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32bit Unity engine is a noose around the neck of KSP


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Recently upgraded to a shiny new MSI GT-70 Dominator Pro machine w/ Geforce 880m. While I am thrilled with my decreased load times, I'm still limited as to how many high-res textures and mods I can load because of the 32 bit unity engine and it's inability to address over 3.5Gb of ram.

I love KSP, but for it to move forward it needs to transition to the 64bit Unity engine.

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there is already 64bit for unity, but in the version KSP uses(will change nxt update I believe) it is only stable for linux.

and yes, it is being worked on right now for the other platforms.

no rage needed in this thread.

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Every day some person posts the exact same thread.

READ OLDER THREADS, you are just spamming the forums by not doing so.

Need an admin to lock this. I also suggest that people who post about stuff on the do not suggest list should receive warning.

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This has come up before, many times in fact, it's a known issue and the only resolution is to wait for Unity to sort their side out.

Linux 64bit is experimental and doesn't fully take advantage of the 64bit architecture, Windows and OSX are, from what I hear, horribly unstable.

Oh and coolitic, relax it's just a post on a games forum :)

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