kevinlacht Posted February 24, 2012 Share Posted February 24, 2012 I see everywhere on the forum that people use RCS if a rocket like on the moon for a moon rover.But how use you those things? Link to comment Share on other sites More sharing options...
Hypocee Posted February 24, 2012 Share Posted February 24, 2012 1. Attach at least one RCS fuel tank somewhere in your rocket.2. Attach at least one RCS quad somewhere in your rocket.3. In flight, hit the R key to toggle RCS on or off. The RCS indicator will light on your NavBall.4. Your angular (WASDQE) controls will now make RCS burns in addition to your pod torque.5. In addition you can make translation commands with IJKLHN. Link to comment Share on other sites More sharing options...
Waterlimon Posted February 24, 2012 Share Posted February 24, 2012 You need RCS fuel tanks to provide fuel for your RCS thrusters. (The tanks can be anywhere on the ship (not in detached stages!), the fuel will teleport to the RCS thruster blocks using black magic called moar pipes) The fuel is taken first from bottom, unlike with liquid fuel tanksPlacing RCS thrusters around allows the game to use those thrusters to rotate or move the rocket. If you want to turn/move, it doesnt directly control the RCS blocks, but instead, depending on the orientation of the craft, it gets the direction (lets say where the craft is facing at) and then figures which RCS blocks to activate, with how much force, and which ones of the 4 outputs in them to use.You should have them placed around the ship in different directions so that the game can find enough RCS blocks that can move your ship to a certain direction (if you place them all on 1 side you cant move up/down relative to the RCS blocks... and rotation will give problems)It assists in wasd and q and e to rotate the ship like normally.But it also allows you to move the ship to all 6 directions (up, down, left, right, forward, backwards), relative to the rockets orientation.H is upN is downJ leftL rightI upK down Link to comment Share on other sites More sharing options...
shaunlake Posted February 28, 2012 Share Posted February 28, 2012 God damn!The 0.14 update introduced a new physics engine. It made using RCS as a thruster more weird and hard. Link to comment Share on other sites More sharing options...
Aladran Posted February 29, 2012 Share Posted February 29, 2012 Last time I`ve tried it, I accidently the whole ship!!! Link to comment Share on other sites More sharing options...
Causeless Posted February 29, 2012 Share Posted February 29, 2012 God damn!The 0.14 update introduced a new physics engine. It made using RCS as a thruster more weird and hard.No new physics engine was implemented.On 0.14x1 (we are on x2 right now) he changed the timestep, I think. It\'s fixed on x2. Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted February 29, 2012 Share Posted February 29, 2012 Actually, X3 is out now. Keep up Causeless!Cheers!Capt\'n SkunkyKSP Community Manager Link to comment Share on other sites More sharing options...
shaunlake Posted March 1, 2012 Share Posted March 1, 2012 Wow!I thought it was really implemented (I\'ve heard this somwhere). But it really feels different. Link to comment Share on other sites More sharing options...
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