Master Tao Posted August 15, 2014 Share Posted August 15, 2014 Not quite. Those are the actual mass values. I'm not clear why it's TWEAKSCALEEXPONENTS, but it works. Link to comment Share on other sites More sharing options...
Nori Posted August 15, 2014 Share Posted August 15, 2014 Not quite. Those are the actual mass values. I'm not clear why it's TWEAKSCALEEXPONENTS, but it works.Ah so it would have to be specified for each part or it it just a multiplier? So a 1ton part would go to 0.5 if downsized by that scale? Link to comment Share on other sites More sharing options...
Master Tao Posted August 15, 2014 Share Posted August 15, 2014 It would need to be specified per part. I'm using it for a collection of parts that realistically have essentially the same mass. Link to comment Share on other sites More sharing options...
Nori Posted August 15, 2014 Share Posted August 15, 2014 Huh, that'd be extremely difficult then if I wanted to apply it to a lot of parts. Link to comment Share on other sites More sharing options...
Woodstar Posted August 15, 2014 Share Posted August 15, 2014 I see it has a KSO config, can someone make a config for the KSO super 25 EWBCL? Link to comment Share on other sites More sharing options...
Nori Posted August 16, 2014 Share Posted August 16, 2014 Ok so different track then. Would it be possible to specify the multiples instead of using a exponent? Link to comment Share on other sites More sharing options...
Seeker89 Posted August 16, 2014 Share Posted August 16, 2014 (edited) Okay... well I'm going to ask you guys here.I've been trying to get tweakscale to Extraplanetary Launchpads, this is what I got:@PART[exLaunchPadmodule] // RocketParts LaunchPad{ MODULE { name = TweakScale type = stack defaultScale = 1 }}@PART[RocketBuilder] // RocketParts RocketBuilder{ MODULE { name = TweakScale type = stack defaultScale = 1 }}@PART[smallSmelter] // RocketParts Smeltermodule{ MODULE { name = TweakScale type = stack defaultScale = 1 }}@PART[ExWorkshop] // RocketParts ExWorkshop{ MODULE { name = TweakScale type = stack defaultScale = 1 }}@PART[ExOrbitalDock] // RocketParts ExOrbitalDock{ MODULE { name = TweakScale type = stack defaultScale = 1 }}Why does it not work?? Edited August 16, 2014 by Seeker89 Because I can Link to comment Share on other sites More sharing options...
Nori Posted August 16, 2014 Share Posted August 16, 2014 Okay... well I'm going to ask you guys here.I've been trying to get tweakscale to Extraplanetary Launchpads, this is what I got:Why does it not work??Try changing to defaultScale = 1.25 Link to comment Share on other sites More sharing options...
Master Tao Posted August 16, 2014 Share Posted August 16, 2014 Seeker89,Describe what's not working.Nori's got part of the problem. The default scale should be the diameter of the standard part. Stock parts come in 0.625m (Probodobodyne), 1.25m , 2.5 (Rockomax), and 3.75m (NASA/Kerbodyne) sizes. defaultScale = 1 is almost certainly wrong.Side note: you can use tags instead of . Link to comment Share on other sites More sharing options...
Raptor831 Posted August 16, 2014 Share Posted August 16, 2014 (edited) Ok, so I've got an odd problem. Downloaded TweakScale with the new Klockheed Martian special parts, but the TweakScale portion didn't seem to work. So I grabbed the latest release from GitHub, thinking it might just not be the right version with all of my other mods. Still no joy. The worst part is, I can't find any errors in the log to point me in any direction.Basically, the tweakable scale in the right-click menu does not show up. I've got ProceduralParts, PFairings, and the like so I'm used to the interface. I've tried editing the configs for the KM parts, which didn't work. So I installed one of the default configs (for SpaceplanePlus) to check and make sure TweakScale itself was working, and still nothing. And any time I check the log, I can't find anything helpful.So, I was hoping someone here might have fresh eyes on this, or is simply more aware of what to look for. I think there are some warnings related to the KM parts (script not found) that don't seem to break anything so I haven't traced those yet. Logfile here: http://cl.ly/033Z0P3V2X2dI'm sure it's something I've done, or possibly a mod conflict since I have a ton installed. Any ideas? Edited August 16, 2014 by Raptor831 Grammar... Link to comment Share on other sites More sharing options...
Master Tao Posted August 16, 2014 Share Posted August 16, 2014 @Raptor831You have quite a few mods that haven't been updated in a while. Update them all.Of course, you'll need to update to KSP 0.24.2 to get the newest versions to work. Link to comment Share on other sites More sharing options...
Neutrinovore Posted August 16, 2014 Share Posted August 16, 2014 Ok, so I've got an odd problem. Downloaded TweakScale with the new Klockheed Martian special parts, but the TweakScale portion didn't seem to work. So I grabbed the latest release from GitHub, thinking it might just not be the right version with all of my other mods. Still no joy. The worst part is, I can't find any errors in the log to point me in any direction.Basically, the tweakable scale in the right-click menu does not show up. I've got ProceduralParts, PFairings, and the like so I'm used to the interface. I've tried editing the configs for the KM parts, which didn't work. So I installed one of the default configs (for SpaceplanePlus) to check and make sure TweakScale itself was working, and still nothing. And any time I check the log, I can't find anything helpful.So, I was hoping someone here might have fresh eyes on this, or is simply more aware of what to look for. I think there are some warnings related to the KM parts (script not found) that don't seem to break anything so I haven't traced those yet. Logfile here: http://cl.ly/033Z0P3V2X2dI'm sure it's something I've done, or possibly a mod conflict since I have a ton installed. Any ideas?This may be relevant to your problem, it may not, but I'll throw it out there anyway:I've noticed, after digging into the TweakScale configs for some of the mods I have, that quite a few of them haven't been updated to reflect recent updates to the mods themselves. NovaPunch, Klockheed Martian, KW Rocketry, Spaceplane Plus, and several other mods that I can't remember right now - ooh! RLA StockAlike! - have relatively recently either added new parts and/or CHANGED THE NAMES of some (or all) of their already existing parts. The devs warn that these changes can and will be save-breaking, but a side-effect is that we can also lose TweakScale functionality too. Some of the TweakScale MM configs haven't been updated since as far back as March of this year, as I recall.I'm not saying it's TweakScale's responsibility to keep these things up to date, but someone created the original MM files, so why aren't they being checked periodically to see if they need updating?Just sayin'. Link to comment Share on other sites More sharing options...
Master Tao Posted August 16, 2014 Share Posted August 16, 2014 This may be relevant to your problem, it may notIf your copy of TweakScale is 20 versions out of date, I think it's safe to say this is not the problem. NovaPunch, Klockheed Martian, KW Rocketry, Spaceplane Plus, and several other mods that I can't remember right now - ooh! RLA StockAlike! - have relatively recently either added new parts and/or CHANGED THE NAMES of some (or all) of their already existing parts.You're part way to providing really helpful feedback. Please, say which parts have changed – there's no super secret list for Biotronic to check against. Better yet, figure out which names have changed to what and which parts are new or discontinued. Then send Biotronic the updates. Link to comment Share on other sites More sharing options...
Neutrinovore Posted August 16, 2014 Share Posted August 16, 2014 If your copy of TweakScale is 20 versions out of date, I think it's safe to say this is not the problem. You're part way to providing really helpful feedback. Please, say which parts have changed – there's no super secret list for Biotronic to check against. Better yet, figure out which names have changed to what and which parts are new or discontinued. Then send Biotronic the updates.First, who said anything about my copy of TweakScale being '20 versions out of date'? I'm not saying the PLUGIN is out of date, I'm saying that the MM configs that come with every new version of the download, including the most recent one that I have, 1.40, are in most cases referring to parts that either no longer exist, have had their names changed by their respective devs, or have in some other way had their folder structures or other information changed to the point that the MM config is no longer valid. How and why you think any of the above is my fault, I have no idea, but that's your problem, not mine. Second, my intention was not primarily to provide feedback to the developer and administrator of TweakScale. If he/she sees my post and chooses to take action or ask me more questions, that's fine. But last I checked, it's not my job or responsibility to maintain someone else's mod for them. I was trying to give Raptor831 some reasons why he/she might be having the problems he/she's having, that's all. So, to sum up, 'Master' Tao, if you don't care for the cut of my jib, all I can say is that the feeling is quite mutual. You have a good day now. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 16, 2014 Share Posted August 16, 2014 Basically, the tweakable scale in the right-click menu does not show up.Conflicting versions of KAE - update all mods that include it. Link to comment Share on other sites More sharing options...
dewdkorn6969 Posted August 16, 2014 Share Posted August 16, 2014 (edited) Ouch i dont think he was trying to say your version is out of date or nit pick on your feedback... he was referring to Raptor831's issue.. if you read his log he is 20 versions behind based on his scale.dll version number.. his log reports v1.21 while the latest release is 1.41.. and as far as the feedback goes hes just trying to get some information from you so when biotronic checks the thread or his messages he would have a legup on getting the names fixed.. hes doing this for free during his free time.. any help we give him makes a better mod for all of us.. the least we can do is give constructive feedback.. Edited August 16, 2014 by dewdkorn6969 double negative Link to comment Share on other sites More sharing options...
NathanKell Posted August 16, 2014 Share Posted August 16, 2014 Neutrinovore: 1. Master Tao was referring to the fact that Raptor831 (to whom you addressed your post) was running an out of date version of Tweakscale, and therefore Raptor's problem is likely to be *that*, rather than what *you* mention.2. It's also not Biotronic's job to do anything either. So maybe if users helped out 1% more, devs would be a little less overworked. Saying "IT BROKED" (and you did very little more than that) is nearly useless; Master Tao was giving you advice about how to actually bring about a better version of TweakScale, not diction lessons. If you don't want to see mods improved, that's sure as heck not modders' problems, but expect to be treated with the same respect and helpfulness you show modders, then. Link to comment Share on other sites More sharing options...
Seeker89 Posted August 16, 2014 Share Posted August 16, 2014 Try changing to defaultScale = 1.25 Seeker89,Describe what's not working.Nori's got part of the problem. The default scale should be the diameter of the standard part. Stock parts come in 0.625m (Probodobodyne), 1.25m , 2.5 (Rockomax), and 3.75m (NASA/Kerbodyne) sizes. defaultScale = 1 is almost certainly wrong.Side note: you can use tags instead of .Hmm... I changed them, and I tried it really quick. It doesn't seem to be the problem, so I add other stuff to tweak the ore bins but that works but not any of these parts..... on a side note: Thanks for the help and I'll use [Code] next time. Link to comment Share on other sites More sharing options...
Raptor831 Posted August 16, 2014 Share Posted August 16, 2014 @Raptor831You have quite a few mods that haven't been updated in a while. Update them all.Of course, you'll need to update to KSP 0.24.2 to get the newest versions to work.Conflicting versions of KAE - update all mods that include it.This is always the trick with having all of those mods. You miss one and stuff breaks. I updated Infernal Robotics to the latest version, which fixed the issue. Didn't realize that KSPAPIExtensions was so particular in that regard.Also, the version of TweakScale I was using was 1.41, downloaded from GitHub yesterday. I don't know what version of KAE it was loading, but the other mods that use it didn't seem to have an issue. :shrug: It works now, so thanks for the help all. Link to comment Share on other sites More sharing options...
Nori Posted August 16, 2014 Share Posted August 16, 2014 I updated Infernal Robotics to the latest version, which fixed the issue. Didn't realize that KSPAPIExtensions was so particular in that regard.As I understand it, it isn't normally. It sounded like this version had some change that caused it to break when older versions were present as well. Link to comment Share on other sites More sharing options...
Master Tao Posted August 16, 2014 Share Posted August 16, 2014 Also, the version of TweakScale I was using was 1.41, downloaded from GitHub yesterday.Oh, that explains it. IR before 0.18.1 included TweakScale, and since MagicSmokeIndustries alphabetically comes before TweakScale, the copy you had there (1.21) ran instead of the one you had installed.Checking over your log again, it looks like all the other KSPAPIExtensions mods have 1.7.0, so there shouldn't be immediate conflicts anymore. Link to comment Share on other sites More sharing options...
Raptor831 Posted August 16, 2014 Share Posted August 16, 2014 As I understand it, it isn't normally. It sounded like this version had some change that caused it to break when older versions were present as well.I remember hearing that, makes sense. Also, +1 for your avatar. Oh, that explains it. IR before 0.18.1 included TweakScale, and since MagicSmokeIndustries alphabetically comes before TweakScale, the copy you had there (1.21) ran instead of the one you had installed.Checking over your log again, it looks like all the other KSPAPIExtensions mods have 1.7.0, so there shouldn't be immediate conflicts anymore.Ah, didn't realize that. Been a while since I looked into the IR folder, especially since .24 came out and the "mod update rush" happened. Thanks again for the help. Link to comment Share on other sites More sharing options...
Nori Posted August 16, 2014 Share Posted August 16, 2014 I remember hearing that, makes sense. Also, +1 for your avatar. Ah, didn't realize that. Been a while since I looked into the IR folder, especially since .24 came out and the "mod update rush" happened. Thanks again for the help.Thanks! B5 is like my favorite show ever. Plus Garibaldi is pretty awesome and I am on a forum with many sci-fi fans... So many people don't seem to have seen B5 which makes me sad. Link to comment Share on other sites More sharing options...
AlmightyR Posted August 16, 2014 Share Posted August 16, 2014 Seems RealFuels and TweakScale are conflicting...Again...TweakScale works fine on it's own...RealFuels work fine on it's own...But when both are together, the tanks' volumes don't scale with their parts...And before you ask, yes, I have literally just downloaded them both again, and tested on a clean KSP install with no other mods (except the ModuleManager.2.2.2.dll, which is required)... Link to comment Share on other sites More sharing options...
Rakird Posted August 16, 2014 Share Posted August 16, 2014 Seems RealFuels and TweakScale are conflicting...Again...TweakScale works fine on it's own...RealFuels work fine on it's own...But when both are together, the tanks' volumes don't scale with their parts...And before you ask, yes, I have literally just downloaded them both again, and tested on a clean KSP install with no other mods (except the ModuleManager.2.2.2.dll, which is required)...Same issue. Link to comment Share on other sites More sharing options...
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