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Maiden/Test flight of KSS-13, Intrepid


Vanamonde

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So I'm revising my re-useable interplanetary ship designs to take advantage of ARM parts. This is the new long-range version, the M111 Migration class, on the launchpad. (Note the Kerbal, for scale.)

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Now named KSS-13 Intrepid, I flew the ship to orbit,

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refueled it with a couple of robotanker flights,

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loaded it up with a test payload,

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and set out for Eeloo.

Once in orbit,

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the ship deployed 4 science/mapping satellites,

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two automated rovers,

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and then the crewed lander.

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The lander then returned to the ship, and was left in orbit for future use (or would have been, except I forgot to install a probe core, so it's a ghost ship now), and Intrepid set out for Kerbin.

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After a couple of aerobraking passes,

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the ship settled into a parking orbit. But the mission wasn't over yet, because the most important step was last, and that was the return of the new M113 SPaRM, Science Processing and Recovery Module.

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Throughout the voyage, the science points generated by the instruments and lander had been collected

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and stored in the SPaRM. When it landed,

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all the science was recovered for a result of 3370.3 science points.

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Intrepid waits in orbit to be refueled and sent out once more. :D

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In-game? Big ships steer slowly, but there's rarely a need to hurry outside of launches and landings.

As a game? It was 359 parts with the full cargo embarked, and was a little slow but not jerky on my mid-range PC. I'm quite happy about the optimization they've been doing in the last couple of versions. :)

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