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Claw parts bogging down frame rates for some reason, even in VAB


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Just a little something I noticed. I set out to make an asteroid 'collector' of sorts, that would keep all of my captured NEO's in one orbit, and quickly noticed a nasty framerate drop. It seems that all of that 'accordioning' geometry that the claw has, must be a LOT of polys. A lot more than any other part in the game.

Just an optimization nitpick, nothing more. Claws on a ship seem to consume a disproportionate amount of GPU power.

Anyone else noticed this?

Edited by vger
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loding is a 1990's solution to a 1990s problem. modern renderers eat polygons for breakfast and come back for seconds.

A lot of folks still have older systems. I've built extremely complex vehicles before without having framerate issues. Physics, that's another story, but not low framerates. Then to have something as simple as a few girders with twelve claws, my system starts crying. If someone wants to change the minimum system requirements that's fine, but things like that should happen with major graphical facelifts, not the addition of a single ship part.

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This happens for me as well. Any more than two claws and the framerate (even in the VAB) starts to decrease.

Yep, exactly what I've been noticing. Something is really off.

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