Ser Brynden Posted February 17, 2015 Share Posted February 17, 2015 Hey guys! In the past, my Kerbal's visor used to be a really nice reflective gold with the Renaissance Compilation (see screenshot below):But now, it looks like this:Question #1: How can I get the nice reflective gold visor back?Question #2: Alternatively, how can I use the Renaissance Compilation features without the visor mod, so that I get the stock-looking visor and can see my Kerbal's smiling face? I tried removing the visor textures from the TextureReplacer folder, but then my Kerbal's visor seemed to glow from within the helmet when he was in shadow.I'm running KSP 0.90 x86 on Windows 7 with an AMD Radeon HD 6970 Quote Link to comment Share on other sites More sharing options...
Proot Posted February 18, 2015 Author Share Posted February 18, 2015 Just updated to 0.90 while I finish the next version. Btw, if you people are interested, I posted an illustration about what was to be my Valentina for the mod in the contest about the new female characters: http://forum.kerbalspaceprogram.com/threads/110612-Valentina-s-Day-community-contest?p=1741194&viewfull=1#post1741194 Quote Link to comment Share on other sites More sharing options...
Ignath Posted February 18, 2015 Share Posted February 18, 2015 Curious, do you trim your mods so that you only have the portions that you use? I have far less mods than you do, running ATM basic and I'm hovering right at the crash threshold constantly. LOLDaawgees, the only things I trim are stock part textures because I use Ven's Stock Revamp for parts, so I use his Prune.bat to remove some of the SQUAD textures that aren't needed.However, I do NOT use a lot of part mods (no B9/NovaPunch or any of those HUGE part mods, tho I do use DMagic's Orbital Sciences (science parts), boxsat, proc fairings and a bunch of mods that add just selected parts in small amounts). Also, I use the -force opengl flag when I run KSP. That has been said to help with RAM issues for some people. Quote Link to comment Share on other sites More sharing options...
daawgees Posted February 18, 2015 Share Posted February 18, 2015 Daawgees, the only things I trim are stock part textures because I use Ven's Stock Revamp for parts, so I use his Prune.bat to remove some of the SQUAD textures that aren't needed.However, I do NOT use a lot of part mods (no B9/NovaPunch or any of those HUGE part mods, tho I do use DMagic's Orbital Sciences (science parts), boxsat, proc fairings and a bunch of mods that add just selected parts in small amounts). Also, I use the -force opengl flag when I run KSP. That has been said to help with RAM issues for some people.Yeah, I've tooled around with opengl. Thanks for the info.- - - Updated - - -Just updated to 0.90 while I finish the next version. Btw, if you people are interested, I posted an illustration about what was to be my Valentina for the mod in the contest about the new female characters: http://forum.kerbalspaceprogram.com/threads/110612-Valentina-s-Day-community-contest?p=1741194&viewfull=1#post1741194Thanks, Proot!!! Quote Link to comment Share on other sites More sharing options...
Tom Robin Posted February 18, 2015 Share Posted February 18, 2015 The game crash at launch. It seems to happen when it loads stuffs from texturereplacer/default Quote Link to comment Share on other sites More sharing options...
Tellion Posted February 18, 2015 Share Posted February 18, 2015 That is most likely a memory issue (are you running mods besides KSPRC?), but in any case, these are the steps you can take to try to resolve it. If you post your log here, someone will be able to give you a definitive answer. Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted February 18, 2015 Share Posted February 18, 2015 Quick question, what can I do to change the intensity of the city lights so they look a bit more like this? Is there something in the configs I can tweak? Quote Link to comment Share on other sites More sharing options...
Pac0master Posted February 19, 2015 Share Posted February 19, 2015 It will be very difficult to get CKAN to work with KSPRC, because KSPRC overwrites certain portions of other mods (settings for clouds, etc...) and places files in other mods folders. CKAN doesn't currently allow for that.Well, It would always be possible to create a specific file for each mod that it overwrite. You can see this concepts when applying mods for RSS or different other mods configs. It's a bit of work but I am optimist on this side Quote Link to comment Share on other sites More sharing options...
water1309 Posted February 19, 2015 Share Posted February 19, 2015 Well, It would always be possible to create a specific file for each mod that it overwrite. You can see this concepts when applying mods for RSS or different other mods configs. It's a bit of work but I am optimist on this sideSome more info on that here (from the ckan wiki) Quote Link to comment Share on other sites More sharing options...
Ignath Posted February 19, 2015 Share Posted February 19, 2015 Some more info on that here (from the ckan wiki)But the difference here is that TAC Life Support (in that example) is overwriting its OWN files. Generally (AFAIK) CKAN does not like overwriting OTHER MODS files (like Proot's KSPRC overwriting EVE clouds & city lights images in the BoulderCo folder) because of ownership and security issues. I could be wrong, however, and this may work in the future. I know mods like OPM are currently having a hard time getting set up on CKAN partially for this reason. Quote Link to comment Share on other sites More sharing options...
Ser Brynden Posted February 19, 2015 Share Posted February 19, 2015 Hey guys! In the past, my Kerbal's visor used to be a really nice reflective gold with the Renaissance Compilation (see screenshot below):http://img.photobucket.com/albums/v229/Brynden/Kerbal%20Space%20Program/screenshot112.pngBut now, it looks like this:http://img.photobucket.com/albums/v229/Brynden/Kerbal%20Space%20Program/screenshot232.pngQuestion #1: How can I get the nice reflective gold visor back?Question #2: Alternatively, how can I use the Renaissance Compilation features without the visor mod, so that I get the stock-looking visor and can see my Kerbal's smiling face? I tried removing the visor textures from the TextureReplacer folder, but then my Kerbal's visor seemed to glow from within the helmet when he was in shadow.http://img.photobucket.com/albums/v229/Brynden/Kerbal%20Space%20Program/screenshot46.pngI'm running KSP 0.90 x86 on Windows 7 with an AMD Radeon HD 6970Bump! Quote Link to comment Share on other sites More sharing options...
Ignath Posted February 19, 2015 Share Posted February 19, 2015 Bump!#1 The gold visor can be found (at least in the 1.9.0 release .zip) in the GameData/TextureReplacer/Default folder. The name of the file is EVAvisor.png You should just be able to move that file back into your GameData/TextureReplacer/Default folder in your KSP install and the nice gold visor will be back.#2 I think that is the stock visor, by removing the visor texture you should have reverted it to the stock texture. Quote Link to comment Share on other sites More sharing options...
Ser Brynden Posted February 20, 2015 Share Posted February 20, 2015 I copied the Renaissance Compilation files to my GameData folder, like always, so I have the EVAvisor.png file in the GameData/TextureReplacer/Default folder. But the visor isn't the near-opaque gold that reflects the star field like it used to. I'll also see if I can get a screenshot of what happens when I remove the visor texture, causing the Kerbal's visor to glow from within the helmet when he is in shadow. Quote Link to comment Share on other sites More sharing options...
water1309 Posted February 20, 2015 Share Posted February 20, 2015 But the difference here is that TAC Life Support (in that example) is overwriting its OWN files. Generally (AFAIK) CKAN does not like overwriting OTHER MODS files (like Proot's KSPRC overwriting EVE clouds & city lights images in the BoulderCo folder) because of ownership and security issues. I could be wrong, however, and this may work in the future. I know mods like OPM are currently having a hard time getting set up on CKAN partially for this reason.Yeah, I figured as much. But I really want it Quote Link to comment Share on other sites More sharing options...
demian_travis Posted February 21, 2015 Share Posted February 21, 2015 It is still crashing on mac. I tried to replace textures with lower res versions, and ended up even removing the whole Texture Replacer Folder, which at least made the game load, but it still crashes. Is there anything I can do? Quote Link to comment Share on other sites More sharing options...
Godit Posted February 22, 2015 Share Posted February 22, 2015 (edited) I keep getting crash on startup as well. Even with a fresh install without any other mods. It appears to be a memory issue but I have run the previous release even with many mods. Plus my systems specs should have no problem with this.KSP: 0.90 Windows 7 32bitProblem: Crash on startup after loading assets but before title screen.Mods Installed: KSPRC 0.1.9.5Log: https://www.dropbox.com/s/q4h0ohu2f2e0ywe/output_log.txt?dl=0 Edited February 22, 2015 by Godit Quote Link to comment Share on other sites More sharing options...
Ukseman Posted February 22, 2015 Share Posted February 22, 2015 when i load the game all my buildings are fully upgraded and i cant unlock science up to a certain point it says i need to upgrade. Is this mod not meant for campaign Quote Link to comment Share on other sites More sharing options...
macike Posted February 22, 2015 Share Posted February 22, 2015 Thanks Proot! I can hardly play KSP without KSPRC. Now I'm back. PSI had only one crash (win 7 64bit) before KSPRC w\ ATM and some other mods was ready to go. Quote Link to comment Share on other sites More sharing options...
Ziw Posted February 22, 2015 Share Posted February 22, 2015 when i load the game all my buildings are fully upgraded and i cant unlock science up to a certain point it says i need to upgrade. Is this mod not meant for campaignIt is a known bug with win x64 version of KSP, has nothing to do with the mod. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted February 22, 2015 Share Posted February 22, 2015 when i load the game all my buildings are fully upgraded and i cant unlock science up to a certain point it says i need to upgrade. Is this mod not meant for campaignNo, it works fine with career mode. What other mods are you using? Just incase I'll tell you if your on the Win64 version career IS broken in that manner. If not on Win64 are you by chance using KerbinSide? Was having problems with Kerbin Side last night breaking the buildings. I removed it, started ksp. Reinstalled KS then it all worked. If none of the above. Post your output_log. Quote Link to comment Share on other sites More sharing options...
Ukseman Posted February 22, 2015 Share Posted February 22, 2015 No, it works fine with career mode. What other mods are you using? Just incase I'll tell you if your on the Win64 version career IS broken in that manner. If not on Win64 are you by chance using KerbinSide? Was having problems with Kerbin Side last night breaking the buildings. I removed it, started ksp. Reinstalled KS then it all worked. If none of the above. Post your output_log.Funny thing is the game will crash unless i put it in 64bit since putting this mod on, maybe i will reinstall ksp i did have a few mods before maybe one of them broke it. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted February 22, 2015 Share Posted February 22, 2015 Funny thing is the game will crash unless i put it in 64bit since putting this mod on, maybe i will reinstall ksp i did have a few mods before maybe one of them broke it.Yea because your going over Win32's memory limit. Win64 is a lost cause dont even bother. But before you reinstall anything... Have you tried OpenGL? Thats the only way I can play ksp anymore. It hurts framerates, but halfs memory usage. Quote Link to comment Share on other sites More sharing options...
Godit Posted February 23, 2015 Share Posted February 23, 2015 I keep getting crash on startup as well. Even with a fresh install without any other mods. It appears to be a memory issue but I have run the previous release even with many mods. Plus my systems specs should have no problem with this.KSP: 0.90 Windows 7 32bitProblem: Crash on startup after loading assets but before title screen.Mods Installed: KSPRC 0.1.9.5Log: https://www.dropbox.com/s/q4h0ohu2f2e0ywe/output_log.txt?dl=0Can anyone confirm if this is a memory issue. And if so how can I track how much RAM I am using? Quote Link to comment Share on other sites More sharing options...
rabidninjawombat Posted February 23, 2015 Share Posted February 23, 2015 Can anyone confirm if this is a memory issue. And if so how can I track how much RAM I am using?Looks like it yea (according to the log) Two things to use, Try using ATM (active texture management): http://forum.kerbalspaceprogram.com/threads/59005-0-90-Release-4-3-Dec-16-2014-Active-Texture-Management-Save-RAM!And start the game in openGL mode (instead of DirectX) To do that add this line to the launch properties in steam (right click the game and hit properties, then hit launch properties. ) This generally saves at least 1gb of ram. -force-opengl32 bit KSP crashes if it uses over ~3.5gb of ram. those two options can help. Quote Link to comment Share on other sites More sharing options...
Ser Brynden Posted February 24, 2015 Share Posted February 24, 2015 I copied the Renaissance Compilation files to my GameData folder, like always, so I have the EVAvisor.png file in the GameData/TextureReplacer/Default folder. But the visor isn't the near-opaque gold that reflects the star field like it used to. I'll also see if I can get a screenshot of what happens when I remove the visor texture, causing the Kerbal's visor to glow from within the helmet when he is in shadow.Never mind... it turned out to be a video card/driver issue. Also, I learned how to disable reflections with the TextureReplacer in-game toolbar app. Quote Link to comment Share on other sites More sharing options...
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