Notsure_jr Posted July 5, 2017 Share Posted July 5, 2017 1 hour ago, Drew Kerman said: You're missing a lot of scatter objects. Look at my photo again and note the trees dotting the distant mountain slopes I have trees at ksc but not at that location. All I see is rocks and grass. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 5, 2017 Share Posted July 5, 2017 17 minutes ago, Notsure_jr said: I have trees at ksc but not at that location. All I see is rocks and grass. you have KSPRC installed? Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted July 6, 2017 Share Posted July 6, 2017 13 hours ago, Drew Kerman said: you have KSPRC installed? Yeah I have ksprc installed but I'm running it on 1.2.2 so let me get 1.1.2 and see how it works. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 6, 2017 Share Posted July 6, 2017 2 hours ago, Notsure_jr said: Yeah I have ksprc installed but I'm running it on 1.2.2 so let me get 1.1.2 and see how it works. I don't recall ever saying I was on 1.1.2. I'm running 1.2.2 here is my config, drop it in and see what happens. I have modified it, just don't remember all the ways in which I did. Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted July 6, 2017 Share Posted July 6, 2017 10 minutes ago, Drew Kerman said: I don't recall ever saying I was on 1.1.2. I'm running 1.2.2 here is my config, drop it in and see what happens. I have modified it, just don't remember all the ways in which I did. it works now but it still is 13 fps Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 6, 2017 Share Posted July 6, 2017 (edited) 5 minutes ago, Notsure_jr said: it works now but it still is 13 fps yea, ok. Thanks for testing. I figured GPU performance wasn't the bottle neck here. Shame tho. Maybe they'll retool ground scatter in a future update, but I'm not holding my breath for that. Still, it has to be something really simple like the scatter objects are unable to be batched by the GPU so they're generating hundreds of extra draw calls. There should be no reason why Unity itself can't handle something like this fluidly. One more question: did you go into the debug menu performance tab and note that the framerate seems to be locked to 13fps? Edited July 6, 2017 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted July 6, 2017 Share Posted July 6, 2017 5 minutes ago, Drew Kerman said: yea, ok. Thanks for testing. I figured GPU performance wasn't the bottle neck here. Shame tho. Maybe they'll retool ground scatter in a future update, but I'm not holding my breath for that. Still, it has to be something really simple like the scatter objects are unable to be batched by the GPU so they're generating hundreds of extra draw calls. There should be no reason why Unity itself can't handle something like this fluidly. One more question: did you go into the debug menu performance tab and note that the framerate seems to be locked to 13fps? yeah I went into the debug menu, it does seem to be locked at 13 fps. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 6, 2017 Share Posted July 6, 2017 Just now, Notsure_jr said: yeah I went into the debug menu, it does seem to be locked at 13 fps. yea, I feel that's a clue as to what's happening beneath the hood but my knowledge of GPU processing is too limited to work it all out. I'm sticking to my batch call theory tho, that is a common performance bottleneck if developers don't bother to optimize how they create large amounts of repetitive 3D objects in a scene Quote Link to comment Share on other sites More sharing options...
Adov Posted July 8, 2017 Share Posted July 8, 2017 (edited) Hello. I'm using the 4 head textures this mod provides - they look a bit better than the similar textures from the PimpMyKerbals mod, so I'd like to keep using them but they keep working funny for some reason. Jeb up close, looking just fine But his head turns all stripy if you look from further away. Same problem with the 3 other heads. Any idea how to make these textures function properly? Edited July 8, 2017 by Adov Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 8, 2017 Share Posted July 8, 2017 5 hours ago, Adov said: But his head turns all stripy if you look from further away Hrrmm stripey textures. Are you on a Mac or are you forcing OpenGL? Quote Link to comment Share on other sites More sharing options...
Adov Posted July 8, 2017 Share Posted July 8, 2017 (edited) 1 hour ago, Drew Kerman said: Hrrmm stripey textures. Are you on a Mac or are you forcing OpenGL? Naah, Win7. And actually forcing Dx11 which was a surprise - thought I have nothing forced. Must be a legacy setting from previous installation. Gotta try turning that off. UPD: That actually solved that Thanks for showing me the right direction, comrade) I believe, I had that turned on for a reason. I was planning to install KSPRC. Is there no need to force d3d11 for that these days? Edited July 8, 2017 by Adov Quote Link to comment Share on other sites More sharing options...
StickyScissors Posted July 10, 2017 Share Posted July 10, 2017 Is anybody else having issues with KSPRC lagging the game in 1.3 a lot more than it did in 1.2 or below? I barely get 15FPS on the surface of kerbin for some reason, while everywhere else i get up to 60. in 1.1, i get at least 30FPS on the surface of kerbin. Nothing in the error log Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 11, 2017 Share Posted July 11, 2017 On 7/8/2017 at 9:28 AM, Adov said: Is there no need to force d3d11 for that these days? I've never had to force DX11 for anything 20 hours ago, StickyScissors said: Is anybody else having issues with KSPRC lagging the game in 1.3 a lot more than it did in 1.2 or below? I barely get 15FPS on the surface of kerbin for some reason, while everywhere else i get up to 60. in 1.1, i get at least 30FPS on the surface of kerbin. Nothing in the error log KSPRC has a ton of ocean floor terrain scatter that sucks the FPS. Do you have scatter enabled? Quote Link to comment Share on other sites More sharing options...
StickyScissors Posted July 11, 2017 Share Posted July 11, 2017 (edited) 6 hours ago, Drew Kerman said: KSPRC has a ton of ocean floor terrain scatter that sucks the FPS. Do you have scatter enabled? Unfortunately, that didn't solve it. I fell like the configs not being updated to 1.3 is potentially the big issue, which is also probably why Eve looks like this in 1.1.x: And this in 1.3 : No config or texture changes from 1.1 to 1.3 EDIT: All issues have cleared up, Eve is back to normal, and im getting normal FPS again. Turns out a GTX1080, of all cards, ant handle 8x anti-aliasing :i Edit2: Nope, still 15FPS >:( Edited July 12, 2017 by StickyScissors Quote Link to comment Share on other sites More sharing options...
Clonos Posted July 12, 2017 Share Posted July 12, 2017 Don't wanna be that inpatient one, but when will this be updated to 1.3.0 with ground textures working? Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 12, 2017 Share Posted July 12, 2017 (edited) 1 hour ago, GenesisPlayz said: Don't wanna be that inpatient one, but when will this be updated to 1.3.0 with ground textures working? It works in 1.3 with the updated dependencies. There are multiple comments explaining how to do it starting 2 pages back. Its very simple. Spoiler 1- Install a fresh version of KSP v1.2.2 or 1.3.0 without any other mods. 2 - Install KSPRC v 0.7 Pre Release 3 3 - Delete the following Add-ons that KSPRC v 0.7 Pre Release 3 installed: Texture Re-placer, Environmental Visual Enhancements (EVE), Scatter, Korpernicus, Kopernicus Expansion, Distant Object Enhancement and Planet Shine 4- Download and install the latest version of the following Add-ons/Mods that work with KSP v1.2.0 or above: "Texture Replacer" by shaw (MIT license / Copyright © 2013-2015 Davorin Učakar, Ryan Bray) "Environmental Visual Enhancements" by Rbray89 (MIT license / Copyright © 2013 Ryan Bray) "Scatterer" by blackrack (GPLv3 / Copyright © 2015 Ghassen Lahmar) "Kopernicus" by Thomas P. with NathanKell and KillAshley (GNU GPL / Created by BryceSchroeder and Teknoman117) "Kopernicus Expansion" by MrHappyFace (GNU GPL) "Distant Object Enhancement" by MOARdV (Creative Commons [cc-by] / Created by Rubber Ducky) "PlanetShine" by Valerian (Apache license 2.0 / Copyright 2014, Valerian Gaudeau) 5- Run KSP v1.2.0 or 1.2.2 with only KSPRC and test if it works now. Edited July 12, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
blorgon Posted July 13, 2017 Share Posted July 13, 2017 How involved would it be to only use the terrain textures from this mod, and none of the other stuff? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted July 13, 2017 Share Posted July 13, 2017 1 hour ago, blorgon said: How involved would it be to only use the terrain textures from this mod, and none of the other stuff? Not very? Just remove all folders in "KSPRC" with the exception of Terrain and PluginData, leave the configs alone. Quote Link to comment Share on other sites More sharing options...
blorgon Posted July 13, 2017 Share Posted July 13, 2017 1 hour ago, themaster401 said: Not very? Just remove all folders in "KSPRC" with the exception of Terrain and PluginData, leave the configs alone. Actually, I just realized the game isn't using the part textures for some reason (and I realized I'd like to keep them). Could I just take those and merge them directly with the Squad folder? Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 13, 2017 Share Posted July 13, 2017 8 minutes ago, blorgon said: Actually, I just realized the game isn't using the part textures for some reason (and I realized I'd like to keep them). Could I just take those and merge them directly with the Squad folder? No. They cfgs specify a directory in which the terrain textures must be. Quote Link to comment Share on other sites More sharing options...
Proot Posted July 14, 2017 Author Share Posted July 14, 2017 Update coming soonTM. Quote Link to comment Share on other sites More sharing options...
evileye.x Posted July 14, 2017 Share Posted July 14, 2017 (edited) I miss @Proot 's wonderful textures on wheels Texture replacer doesn't work for them... May be someone know the way to replace textures on wheels? Edited July 14, 2017 by evileye.x Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted July 14, 2017 Share Posted July 14, 2017 1 hour ago, evileye.x said: I miss @Proot 's wonderful textures on wheels Texture replacer doesn't work for them... May be someone know the way to replace textures on wheels? Just overwrite the Squad folder with the one inside KSPRC. Quote Link to comment Share on other sites More sharing options...
evileye.x Posted July 14, 2017 Share Posted July 14, 2017 6 minutes ago, Nansuchao said: Just overwrite the Squad folder with the one inside KSPRC. I tried that too... Does not work. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted July 14, 2017 Share Posted July 14, 2017 57 minutes ago, evileye.x said: I tried that too... Does not work. Delete the MM ConfigCache. I did the same process a few months ago without issues. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.