jstnj Posted April 19, 2014 Share Posted April 19, 2014 Various OSX versions seems to have some type of problem handling the texture packs (not only with this), especially when involves high resolution textures. I will release a "MAC version" in the future, with the 8k textures reduced to low resolutions, in order to try to avoid that problems.Thanks for the reply Proot. Is there any sort of hotfix I could do on my own that would hold me over? I mentioned it seems to be based on the textures from KSPRC's 'Default' Texture Replaceer folder.,, Can I take them out with no ill effects? Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted April 19, 2014 Share Posted April 19, 2014 UPDATED:CURRENT - 0.1.514 HOTFIXSRB FX solved.No more onion layer effects in the atmosphere.Moons glows from surface solved.Hatches bumps fixed.Thanks! Downloading now! Quote Link to comment Share on other sites More sharing options...
Tigermisu Posted April 19, 2014 Share Posted April 19, 2014 UPDATED:CURRENT - 0.1.514 HOTFIXSRB FX solved.No more onion layer effects in the atmosphere.Moons glows from surface solved.Hatches bumps fixed.Thank you! Owe you a cookie. Quote Link to comment Share on other sites More sharing options...
Proot Posted April 19, 2014 Author Share Posted April 19, 2014 (edited) Thanks for the reply Proot. Is there any sort of hotfix I could do on my own that would hold me over? I mentioned it seems to be based on the textures from KSPRC's 'Default' Texture Replaceer folder.,, Can I take them out with no ill effects?Seems like the clouds shadows texture (2k) works well.For the moment try to use the EVE's stock low-res cloud texture (2k too) for Kerbin in the blouderco/clouds/textures folder. Edited April 19, 2014 by Proot Quote Link to comment Share on other sites More sharing options...
Proot Posted April 19, 2014 Author Share Posted April 19, 2014 Oh, I forgot...The layer fix in the atmospheres have ended with the "no more white horizons" feature. I'm working to get that back asap. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted April 19, 2014 Share Posted April 19, 2014 Oh, I forgot...The layer fix in the atmospheres have ended with the "no more white horizons" feature. I'm working to get that back asap.I was just about to say that. Good to hear that you are working on another fix for it. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted April 19, 2014 Share Posted April 19, 2014 Thanks for the reply Proot. Is there any sort of hotfix I could do on my own that would hold me over? I mentioned it seems to be based on the textures from KSPRC's 'Default' Texture Replaceer folder.,, Can I take them out with no ill effects?Macs should be able to handle 4096, so find all 8192 textures and resize them to 1/2 in each dimension. Quote Link to comment Share on other sites More sharing options...
cheech420now Posted April 19, 2014 Share Posted April 19, 2014 Anyone else use Final Frontier and have this issue when they install this mod? Quote Link to comment Share on other sites More sharing options...
Gabe_Ruckus Posted April 19, 2014 Share Posted April 19, 2014 Downloaded the hotfix, unrared it right over the old files, and I've still got the haze around the moons, as well as Moho, Dres, and Eeloo. Looks very strange for bodies that don't have atmosphere. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted April 19, 2014 Share Posted April 19, 2014 Downloaded the hotfix, unrared it right over the old files, and I've still got the haze around the moons, as well as Moho, Dres, and Eeloo. Looks very strange for bodies that don't have atmosphere.Hmm. The hotfix is working for me on the moons. Quote Link to comment Share on other sites More sharing options...
cheech420now Posted April 19, 2014 Share Posted April 19, 2014 Ok i fixed my little issue. To fix it just change enabled to false in BoulderCo\ActiveTextureManagerConfigs\Nereid.cfg folder = Nereid enabled = true Quote Link to comment Share on other sites More sharing options...
Gabe_Ruckus Posted April 19, 2014 Share Posted April 19, 2014 The cloudlayers.cfg in the BoulderCo folder still specifies a bunch of atmospheric layers, including the (Three!) I saw on Moho. I'm using an nvidia 780, latest beta drivers, if the clouds are fixed for you, are you using something similar? Quote Link to comment Share on other sites More sharing options...
Tigermisu Posted April 19, 2014 Share Posted April 19, 2014 Anyone else use Final Frontier and have this issue when they install this mod?I have Final Frontier, but I don't see anything wrong in your picture?(Unless you didnt intentionally censor the ribbons, which doesnt happen to me) Quote Link to comment Share on other sites More sharing options...
ZobrAz Posted April 19, 2014 Share Posted April 19, 2014 Some issue with cloudlayers: Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted April 19, 2014 Share Posted April 19, 2014 Some issue with cloudlayers:http://youtu.be/Y5iVmRT3njkI can confirm this bug too. I think Proot said he was going to fix that with the no white horizon maybe. Quote Link to comment Share on other sites More sharing options...
FenrirWolf Posted April 19, 2014 Share Posted April 19, 2014 (edited) Hmm, interesting compilation. I'm not sure I want everything included since some of the mods involved don't currently interest me, but as far as I can tell I should be able to just hand-pick which parts of the pack I want to install (namely, the ones corresponding to the mods that I do have). And if it doesn't work that way, I suppose I'll find out shortly. Edited April 19, 2014 by FenrirWolf Quote Link to comment Share on other sites More sharing options...
FishiMishi Posted April 19, 2014 Share Posted April 19, 2014 Do you have to install Active Texture Manager? I want to keep the textures as High-Res as possible Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 19, 2014 Share Posted April 19, 2014 Ok, everything installed, let's hope my computer doesn't melt Quote Link to comment Share on other sites More sharing options...
Tommygun Posted April 19, 2014 Share Posted April 19, 2014 Well I have been using it the last two days and it all works properly.It adds a nice overall polish to the game and it's something Squad should look at. I know squad is planning a number of these things already.I like the new deeper red and orange city lights of Environmental Visual Enhancements, but I'm not a fan of the dots that make up the lights when closer to the surface.I think it would be better to just redden the stock lights from that pack if that is possible? Quote Link to comment Share on other sites More sharing options...
McDaddy23 Posted April 19, 2014 Share Posted April 19, 2014 The cloudlayers.cfg in the BoulderCo folder still specifies a bunch of atmospheric layers, including the (Three!) I saw on Moho. I'm using an nvidia 780, latest beta drivers, if the clouds are fixed for you, are you using something similar?Are you still seeing the layers of haze around planets after the hotfix? I am and I have the same gpu as you do. Quote Link to comment Share on other sites More sharing options...
Ignath Posted April 19, 2014 Share Posted April 19, 2014 My boosters look much better after your patch Proot, thanks so very much! Looks like the cleaning up of the SRB smoke also sped up my frames on launch as well, so DOUBLE BONUS! Quote Link to comment Share on other sites More sharing options...
Proot Posted April 19, 2014 Author Share Posted April 19, 2014 Some issue with cloudlayers:http://youtu.be/Y5iVmRT3njkVery useful, thank you! I working on a fix. Available in a short time.I like the new deeper red and orange city lights of Environmental Visual Enhancements, but I'm not a fan of the dots that make up the lights when closer to the surface.I think it would be better to just redden the stock lights from that pack if that is possible?In the reality, from space, you can't see a lot of details in city lights... Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 19, 2014 Share Posted April 19, 2014 Damn you... KSPRC was the pack that finally made KSP too much for Aggressive ATM to handle... two CTDs in one morning... I think Soundtrack Editor will be the first to go. But the new textures and skybox are so gorgeous.. I didn't realise you'd retextured some stock parts too! The Mk1 and Mk1-2 pods look gorgeous, I love the landing legs.. Fantastic work, Proot!It occurred to me today.. This, KW, blackhearts retextures, FAR all make a game that's extremely different to stock.. I prefer this one for sure. Quote Link to comment Share on other sites More sharing options...
Gabe_Ruckus Posted April 19, 2014 Share Posted April 19, 2014 Are you still seeing the layers of haze around planets after the hotfix? I am and I have the same gpu as you do.Yep, still happening. It's a shame, because every other part of the pack is great - I'm going to try and go in and manually delete the cloudlayers from the .cfg file later, if I'm successful I'll put the modified version up for people having the same issue. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted April 19, 2014 Share Posted April 19, 2014 How can i keep this from touching blackhearts/StretchySRB textures? I removed their config files from BouderCo, but when i dropped this pack in it lowered the resolutions of those textures drastically. Now..iirc i didnt see any ATM configs in the download just a single .cfg. So sorry if i maybe missed something. Quote Link to comment Share on other sites More sharing options...
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