Nazari1382 Posted April 24, 2014 Share Posted April 24, 2014 (edited) The primary feature of this mod is to provide a modular system for resource containers and utility parts that can be transported on the back of a Kerbal and attached to specialized racks. This mod requires Kerbal Inventory System for full functionality. Get it here: For compatibility with USI resources, you must install USI Life Support and mods that enable USI fuels(Karbonite). Versatile Toolbox System does not redistribute KIS/USI content or plugins. Release 3 adds fuel cell parts and support for USI Life Support Resources: Release 2: Release 2: Added TAC Life Support containers Features: - opens, includes interior surfaces & colliders - mod-friendly, create your own art for it, make it hold anything! - support for Kerbal Attachment System - additional support parts for attachment, extra parts with the same shape Includes the VTS MMU, a small monopropellant vehicle, along with a small rack and large rack, both configured to fit within 2.5 meter cargo bays or popular vehicles like the KSO. The standard toolbox part is equipped with KAS container and science container functionality. This mod requires Kerbal Inventory System for full functionality. Exploring the different VTS parts: youtuber KottabosGames Download USI Pack: http://spacedock.info/mod/204/Versatile%20Toolbox%20System:%20USI%20Pack TACLS Pack: http://spacedock.info/mod/221/Versatile%20Toolbox%20System:%20TACLS%20Pack License: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode This mod is intended to be friendly to edits. You are free to change the texture or the function and include some form of the VTS parts in your mod with attribution. Post what you're using VTS for here or in the Dev thread: http://forum.kerbalspaceprogram.com/threads/76018-VTS-The-Versatile-Toolbox-System more screens: Goo container for scale VTS MMU Mounting Rack, 1.25m Mounting Rack, 1.875m Edited February 21, 2016 by Nazari1382 Link to comment Share on other sites More sharing options...
Jaxx Posted April 24, 2014 Share Posted April 24, 2014 You're wonderful. I love you. How many times people have asked for pleasing non-default KAS containers, and you've delivered. Whooo! Link to comment Share on other sites More sharing options...
loppnessmonsta Posted April 24, 2014 Share Posted April 24, 2014 Looks interesting. Would you mind posting more pictures? Perhaps it's because I'm tired, but I'm having trouble understanding some of what I'm looking at. Particularly how everything fits together and what each part does.Will check it out in-game tomorrow. Link to comment Share on other sites More sharing options...
thedogs Posted April 24, 2014 Share Posted April 24, 2014 OMG I can't wait to put into my game!I'll do a video tutorial on it to help explain the concept, ect.Here's my channel.http://www.youtube.com/alt3gaming Link to comment Share on other sites More sharing options...
JimTheDog Posted April 24, 2014 Share Posted April 24, 2014 This is a beautiful little thing. Only suggestion I have -- allow the toolbox to cycle open/shut in the VAB, so we can build stuff into its inner surface? Link to comment Share on other sites More sharing options...
madmat Posted April 24, 2014 Share Posted April 24, 2014 Totally agree with Jims suggestion re; open/shut in VAB.This is an excellent piece of gear that's been needed for a while. Thanks heaps Link to comment Share on other sites More sharing options...
Initar Posted April 24, 2014 Share Posted April 24, 2014 Played with it a little, and now 'Id like the default KAS containers to look just like yours!But you know what would be awesome? An additionnal node so the small one could fit in an extended 6S service compartmenthttp://forum.kerbalspaceprogram.com/threads/61040-0-23-6S-Service-Compartment-Tubes-Design-smooth!/page22 <<< last post on the pageJust an idea, thanks for the hard work anyway! Link to comment Share on other sites More sharing options...
BigD145 Posted April 24, 2014 Share Posted April 24, 2014 Looks nice. More pictures in the OP needed for sure. Link to comment Share on other sites More sharing options...
Nazari1382 Posted April 24, 2014 Author Share Posted April 24, 2014 This is a beautiful little thing. Only suggestion I have -- allow the toolbox to cycle open/shut in the VAB, so we can build stuff into its inner surface?The stock generic animation module doesn't do this, but mods like Firespitter do. I decided to not include anything extra atm. The inner surfaces are there for future features if they come - KAS doesn't support surface attaching objects to a part that's been grabbed; they will fall off - but having the open interior and doors makes it easy to make new versions with new equipment in them, for example you could use model nodes/welding to attach existing small parts. Link to comment Share on other sites More sharing options...
Helix935 Posted May 1, 2014 Share Posted May 1, 2014 hmm i have an idea how about adjusting the collision mesh so that we can place stuff inside the empty opened container Link to comment Share on other sites More sharing options...
Nazari1382 Posted May 2, 2014 Author Share Posted May 2, 2014 hmm i have an idea how about adjusting the collision mesh so that we can place stuff inside the empty opened containerThe boxes have interior collision but if you grab a part with KAS it won't keep objects on the part you grabbed. Not many parts are really small enough anyway. Also, I've added a video posted by youtuber KottabosGames to the OP. Link to comment Share on other sites More sharing options...
Seth Posted June 9, 2014 Share Posted June 9, 2014 Is the link on the development thread equivalent to the regular version? In that case maybe update the link here? It does look like a nice mod! Link to comment Share on other sites More sharing options...
Nazari1382 Posted June 28, 2014 Author Share Posted June 28, 2014 Updated with new container models for TAC Life Support. Link to comment Share on other sites More sharing options...
ozraven Posted June 29, 2014 Share Posted June 29, 2014 First, thanks for your time and creativity for this and all your mods and projects!Second, minor bug report for the new containers (VTS RCS Fuel Container and TACLS resource containers) the TechRequired line has survivability misspelled.Keep adding things to VTS, please! KAS-powered parts and things really add so much depth to EVA activities and ideas for new (Kerbal) projects. Link to comment Share on other sites More sharing options...
Nazari1382 Posted June 29, 2014 Author Share Posted June 29, 2014 updated mediafire and curseforge links with fixed techtree name Link to comment Share on other sites More sharing options...
4nxs Posted June 29, 2014 Share Posted June 29, 2014 A very nice addition Nazari! This will come in handy for rover and such. Link to comment Share on other sites More sharing options...
Vesparco Posted July 13, 2014 Share Posted July 13, 2014 Nice mod indeed.One suggestion BTW would be to disable the rcs by default on the VTS MMU. I was trying to dock a station part and I realised that the vehicles was messing up my rcs node repartition (and also it would be a pitty to bring it up empty). Link to comment Share on other sites More sharing options...
SlimJim89 Posted July 13, 2014 Share Posted July 13, 2014 Looks awesome Very nice work! Link to comment Share on other sites More sharing options...
PringleMan Posted July 14, 2014 Share Posted July 14, 2014 Can you release a supplementary MM patch to adjust resources for the new version of TacLS. He switched to a liter-based consumption system from his previous unit-per-day system. Link to comment Share on other sites More sharing options...
PringleMan Posted July 18, 2014 Share Posted July 18, 2014 So has anyone tested this in 0.24? I think KAS is borked so I imagine this will not work because of the dependency Link to comment Share on other sites More sharing options...
enneract Posted July 18, 2014 Share Posted July 18, 2014 KAS dependency doesnt appear to be 'hard'. Seems to work fine in .24. That being said, TAC is broken for .24, so... Link to comment Share on other sites More sharing options...
PringleMan Posted July 19, 2014 Share Posted July 19, 2014 Good New Everyone! TAC LS Pre3 is .24 compatible! Ok back to work. Link to comment Share on other sites More sharing options...
PringleMan Posted July 20, 2014 Share Posted July 20, 2014 Can someone make a mod manager patch for this to adjust the racks? Since KAS is being finicky right now, you cannot "Grab" a part off the rack, and instead must rely on release/store. However the racks are coded as a single bay with multiple locations, so if it could be re-written to have 4 release points instead of one master release, it would have practically full functionality for resupply Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 21, 2016 Author Share Posted February 21, 2016 (edited) I've finished up some fuel cell and USI Life Support parts that have been sitting for a while, and fixed an issue the latest dev release had with KIS. Download is now up on Spacedock. Edited February 21, 2016 by Nazari1382 Link to comment Share on other sites More sharing options...
legoclone09 Posted February 21, 2016 Share Posted February 21, 2016 These are awesome! I hope they will be on CKAN! Link to comment Share on other sites More sharing options...
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