philotical Posted November 10, 2014 Author Share Posted November 10, 2014 (edited) It doesn't seem to save the resources for me so far, any tips?edit: and which git version? What are the PluginVersion and PluginDate in ResourceRecovery.cfg?edit 2: it seem unaware of what save game I'm using(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)ResourceRecovery Awake currentGame=(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)edit 3: The above line is apparently a non-issue, happens with the plugin working in 0.23.5 as well. Here's my 0.25 output_log in case it helps https://www.dropbox.com/s/pl01bi1zhepholn/output_log5.txt?dl=0I'm on it - stand by..(the mod was not installled on my KSP, I onl have my dev version, nothing else..)See the edit below..To answer the questions:1) that one:https://github.com/philotical/ResourceRecovery/tree/master/ResourceRecovery/DEV/version-0.1.112) Versions: The download is identical with the latest git version..(but it was built with the 0.23.5-DLLs from KSP and unity.. - that might be an issue, we will see)3) the version numbers in that config are just for (my own) internal reference but have no effect what so ever..When I have some infos, a solution or a new download I'll let you know..Edit:Well, I have downloaded the plugin from first post, installed it on 0.25 and it worked from start up, out of the box..So I might have to ask some debug questions..Are you aware of those limitations mentioned in the download-post?:*********It has some issues with not saving changes in the following instances:- If you end the game by closing the game window, the changes are not saved! SOLUTION: change scenes first or use the "Quit" button in Spacecenter- If you revert a flight, the pre-launch changes made to the store are lost - in essence if you fill your ship with antimatter, start, revert => the antimatter is no longer in the ship but it's gone from the store too! Solution: hit F5 before you start - than the revert point is fixed after the refueling and all is good.*********If yes, and you followed those, read on..Please confirm that the SCENARIO is written into the save file..Open the save file .sfs and search for this term:"ResourceRecoveryData"That is probbably the ,main cause for your problems..I assume that KSP never installed that scenario properly..KSP scenarios seem to have a problem wich I don't know how to circumvent.AFAIK you have to load your game, leave it right away to main menu, and load it again from the load menu.afaik, this is the only way to install a scenario properly..if you didn't follow these steps, it might cause the issues..Please report back - even if I'm wrong lol - then we can dig deeper to solve your issue..So far I was no able to recreate your issue and the current RR download is working as advertized in 0.25 Edited November 10, 2014 by philotical Link to comment Share on other sites More sharing options...
Ogamaga Posted November 10, 2014 Share Posted November 10, 2014 (edited) I have the scenario in the file, SCENARIO { name = ResourceRecoveryData scene = 7, 8, 5 dll_version = 0.1.11.0 filesystem_version = 0.1.11.0 created = 11/9/2014 6:48:46 PM updated = 11/9/2014 11:44:55 PM SaveGameKredits = 0 loadcount = 16 PLANETS { PLANET { name = Kerbin total_locations = 1 total_number_recource_tanks = 38 total_capacity = 0 total_capacity_used = 0 STORAGE { storagecapacity = unlimited (0) modulecount = 1 RESOURCES { RESOURCE { name = LiquidFuel resourceID = 00 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0.8 total_sold = 0 total_bought = 0 display_order = 00 hide = 0 group = fuel } RESOURCE { name = XenonGas resourceID = 01 storagecapacity = ToDo storedamount = 0.00 density = 0.0001 supply_mode = 1 value_factor = 4 total_sold = 0 total_bought = 0 display_order = 01 hide = 0 group = gas } RESOURCE { name = SolidFuel resourceID = 02 storagecapacity = ToDo storedamount = 0.00 density = 0.0075 supply_mode = 0 value_factor = 0.6 total_sold = 0 total_bought = 0 display_order = 02 hide = 0 group = fuel } RESOURCE { name = ElectricCharge resourceID = 03 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 0 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 03 hide = 0 group = electric } RESOURCE { name = Oxidizer resourceID = 04 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0.18 total_sold = 0 total_bought = 0 display_order = 04 hide = 0 group = fuel } RESOURCE { name = MonoPropellant resourceID = 05 storagecapacity = ToDo storedamount = 0.00 density = 0.004 supply_mode = 1 value_factor = 1.2 total_sold = 0 total_bought = 0 display_order = 05 hide = 0 group = other } RESOURCE { name = Kethane resourceID = 06 storagecapacity = ToDo storedamount = 0.00 density = 0.002 supply_mode = 1 value_factor = 0.16 total_sold = 0 total_bought = 0 display_order = 06 hide = 0 group = other } RESOURCE { name = RocketParts resourceID = 07 storagecapacity = ToDo storedamount = 0.00 density = 0.0025 supply_mode = 1 value_factor = 5 total_sold = 0 total_bought = 0 display_order = 07 hide = 0 group = other } RESOURCE { name = Metal resourceID = 08 storagecapacity = ToDo storedamount = 0.00 density = 0.039 supply_mode = 1 value_factor = 71.2 total_sold = 0 total_bought = 0 display_order = 08 hide = 0 group = other } RESOURCE { name = Ore resourceID = 09 storagecapacity = ToDo storedamount = 0.00 density = 0.0275 supply_mode = 1 value_factor = 3.52 total_sold = 0 total_bought = 0 display_order = 09 hide = 0 group = other } RESOURCE { name = ScrapMetal resourceID = 10 storagecapacity = ToDo storedamount = 0.00 density = 0.004 supply_mode = 1 value_factor = 1.28 total_sold = 0 total_bought = 0 display_order = 10 hide = 0 group = other } RESOURCE { name = Megajoules resourceID = 11 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 0 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 11 hide = 0 group = electric } RESOURCE { name = ChargedParticles resourceID = 12 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 0 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 12 hide = 0 group = electric } RESOURCE { name = Antimatter resourceID = 13 storagecapacity = ToDo storedamount = 0.00 density = 0.000000001 supply_mode = 1 value_factor = 4819.22 total_sold = 0 total_bought = 0 display_order = 13 hide = 0 group = electric } RESOURCE { name = UF4 resourceID = 14 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0.26 total_sold = 0 total_bought = 0 display_order = 14 hide = 0 group = electric } RESOURCE { name = ThF4 resourceID = 15 storagecapacity = ToDo storedamount = 0.00 density = 0.0042 supply_mode = 1 value_factor = 0.63 total_sold = 0 total_bought = 0 display_order = 15 hide = 0 group = electric } RESOURCE { name = UraniumNitride resourceID = 16 storagecapacity = ToDo storedamount = 0.00 density = 0.0143 supply_mode = 1 value_factor = 0.7436 total_sold = 0 total_bought = 0 display_order = 16 hide = 0 group = electric } RESOURCE { name = Actinides resourceID = 17 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 2 value_factor = 0.2 total_sold = 0 total_bought = 0 display_order = 17 hide = 0 group = waste } RESOURCE { name = DepletedFuel resourceID = 18 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 2 value_factor = 0.2 total_sold = 0 total_bought = 0 display_order = 18 hide = 0 group = waste } RESOURCE { name = Argon resourceID = 19 storagecapacity = ToDo storedamount = 0.00 density = 0.005 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 19 hide = 0 group = gas } RESOURCE { name = Aluminium resourceID = 20 storagecapacity = ToDo storedamount = 0.00 density = 0.0135 supply_mode = 1 value_factor = 0.027 total_sold = 0 total_bought = 0 display_order = 20 hide = 0 group = fuel } RESOURCE { name = ExoticMatter resourceID = 21 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 21 hide = 0 group = fuel } RESOURCE { name = LqdDeuterium resourceID = 22 storagecapacity = ToDo storedamount = 0.00 density = 0.0001624 supply_mode = 1 value_factor = 2 total_sold = 0 total_bought = 0 display_order = 22 hide = 0 group = fuel } RESOURCE { name = Lithium resourceID = 23 storagecapacity = ToDo storedamount = 0.00 density = 0.000534 supply_mode = 1 value_factor = 0.0032 total_sold = 0 total_bought = 0 display_order = 23 hide = 0 group = fuel } RESOURCE { name = LqdTritium resourceID = 24 storagecapacity = ToDo storedamount = 0.00 density = 0.0002436 supply_mode = 1 value_factor = 2304 total_sold = 0 total_bought = 0 display_order = 24 hide = 0 group = fuel } RESOURCE { name = LqdMethane resourceID = 25 storagecapacity = ToDo storedamount = 0.00 density = 0.00186456 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 25 hide = 0 group = fuel } RESOURCE { name = Plutonium-238 resourceID = 26 storagecapacity = ToDo storedamount = 0.00 density = 0.001 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 26 hide = 0 group = fuel } RESOURCE { name = LqdHelium3 resourceID = 27 storagecapacity = ToDo storedamount = 0.00 density = 0.000059 supply_mode = 1 value_factor = 525.2 total_sold = 0 total_bought = 0 display_order = 27 hide = 0 group = gas } RESOURCE { name = LqdWater resourceID = 28 storagecapacity = ToDo storedamount = 0.00 density = 0.001 supply_mode = 1 value_factor = 0.000001 total_sold = 0 total_bought = 0 display_order = 28 hide = 0 group = fuel } RESOURCE { name = Alumina resourceID = 29 storagecapacity = ToDo storedamount = 0.00 density = 0.00399 supply_mode = 1 value_factor = 0 total_sold = 0 total_bought = 0 display_order = 29 hide = 0 group = fuel } RESOURCE { name = H2Peroxide resourceID = 30 storagecapacity = ToDo storedamount = 0.00 density = 0.00145 supply_mode = 1 value_factor = 0.000517 total_sold = 0 total_bought = 0 display_order = 30 hide = 0 group = fuel } RESOURCE { name = Ammonia resourceID = 31 storagecapacity = ToDo storedamount = 0.00 density = 0.000681 supply_mode = 1 value_factor = 0.00044 total_sold = 0 total_bought = 0 display_order = 31 hide = 0 group = fuel } RESOURCE { name = LqdHelium resourceID = 32 storagecapacity = ToDo storedamount = 0.00 density = 0.000135 supply_mode = 1 value_factor = 0.022 total_sold = 0 total_bought = 0 display_order = 32 hide = 0 group = fuel } RESOURCE { name = GNparticle resourceID = 33 storagecapacity = ToDo storedamount = 0.00 density = 0 supply_mode = 1 value_factor = 1 total_sold = 0 total_bought = 0 display_order = 33 hide = 0 group = fuel } RESOURCE { name = Karbonite resourceID = 34 storagecapacity = ToDo storedamount = 0.00 density = 0.0125 supply_mode = 1 value_factor = 1.6 total_sold = 0 total_bought = 0 display_order = 34 hide = 0 group = fuel } RESOURCE { name = Karborundum resourceID = 35 storagecapacity = ToDo storedamount = 0.00 density = 0.02256 supply_mode = 1 value_factor = 2000 total_sold = 0 total_bought = 0 display_order = 35 hide = 0 group = fuel } RESOURCE { name = ArgonGas resourceID = 36 storagecapacity = ToDo storedamount = 0.00 density = 0.00005 supply_mode = 1 value_factor = 0.25 total_sold = 0 total_bought = 0 display_order = 36 hide = 0 group = fuel } RESOURCE { name = LiquidHydrogen resourceID = 37 storagecapacity = ToDo storedamount = 0.00 density = 0.0004 supply_mode = 1 value_factor = 0.5 total_sold = 0 total_bought = 0 display_order = 37 hide = 0 group = fuel } } LOCATIONS { LOCATION { lon_lat = KSC: 285.442330134503/-0.0972077848128505 capacity = unlimited } } } } } }I just tried the following steps1) build vessel with full antimatter tank on Launchpad2) press F53) empty the antimatter tank with RR4) recover vessel5) check RR stocksAnything else I can do to narrow this down aside from removing mods 1 or 2 at a time?edit: thank you for making this mod in the first placeedit 2: trying with steps 2 and 3 reversededit 3: no difference, and here is the antimatter section from the quicksave RESOURCE { name = Antimatter resourceID = 13 storagecapacity = ToDo storedamount = 0.00 density = 0.000000001 supply_mode = 1 value_factor = 4819.22 total_sold = 0 total_bought = 0 display_order = 13 hide = 0 group = electric } Edited November 10, 2014 by Ogamaga Link to comment Share on other sites More sharing options...
philotical Posted November 10, 2014 Author Share Posted November 10, 2014 I have the scenario in the file,..snip..I just tried the following steps1) build vessel with full antimatter tank on Launchpad2) press F53) empty the antimatter tank with RR4) recover vessel5) check RR stocksAnything else I can do to narrow this down aside from removing mods 1 or 2 at a time?edit: thank you for making this mod in the first placeedit 2: trying with steps 2 and 3 reversedThanks, I see..Hmm - can we test something else?1) open sfs, change the value of SaveGameKredits = 0to SaveGameKredits = 20000002) then open RR at space center and go to buy some stuff at "Marketplace"3) change scene to tracking station and back to space center..4) see if what you bought is still there5) go to flight (runway or so) and see if what you bought is still there..6) close the game and verify that the bought stuff is in scenario=> why?because the "revert flight" thing is the only thing I "know" it won't work as expected..there are 20 different issues related to "revert" but I can't remember them all in detail..to test if RR saves, we need to follow those steps first..if that works, we know it's related to reverting issuesAs mentioned in last post, reverting is a problem for the current RR version..It seems you found a new bug in that section..It is indeed planned to rewrite the hole thing from scratch.. (at some point)because the code is a monster bore out of nooby errors and idiocy..A new version will hopefully have clean and organized code..I'm sure, at this point I will also be able to fix all those issues right from start up..When I wrote this, I didn't know of these problems and ran into them without warning lol..In short that means - if the only problem we find is related to "reverting" - it won't be solved in this version Link to comment Share on other sites More sharing options...
Ogamaga Posted November 10, 2014 Share Posted November 10, 2014 I had been testing my mods, and 1 or more are interfering with the steps I listed, and your steps worked with all of them present. Link to comment Share on other sites More sharing options...
philotical Posted November 10, 2014 Author Share Posted November 10, 2014 I had been testing my mods, and 1 or more are interfering with the steps I listed, and your steps worked with all of them present.Ok, so (if I understand it right)- RR does save but on revert it still does not.- you suspect the cause somewhere else now?did I deduce this right?If yes, I'll be happy to hear all you find out - keep me informed..If no, please elaborate where I got it wrong.. Link to comment Share on other sites More sharing options...
Ogamaga Posted November 10, 2014 Share Posted November 10, 2014 (edited) The only misunderstanding is that I have been recovering the vessels, not reverting. Otherwise you are correct it that post.edit: I need to get some sleep, but I'll post the culprit once I identify it.Edit 2: It was Kerbal Construction Time, but only if it was disabled for that save. Yes, I said DISabled. I don't understand it, but oh well. That just means its less useful in my testing worlds. Edited November 10, 2014 by Ogamaga Link to comment Share on other sites More sharing options...
magico13 Posted November 10, 2014 Share Posted November 10, 2014 Edit 2: It was Kerbal Construction Time, but only if it was disabled for that save. Yes, I said DISabled. I don't understand it, but oh well. That just means its less useful in my testing worlds.That's a log I'd like to see. I've seen something on my side regarding an NRE with KCT when it's disabled for a save which I'm thinking might be related. You could try disabling build times instead of fully disabling it, but it's possible that will have the same error. It's actually surprisingly hard to disable functionality when much of what you do is event based.I popped in here to see how similar some of the functionality of the ScrapYard will be to this (if and when that ever gets worked on and finished) and while it looks like the two will likely be incompatible I think there's enough different that it won't be treading too much on existing territory (for what it's worth, it wasn't my idea to have the ScrapYard include resource storage in the first place).I saw there was some talk of including support for StageRecovery. It's pretty easy to do. You just need to include this wrapper in your mod and create a function that will be called when a stage is recovered. The Vessel is passed to the function (along with some other stuff that you likely won't care about) which you can parse for the resource data like you would normally.The API example in the StageRecovery thread is pretty straightforward (toward the bottom in a spoiler called "API") and provides an example function based on what KCT does. Link to comment Share on other sites More sharing options...
Ogamaga Posted November 10, 2014 Share Posted November 10, 2014 That's a log I'd like to see. I've seen something on my side regarding an NRE with KCT when it's disabled for a save which I'm thinking might be related. You could try disabling build times instead of fully disabling it, but it's possible that will have the same error. It's actually surprisingly hard to disable functionality when much of what you do is event based.log is uphttps://www.dropbox.com/s/88f9z2wyqo7cpft/output_log6.txt?dl=0edit: and it has the issue both with KCT disabled and with just build times disabled Link to comment Share on other sites More sharing options...
philotical Posted November 11, 2014 Author Share Posted November 11, 2014 That's a log I'd like to see. I've seen something on my side regarding an NRE with KCT when it's disabled for a save which I'm thinking might be related. You could try disabling build times instead of fully disabling it, but it's possible that will have the same error. It's actually surprisingly hard to disable functionality when much of what you do is event based.I popped in here to see how similar some of the functionality of the ScrapYard will be to this (if and when that ever gets worked on and finished) and while it looks like the two will likely be incompatible I think there's enough different that it won't be treading too much on existing territory (for what it's worth, it wasn't my idea to have the ScrapYard include resource storage in the first place).I saw there was some talk of including support for StageRecovery. It's pretty easy to do. You just need to include this wrapper in your mod and create a function that will be called when a stage is recovered. The Vessel is passed to the function (along with some other stuff that you likely won't care about) which you can parse for the resource data like you would normally.The API example in the StageRecovery thread is pretty straightforward (toward the bottom in a spoiler called "API") and provides an example function based on what KCT does.Hey magico13 - just go ahead - replicate the hole functionality if it fits your plans...It's not as if I had a patent on this.. :-)If there are dozens of plugins who do the same, the user has a choice..That's how I view it, for what it's worth..About stage recovery..Thanks for the info - I'll keep that in mind for when I re-write the hole thing (if that happens)..Right now to finish NCI and LCARS is much more important to me actually..@Ogamaga:I'm glad your issue is identified - thanks for the effort my friend.. Link to comment Share on other sites More sharing options...
FreeThinker Posted March 24, 2015 Share Posted March 24, 2015 Has anyone bothered to test this in 0.90 I'm very interested in this mod as it might solve the problems with AntiMatter after returning to Kerbin for KSPI Extended Link to comment Share on other sites More sharing options...
ABZB Posted March 24, 2015 Share Posted March 24, 2015 Has anyone bothered to test this in 0.90 I'm very interested in this mod as it might solve the problems with AntiMatter after returning to Kerbin for KSPI ExtendedI use it. It works, as far as I can tell (I only use the storage/retrieval function, and then only for antimatter). I haven't used it recently, I have been playing a hard-mode career with Kopernicus, still a looooooooong way from antimatter. Link to comment Share on other sites More sharing options...
philotical Posted March 25, 2015 Author Share Posted March 25, 2015 I use it. It works, as far as I can tell (I only use the storage/retrieval function, and then only for antimatter). I haven't used it recently, I have been playing a hard-mode career with Kopernicus, still a looooooooong way from antimatter.Thanks for that report..I actually haven't tested it in a while - however - there is good news ahead..It seems as if FreeThinker is intrested in implementing RR into KSPI-E directly..He asked me if I would give him permission and I said of course.Now let's see what the future brings for RR. Link to comment Share on other sites More sharing options...
FreeThinker Posted April 28, 2015 Share Posted April 28, 2015 (edited) Has anyone tested this mod yet for KSP 1.0? With the new resource system we could create a real resource stock exchange. Resource minig for profit might become realy intresting. Edited April 28, 2015 by FreeThinker Link to comment Share on other sites More sharing options...
philotical Posted April 28, 2015 Author Share Posted April 28, 2015 Has anyone tested this mod yet for KSP 1.0? With the new resource system we could create a real resource stock exchange. Resource minig for profit might become realy intresting.I didn't even install 1.0 so far - had no time..The idea is great though.. Link to comment Share on other sites More sharing options...
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