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Can I add a tech tree node for Super Heavy Rocketry?


Galane

What should the big new parts be named?  

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  1. 1. What should the big new parts be named?

    • ThunderMaximer
      0
    • ThunderMaximus


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The Kerbodyne parts are in Very Heavy Rocketry. The ReStock ThunderMax parts are even bigger, but I put them into VHR too.

But now there's this...

14243093504_a69ecfa8d6_z.jpgThunderMaximus by g_alan_e, on Flickr

After the attempts at a one piece ThunderMax to Kerbodyne adapter using resized stock parts failed, I just couldn't stop thinking about making things fit together.

That's a non-flying* mockup. The actual tank capacity hasn't been increased, nor has the mass. Same for the 9 engine mount or the other enlarged ThunderMax tank or the enlarged adapter. I considered deleting 5 of the bottom nodes so it would only mount four Kerbodyne engines but this is KSP so moar boosters. :cool: It'd look a little bare without the Mainsail in the middle and the four LV-30s in between. They fit much better than on the smaller version.

The ThunderMax 64 tank has a scale of 2, 4, 2 and 11520 liquid fuel, 14080 oxidizer. Mass = 17.

The 128 tank is twice as tall with mass and capacities double the 64. Both are based on the stock fuelTank2-2.

The even bigger versions have a diameter scale of 3.25. How much should I increase the mass and capacity? In real tanks the increase in the bulkheads wouldn't be as much as in the walls.

To keep things somewhat sane, I'll use the same % increase on the 9 engine mount and on the adapter.

I have no plans for enlarging other components like monoprop tanks, batteries, decouplers etc. to ThunderMax size or to this even larger size. Components this size should only be used for disposable boosters.

Should this super duper size be called ThunderMaximer or ThunderMaximus?

*Of course I launched it anyway, and it flew great, no mods. Will see what happens with mass increases!

Edited by Galane
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