I guarantee you a lot of responses!

Rune. And the DL link to take them apart and learn how you did it would be awesomer!

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I'm glad you guys enjoy the ships, it's all about design for me at this point. For these builds it's mostly just part clipping which I don't consider a cheat since some parts are designed to be clipped and it's readily part of the game. I've checked out the advanced building thread and got lot's of ideas from that. I didn't want to turn this into a showcase but yesterday was my first day posting and I ended up with a bunch of duplicate entries so I decided to go back and add more content to them.

Initially I just wanted to throw a couple pics up here and see if it sparked any interest... and it seems to have done that so I can go back, edit my posts and add links to some craft files. Some of these ships are not useful for anything but looking pretty and possibly blowing stuff up so I'll need to make changes before I do that.

Edited by Jolly_Roger
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It's been a while since I built most of these ships so I took another look at the craft files and they are definitely a work in progress to put it mildly. I'll still post links so you can look at my designs but a word of caution - fly at your own risk, if you're not an experienced pilot it will be very frustrating getting these into orbit. I'll work on fixing them over the next week and take Rune's suggestion of adding a new thread to showcase the final designs.

Edited by Jolly_Roger
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My first post, so I hope everything works ok... I present a new method of screwing around KSC! Rayler's Kerbalcycle!

Javascript is disabled. View full album

http://imgur.com/gallery/sMcDA

More info in the gallery, 100% stock. Has enough torque to right itself. raising the gear is not a good idea for normal use, as it will backflip out of control once let back out.

Craft File: https://www.dropbox.com/s/8khg3zfgdvtk0zg/Motorcycle.

Edited by Bytor124
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  • 2 weeks later...

Roflcopterkklol Industries:

Need a plane? A space plane? Need to blow something up?

No worries, i got ya covered.

Annihilator mk1:

5wBsuvq.jpg

Who needs a drop ship when you can simply make a tank fly?

The annihilator is the ultimate piece of equipment in Kerbal killing and living technology, capable of safely transporting a trusty commander into a combat zone and back out again.

In a hairy situation? fire up the VTOL engines and get outta there.

Feel free to do some acrobatic madness knowing that if you crash Jeb is safe, i have personally never lost a kerbal after crashing the Annihilator.

Top speed:

80m/s in VTOL

15m/s on the ground.

Weight: 125702kg

Part count: 601

Built in: .24.2

Action groups

1: Toggle VTOL

(Space bar to fire missiles)

RCS available.

SAS not required.

Safe to fly with/without missiles, fire with care when in the air.

Download link:

http://www./download/ed...ator+mk1.craft

Science starter pack

Find yourself stuck once you need to get into orbit in your science career using the limited parts?

Well these rockets will get you kick started to have enough science to get the parts you need to do what you want.

Warning: These rockets are not budget friendly and they may require a strong computer.

Orbital science mod recommended for science mode. (Because who does not love more science?)

http://www.curse.com/ksp-mods/kerbal...rbital-science

Orbiter 1

Stock: http://www./download/4ay48d188238wrm/orbiter+1.craft

Orb sci: http://www./download/el...b+sci%29.craft

PncoWQt.jpg

This first rocket is very simple, feel free to skip this step and design your own, orbiting kerbin is not hard k_smiley.gif

Launch this rocket into an orbit around kerbin and collect all the EVA data you can as well as mystery goo, do serveral launches (i did 3) to unlock the next rocket.

requires:

Basic rocketry.

stability.

Mun scraper

Stock http://www./download/ab...+scraper.craft

Orb sci http://www./download/bt...ience%29.craft

WoWEJKR.jpg

Know the saying bigger is always better? I like that saying, especially when it comes to rockets, this monster will take you to an orbit around the mun and safely back to Kerbin with enough science on board to unlock the next rocket. (You could land this on the mun but i never could and get it back to kerbin)

requires:

General rocketry.

General construction.

Survivability.

Flight control.

Science tech.

Advanced rocketry.

Mun Smasher

Stock http://www./download/pe...+Smasher.craft

Orb sci http://www./download/0x...ience%29.craft

D3gbavZ.jpg

And you thought the Mun scraper was big? Everyone knows big and rockets are best friends.

This rocket carries a transport stage and a lander that is capable of safely and easily landing 5 kerbals on the moon and returning them back to kerbin with up to and over 500 science each trip, After 2 or 3 missions using this rocket you will have all the science you need to build the rockets you love.

Requires:

Space exploration.

Fuel systems.

Flight controls.

Download links: Stock

Orbiter 1

http://www./download/4ay48d188238wrm/orbiter+1.craft

Mun scraper

http://www./download/ab...+scraper.craft

Mun smasher

http://www./download/pe...+Smasher.craft

Download links: Orbital science.

Orbiter 1 (orb sci)

http://www./download/el...b+sci%29.craft

Mun scraper (orb sci)

http://www./download/bt...ience%29.craft

Mun smasher (orb sci)

http://www./download/0x...ience%29.craft

Super Glider pack.

Do you need something to do in your down time between rocket launches?

Then look no further than my super glider pack for flying perfection.

The Beast mk6

9eTCqRr.jpg

Description:

This plane was designed for flying perfection, a balance between speed and maneuverability without losing the ability to fly at high altitude.

Capable of 12-14g turns.

Capable of 200+m/s vertical flight.

Capable of 40m/s take off.

Capable of 1500+m/s at 20km altitude.

Unstallable unless that is your intention, when stalled release controls and it will stabilise itself.

(150+ parts)

The Beast mk 6 Flight instructions:

The beast needs no instructions, fly without SAS at any speed/altitude without fear of losing control.

Download link:

http://www./download/r8a2ftt1bejwd0i/The+Beast+mk+6.craft

HA Mongrel mk 2.

Description:This Super glider was designed for one thing, to skip around the planet.

It will take off at 60m/s and is capable of quite high speed turns (This plane is honestly unbelievable in the way it handles for such a huge plane. you will have to fly it to understand what i mean there.)

Capable of 2000+m/s at 30km altitude.

Capable of multiple loops around Kerbal.

Capable of high speed turns (around 6-12g, depends how good you are at flying it).

Capable of generating enough lift in the upper atmosphere to easily change direction.

(400+ parts, may cause lag at 12,000+ meters on heating effects)

HA Mongrel mk 2 Flight instructions:

At around 15,000m you will need to level out your flight and gain speed to keep air coming into the engines, once you max out your speed continue climbing until 20,000m and repeat the process, then climb to 26,000m and you will be able to fly at 2000+m/s.

Once at 2000m/s climb to an altitude of 30,000m and lower your throttle to keep air intake and you will be able to go around Kerbal at 2000+m/s at 1/4 throttle. (Fun tip this plane is capable of bouncing off the atmosphere if at 25,000m you pitch up 40 degree until the engines burn out then on re entry pitch up to 30 degree and start the engines as soon as it is possible, this saves a lot of fuel, i have not tested it but i think 3-5 times around kerbal may be possible feel free to let me know how many times you can circle the planet.)

And yes you can skip this plane into space

In the low atmosphere this plane is a lot like its little brother "The beast mk6" to fly, on a much larger scale. but the principle remains.

Download link:

http://www./download/lldckps7n09k29k/HA+Mongrel+%28mk+2%29.craft

The Beast (mk 7)

Description:

If by this point you have flown "The Beast mk6" you might be wondering "why did there even need to be a mk7?"

And kerbal scientists were puzzled by the notion of it as well.

But Jebadiah kerman insisted the beast simply was not turning through corners fast enough and added new features to increase the "kill a kerbal factor" this plane can generate.

Capable of lift off without engines. (Tap w and s it will take off, once in the air hold w and s a bit longer each time and get up to over 200m/s without time acceleration)

Capable of (Estimated) 20g turns

Capable of flying forever. literally thing can fly with no engines.

Capable of all the things the mk 6 is only its kinda hard because... this things nuts.

Go straight up in the air and kill the engines and hold it verticle on the way down, enjoy watching physics break.

I will leave no flight instructions for this plane, i insist you fly the mk6 first and master it before attempting to get some acrobatic madness going in this. But i mean im not your boss, do it, dont even test fly just hold the s key and use "Q" and "E" to change direction. be the hero kerbin deserves.

(200+ parts)

Download link:

http://www./download/jrynl6oryr8gbuu/The+Beast+%28mk+7%29.craft

Stock Fighter jets.

The Mini Beast mk4 (Armed)

The ultimate in fighter technology, the Mini Beast is capable of high speed turns in the lower atmosphere as well as being able to go 2.5 times the speed of sound in the upper atmosphere all that while carrying 12 missiles.

Has a payload of 12 missiles (All function properly)

Takes off at 30m/s

Will fly at 1000m/s fully loaded in the upper atmosphere

Will fly 1500m/s after firing the missiles.

Will do 10+g turns fully loaded

Will do 15+g turns after firing the missiles

Completely stable, easy to fly.

The mini beast (mk4)

Download link: Mini Beast mk4

http://www./download/23...Armed%29.craft

The Beast mk6 (Armed)

Find yourself needing a bigger payload than the Mini Beast can offer?

Well then look no further than The Beast mk6, this plane is capable of high speed turns, 3.5 times the speed of sound in the upper atmosphere while fully loaded, is very easy to fly and has a payload of 30 missiles.

Has 30 missiles (All function properly)

Capable of 60m/s take off

Capable of 8g turns when fully loaded

Capable of 12g turns after firing missiles

Capable of 1200m/s while fully loaded

Capable of 1600m/s after firing missiles

Download link: The Beast mk6 (Armed)

http://www./download/np...Armed%29.craft

Single stage to orbit craft

Who does not like an SSTO? These craft will get you there no worries, no staging required.

Download link: The SSTO beast mk3

http://www./download/51...east+mk3.craft

The SSTO Beast mk3

hZl3fzG.jpg

This SSTO is quite stable and easy to control in the air as well as having enough RCS control to change direction reliably in space. No SAS required.

capable of early lift off (90m/s)

capable of vertical flight

capable of 300km+ orbit with de orbit and back to the space centre

carries 4 goo canister

carries 3 materials bay

Weight: 158514.2

part count: 255

Made in/for v.24

Action groups

Action group (1): Turns off outer engines.

Action group (2): Starts outer engines.

Action group (3): Turns off inner engines.

Action group (4): Starts inner engines.

(Action groups optional, you do not need to turn engines off if you do not want to)

RvsuC6r.jpg

On the move

Mc4wdwS.jpg

In orbit

Download link: The SSTO Beast mk3

http://www./download/51...east+mk3.craft

Zeus mk5 interplanetary SSTO transporter

Hello there, Roflcopterkklol here with a new design of SSTO at the request of Vagani.

Presenting Zeus. (All credit for the buggy goes to Vagani, i only modified it.)

Zeus mk 5 SSTO (made without FAR)

NnMQS7L.jpg

Zeus mk5 SSTO

nXKsx4p.jpg

Description:

Zeus is a multi purpose SSTO capable of interplanetary missions for science/transport.

Easy to fly in the atmosphere at any altitude in all variations, easy to take off/land and quite controllable in space.

Resources:

EC: 4150

Mono: 1930

LF: 9240

O: 8800

Download link: Zeus mk 5 SSTO buggy carrier.

Zeus SSTO mk5 (Buggie carrier)

http://www./download/ez...rrier%29.craft

Single stage to Mun/Interplanetary spaceplanes

SSTO what?

Who needs an SSTO when you can go to the mun without staging?

tataATq.jpg

Roflcopterkklol here with 2 new craft that i am very excited to share with you guys, Both of these planes have

an early lift off, Are very stable in the atmosphere and are capable of vertical climbs.

(Made without FAR.)

Part counts:

Titan:654

Goliath:457

Action groups:

1:Toggle Turbo jets

2:Toggle Rapiers

3:Toggle Nukes

4:Toggle ladders

Download links:

Titan mk3 SSTM:

http://www./download/bp...mk3+SSTM.craft

Goliath mk3 SSTM:

http://www./download/la...mk3+SSTM.craft

Titan mk3 SSTM.

4Tq2TV8.jpg

Naked view.

XKJWUSr.jpg

Engine pack.

RhGxeRH.jpg

Science equipment. (This is mirrored on the other side of the ship.)

sGIgQig.jpg

Resources.

GJVjB89.jpg

Description:

Need to get to the mun but hate that pesky business of refueling?

Maybe you need to do a long term interplanetary mission and be able to land back on Kerbin?

Well look no further than Titan.

This plane is capable of vertical flight at any altitude, has an early take off and is quite maneuverable for its size and is capable of single stage to mun missions or interplanetary exploration after refueling. (Refueling station not included)

Flight instructions:

On launch hit 1 and 2 to fire up the rapier/turbo jets, it will lift off at 100m/s, pitch up at 90 degrees until you reach 12,000m and level your flight until 400m/s, once at this speed raise your pitch to 30 degree and continue climbing, at around 24,000m cut off the turbo jet engines by pressing 1 and now fire up the nuclear engines by pressing 3, once the rapiers switch modes throttle back to 50% and continue until orbital maneuver is available. (On orbital maneuver at around 1800m/s cut the rapiers off and throttle the nukes up to 95%.

When landing cut all engines but the turbo jet engines, throttle up to 100% until you have touched down, as soon as the wheels hit the ground throttle down. (You can land without engine power but it is a bit more difficult, practice required)

Download link: Titan mk3 SSTM.

http://www./download/bp...mk3+SSTM.craft

Goliath mk3 SSTM.

Q00FGKY.jpg

Naked view.

nn1urdY.jpg

Engine pack.

4skk6He.jpg

Science Equip.

1HCn8Cz.jpg

Resources.

0ebAN3Q.jpg

Description:

Need to get to the Mun but hate that pesky business of refueling?

Or do you need to go around the cosmos on an interplanetary mission and be able to land back on Kerbin?

Titan is just too big for you to handle?

Then look no further than Goliath, Goliath takes off early on the run way, is capable of vertical climbs and is completely stable at any altitude in the atmosphere, No SAS required for flight.

On launch hit 1 and 2 to fire up the rapier/turbo jets, it will lift off at 100m/s, pitch up at 90 degrees until you reach 12,000m and level your flight until 400m/s, once at this speed raise your pitch to 30 degree and continue climbing, at around 24,000m cut off the turbo jet engines by pressing 1 and now fire up the nuclear engines by pressing 3, once the rapiers switch modes throttle back to 50% and continue until orbital maneuver is available. (On orbital maneuver at around 1800m/s cut the rapiers off and throttle the nukes up to 95%.

When landing cut all engines but the turbo jet engines, throttle up to 100% until you have touched down, as soon as the wheels hit the ground throttle down. (You can land without engine power but it is a bit more difficult, practice required)

Download link: Goliath mk3 SSTM.

http://www./download/la...mk3+SSTM.craft

Goliath mk4 SSTM(VTOL)

aTvFPb8.jpg

Action groups:

1: Toggle Turbo jets

2: Toggle Rapiers

3: Toggle nukes

4: Toggle VTOL Engines

5: Toggle Rapier engine mode (Automatic switching is not an option, you die.)

6: Toggle ladders.

Part count:

525

Download link:

Video:

Naked bottom view

HmS4m40.jpg

Resources.

BBFka9X.jpg

Description:

Everyone knows the need to land on a planet without an atmosphere or Mun is a thing that exists, so that is why the Goliath VTOL had to exist as well.

This thing is not quite as nimble as the mk3 nor is it as stable due to the added mass at the bottom of the craft and it is a bit less fuel efficient, but it gets the job done by bending the forces of nature to its will.

Feel free to fly without SAS (I recommend you practice flying it without SAS)

If you are having trouble flying it into orbit here is easy mode, Hit 1 2 and 4 on the run way, it will lift at around 60m/s, raise your pitch to 50 degrees and stay at that pitch all the way until orbital maneuver.

At 12,000m cut the turbo jets and fire the Nukes up, keep climbing until 15,000m and switch engine modes on the rapiers (hit 5), Also throttle back to 50%, once at 40,000m cut the VTOL engines (hit 4), on orbital maneuver cut rapiers off and throttle nukes to 100% at 1800m/s.

Download link:

Edited by Roflcopterkklol
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