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demian_travis

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Everything posted by demian_travis

  1. It is still crashing on mac. I tried to replace textures with lower res versions, and ended up even removing the whole Texture Replacer Folder, which at least made the game load, but it still crashes. Is there anything I can do?
  2. I wnat to help you! I am quite handy with product design, and I would be honoured to help designing the gauges and their positioning.
  3. I forgot the main question, how dumb :B. Well. They have a thrust to weight ratio, right? a heavier rocket does not necessarily mean a faster one - it has more fuel. Would a wider rocket provide extra boom?
  4. Solid fuel boosters are great - cheap, with a lot of blast and easy to use - just have a really brave Kerbal light a match and BOOOOM. The question is: The biggest one we have (so far) is the one we got with the Nasa update. All cool and dandy, but... vould they be bigger? maybe a REALLY large one to substitute wider initial parts? Although it does not have a throttle control after it is lit, the rocket can be tweaked on assembly. I think this could be quite useful to reduce cost (and steps) to send a lot of stuff upstairs... This is not a suggestion for a part, is a question of its efficiency... I guess.
  5. I think that there is a lack of different missions on this game (at least I still didn't saw some stuff like that). An important part of a space program is to have space stations floating up and around. This is quite useful to save money when you have a station around Mun with a lab to process data and send it in large packages to Kerbin on a small escape pod. The problem is that when you have enough science to build a station like that you really don't have to build it any more, as there isn't so much profit to be made. So... having maybe a space telescope or something like that (and receive a reward for that) would be quite interesting. Without the missions and cash issues I always had a station around moons which sent data back home until I completed the tech tree. Another thing that would be nice... satellites! Fly to a precise orbit, put a large object and make it work non-stop would be quite fun, I think. so... well. Ideas, I guess...
  6. Thank you, guys!! I will try those methods... tomorrow. I am too pissed to play this again.
  7. Fenrir, Sorry. Is the prograde marker that jumps all around. Robogungt8, Yes, I also have this issue when I have really circular orbits. Uploaded the video: Still processing, will be ready on a few minutes!
  8. FenrirWolf - Both. I switch between ships and all of a sudden I get 1.6 m/s speed variations. Kenbob5588 - Will download it and record what is happening. Give me a few minutes :3
  9. The ships are really sturdy and simetrical. I used the exact same ships on an orbit around Minnimus with no trouble at all - managed to send my lander up and down a few times. I am selecting the control from here. I am trying to cancel the velocity with the yellow marker, but... it goes everywhere. In fact, when I managed to make the docking ports "kiss" my lander was flinged into oblivion, smashing a few solar panels from the station. If you guys want I can try to record this issue... But I need a screen recorder for a mac. Here is a picture of the station (with docked lander), happily orbiting Minnimus:
  10. I build a rather nice station. A Mk1-2 Command Pod with a docking port, a storage container, a lab, lots of rcs fuel, batteries, solar pannels... Then, I built a really simple lander with a FL-T400 Fuel Tank, a small lander can, a docking port, sciency sciency stuff and rcs. I dock the lander to the station, refuel it and go down to the moon, grab all the science I can from a biome, go back up and repeat ad infinitum. I am currently building a second station around Mün. That is how the station looks like. There is more crew on it, in fact. It can house up to 10 kerbals. I plan to add one of those "cubes" where you can plug more docking ports so I can send refueling ships, have an escape pod and a pair of PPD-12 Cupola Modules and some bigger solar panels for extra lighting.
  11. I am trying to dock in a station on the mün. The orbit is not perfectly circular... and the navball goes EVERYWHERE. It is impossible - AT ALL - to have 0 m/s of speed between the targets. It is annoyingly bad! when I time warp the nav ball stops and acts like it should, but I am starting to punch my monitor in frustration....
  12. Protractor is good... and realistic, I guess. Easier than sticking a real protractor to the computer screen...
  13. I was wondering: Is there a way to calculate the optimal amount of fuel tanks for a ship? I managed to build a lander with a FL-T400 tank, send it to Minnumus and come back to Kerbin with a lot of fuel to spare. I usually had the FL-T400 tank with four smaller tanks on its side, having the same result - but needing a bigger rocket to send the lander to Minnimus. Of course, more tanks equal longer range, but the ship gets heavier, spending more fuel. How do I calculate the optimal ratio between tanks, range and efficiency?
  14. Maybe you are hitting them too hard. Try a more delicate and slower approach - it works for me...
  15. Used S-13 to land on mun faster than ever on career mode. Just added more struts for stability. Great work! Managed to go back to kerbin with fuel to spare - could almost risk landing on another biome.
  16. Using infinite fuel cheats because I overshot a manouver and did not want to go all the way back to do it properly. Same with RCS.
  17. Will there be a protractor 2? Also, I can do rendezvous around kerbin quite well - managed to build some pretty impressive motherships.
  18. I use those quite a lot. The thing is that I tried to reduce the speed between me and the asteroid so we would have similar orbits... and the orange and purple markers disappeared.
  19. Outside... I tried to reach an asteroid with a fairly circular orbit. :C
  20. I managed to get 600 km of separation. Fast forwarded to a few days from the approach... and the distance was at 30.000 km. Tried to adjust it again and the closest approach just disappeared. If I manage to capture an asteroid... could I actually bring it to Kerbin, with a lot of ships with parachutes stuck into it?
  21. How fast are you taking off? it does not worth going above 200 m/s on thick atmosphere. What you could also do is send the ship in two parts - orbit the propulsion thing first, with a docking port on top of it, and then send the lander. Set them together on an orbit around kerbin, send another ship to refuel your beast and try again. I really recommend using protractor. It helps quite a lot!
  22. Well, I can build ships that come and go bringing my kerbals safe and sound. Managed to go to quite a lot of planets and moons. I managed - ONCE - to stick my ship into an asteroid, just to find out that it was a tad too big for my engines. I am trying again to do that, this time with a better ship. Problem is... I really can't really approach the asteroid on a manageable distance, like I do when I build huge ships with docking ports. I always end up with humongous distances between ship and asteroid. I usually use protractor to reach planets and moons, and trial and error on my space builds - If I mess it up the orbit will take only a few minutes. Is there an easy way to reach the asteroids?
  23. He instructed her to do so when they were approaching the ISS. She tells him she crashed the ship every time, he tells her she has to point and shoot.
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