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[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]


Proot

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You have wrong ATM configuration. Maybe you forgot to install ATM configuration files from KSPRC or you changed the suits and didn't sync ATM configuration. The problem is that ATM only recognises "_NRM" as normal map automatically, but not "NRM", so currently you have to add all "EVAtextureNRM", "kerbalHelmentNRM" etc. to normal map lists in ATM config files, one by one. rbray is aware of this and should fix it in the next version.

Meant to thank you, this was this issue. So, thank you!

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After install - Mun looks lovely from a distance, but somewhat less lovely on the surface:

https://farm9.staticflickr.com/8594/15614748367_33ba9c49ff_z.jpg

which looks like the surface map is the wrong dimensions & getting horrendously stretched. I know it's something to do with texture replacer, but no idea what precisely.

I have seen this problem out there, but I think is related to the game version, so is external to the mod.

For the moment Texture Replacer and EVE (released) can't replace ground surfaces. k_wink.gif

Oh, and ObsessedWithKSP is right, KSPRC and VSPRC are not completely compatible, so you can choose two options: use my texture replacements and the VSPRC ones together, counting that the pods and a few parts are not compatible, so you should install only one option for each case... or use KSPRC and VSPRC together but independently, in which case you should not install the texture replacements inside "TextureReplacer/Default/Squad" from KSPRC, obtaining only the KSPRC ambients, but with the VSPRC parts.

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Crap, I updated to the newest version of Texture Replacer and it broke KSPRC stuff. It's giving me all of the default suits, visor reflections, and faces. Any ideas?

KSPRC must be used only with pre-packed dependency. Upgrade one of them can broke the mod as you can saw. This happen because KSPRC work as a single big mod. Is constructed with all dependency together and changing something is like changing the foundation of a house. KSPRC can still to work of course but is not guaranteed.

But no worry. Proot is working on a new version. We need to wait the new version of EVE.

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KSPRC must be used only with pre-packed dependency. Upgrade one of them can broke the mod as you can saw. This happen because KSPRC work as a single big mod. Is constructed with all dependency together and changing something is like changing the foundation of a house. KSPRC can still to work of course but is not guaranteed.

The textures provided with KSPRC should work regardless. There was an issue with the one Texture Replacer update, which was fixed. I think it (along with Astronomer's pack) still relies on an older version of EVE though.

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http://i.imgur.com/sOc8XJR.png http://i.imgur.com/WSXIiNl.png has anyone ran into a problem with parts going missing when you relaunch or go back in vab or sub

Nope, and I can't help you more without you providing a output_log.txt (or OSX/Linux equivalent) and following the guidelines set out by the How To Get Support sticky (though KVV has been known to play silly buggers with making parts not opaque - I'd uninstall that first to see if it helps).

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Good day! Recently switched to this from another popular pack and been absolutely loving it while playing. :)

I have been having one big issue however, I do Let's Plays on YouTube and as anyone who has ever done YouTube could tell you it is horrendous on lighting. I have not yet been able to get a proper video made using this pack just because I can't seem to get enough lighting to counteract what YouTube does to videos. Fixing it in editing is a very simple solution however there are some rather large side effects to that.

I was wondering if anyone might be able to offer any suggestions regarding configs. I've been digging around in them (quite blindly, lol) and just making a huge mess out of everything. :P I did try adding back in the ambient light mod I was using with the other pack but planet shine and it doesn't get along very well (although I did get some fantastic disco effects my Kerbals loved!!!) I'd rather not remove planet shine, but if you think that is the best option please let me know. Thanks!

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Good day! Recently switched to this from another popular pack and been absolutely loving it while playing. :)

I have been having one big issue however, I do Let's Plays on YouTube and as anyone who has ever done YouTube could tell you it is horrendous on lighting. I have not yet been able to get a proper video made using this pack just because I can't seem to get enough lighting to counteract what YouTube does to videos. Fixing it in editing is a very simple solution however there are some rather large side effects to that.

I was wondering if anyone might be able to offer any suggestions regarding configs. I've been digging around in them (quite blindly, lol) and just making a huge mess out of everything. :P I did try adding back in the ambient light mod I was using with the other pack but planet shine and it doesn't get along very well (although I did get some fantastic disco effects my Kerbals loved!!!) I'd rather not remove planet shine, but if you think that is the best option please let me know. Thanks!

You can delete the Planet Shine folder and reinstall the original Planet Shine, with a more stock light.

About all the rest, excuse my absence, I'm working with the new EVE for the next version of KSPRC:

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Hi. This mod looks interesting and I'm thinking of giving it a try. I am very thankful for all the hard work modders do, but I really wish you would explain more why I am installing certain mods with this pack. And if and why things could be excluded.

Particularly I'm curious as to why I need kittopiatech ingame terraforming editor installed? What is it doing and is it possible to remove and what would be affected? It seems like something for me to change the physical structure and terrain of planets which I really have no desire to do. I want all planets to be the same as stock except with the visual eye candy, no terrain changes.

Next why the need to have RSS? I have no desire to play with a life size real world analogue solar system. I really don't want to have missions take longer than they already do in game. I'm just fine with the size of the original kerbal system as it is.

So is it possible to simply have a better looking stock game with the standard planet terrains and positions with this mod? Or is this mod dependent on changing planet terrains and the size of the solar system?

Also I have no desire to change the soundtrack of the game and see many mentions of removing this to save memory. But I don't see any kind of soundtrack editor in the download pack either. What am I looking for exactly ?

Edited by Hevak
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Hi. This mod looks interesting and I'm thinking of giving it a try. I am very thankful for all the hard work modders do, but I really wish you would explain more why I am installing certain mods with this pack. And if and why things could be excluded.

Particularly I'm curious as to why I need kittopiatech ingame terraforming editor installed? What is it doing and is it possible to remove and what would be affected? It seems like something for me to change the physical structure and terrain of planets which I really have no desire to do. I want all planets to be the same as stock except with the visual eye candy, no terrain changes.

Next why the need to have RSS? I have no desire to play with a life size real world analogue solar system. I really don't want to have missions take longer than they already do in game. I'm just fine with the size of the original kerbal system as it is.

So is it possible to simply have a better looking stock game with the standard planet terrains and positions with this mod? Or is this mod dependent on changing planet terrains and the size of the solar system?

Kittopiatech is for the sun particles and Jool's rings

RSS is ONLY to change the atmosphere and sunlight color. It does NOT re-size the planets, it just removes the ugly white of the atmosphere to make it more beautiful. :D

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