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[1.2.x] Part Angle Display - including seamless, highly accurate rotation v0.3.2.4


Padishar

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  On 4/30/2016 at 7:43 PM, Deimos Rast said:

any chance you could post an updated list of the hotkeys? I'm trying to comb through the changelog as they seem to have gone through a number of iterations and I have no idea which to use.

Also, mod+P is in use by a lot of mods (off the top of my head, Vessel Mover, Part Commander, Pathfinder, and Debug Stuff that I use; although only debug stuff triggers in the VAB); pretty please make it a setting (the change log says you can, but I didn't see an option or file to)?

I can't also figure out what the Pitch/Roll/Yaw +/- X buttons do - I thought they were resets, but it doesn't seem so.

Cheers.

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This is a general problem with stock and mods having a lot of key usage collisions.  Isn't helped that many functions, like KSP screenshot (F1), activate even if modifier keys like Windows Alt (KSP Mod in the Wiki) are held.  So when I toggle the window for @sarbian's GC Monitor with Alt-F1, I get a screenshot per press as a bonus.  Don't know if there's a good way to make this significantly better than it is.

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  On 4/30/2016 at 7:43 PM, Deimos Rast said:

pretty please make it a setting (the change log says you can, but I didn't see an option or file to)?

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I can't do a detailed reply right now because I'm on my phone but you can change all the hotkeys in the settings file that should appear in the mod folder after it has run once. It should save the settings each time you leave the VAB/SPH and load them every time you enter. 

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  • 3 weeks later...

Is there any chance that Fine rotation would override the default widgets ? I am using it to aligh shuttle engines and display for angle does work but controls for the widgets are too coarse for me

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  On 5/17/2016 at 7:47 AM, Grunf911 said:

Is there any chance that Fine rotation would override the default widgets ? I am using it to aligh shuttle engines and display for angle does work but controls for the widgets are too coarse for me

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It will enable the rotation hot-keys in rotate gizmo mode at some point but only once the stock editor code is tweaked a little more to make it nicer to mod.  You might want to look at "Editor Extensions Redux" as the author has been adding something along these lines using reflection to access various private bits of the stock editor code...

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  • 1 month later...

I am anxious to try this mod but have been unable to get it to install properly.  I unzipped the install file and copied the PartAngleDisplay folder to my GameData folder.  The  Alt P hotkey does nothing for me.  I started the game, entered and left the VAB and exited the game.  I then checked to see if a config file had been written: GameData\PartAngleDisplay\PluginData\PartAngleDisplay\settings.cfg but all I have is GameData\PartAngleDisplay with the icons, version and readme files located in that folder with nothing additional added since installation.

Obviously this mod is working for a lot of folks so it's probably something I've done or not done.  I running Win10 x64, and KSP v1.1.2.  Any help would be appreciated.

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  On 6/19/2016 at 1:09 PM, Korbit said:

I am anxious to try this mod but have been unable to get it to install properly.  I unzipped the install file and copied the PartAngleDisplay folder to my GameData folder.  The  Alt P hotkey does nothing for me.  I started the game, entered and left the VAB and exited the game.  I then checked to see if a config file had been written: GameData\PartAngleDisplay\PluginData\PartAngleDisplay\settings.cfg but all I have is GameData\PartAngleDisplay with the icons, version and readme files located in that folder with nothing additional added since installation.

Obviously this mod is working for a lot of folks so it's probably something I've done or not done.  I running Win10 x64, and KSP v1.1.2.  Any help would be appreciated.

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Have you changed KSP's configured modifier key?  It uses that with the P key to toggle the window.  Do you get an icon with PAD on it on the stock toolbar (in the VAB/SPH)?  This should also toggle the window.

Is the DLL even present in the PartAngleDisplay folder (you don't mention it)?  If not, then it didn't extract properly.  If there is then please upload an output_log.txt somewhere and post a link.

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  On 6/19/2016 at 1:43 PM, Padishar said:

Have you changed KSP's configured modifier key?  It uses that with the P key to toggle the window.  Do you get an icon with PAD on it on the stock toolbar (in the VAB/SPH)?  This should also toggle the window.

Is the DLL even present in the PartAngleDisplay folder (you don't mention it)?  If not, then it didn't extract properly.  If there is then please upload an output_log.txt somewhere and post a link.

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Thanks for the quick response.  I haven't changed the modifier key.  There is no icon in the stock toolbar or a dll file in the PartAngleDisplay folder, only the icons and the two small text files.  The zip file was only 18kb, does that sound correct?  I've downloaded it and extracted it twice, once from CurseForge and once from DropBox with no luck.

I am still fairly new at this but I've successfully installed over twenty mods, although in my current version (KSP 1.1.2) I only have 7 or 8 installed.

I appreciate your help.

 

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  On 6/19/2016 at 4:25 PM, Korbit said:

Thanks for the quick response.  I haven't changed the modifier key.  There is no icon in the stock toolbar or a dll file in the PartAngleDisplay folder, only the icons and the two small text files.  The zip file was only 18kb, does that sound correct?  I've downloaded it and extracted it twice, once from CurseForge and once from DropBox with no luck.

I am still fairly new at this but I've successfully installed over twenty mods, although in my current version (KSP 1.1.2) I only have 7 or 8 installed.

I appreciate your help.

 

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Well, there's definitely a dll in the download.  When I look in the zip I see this:

Ws17y7Q.jpg

Yes, 18Kb is correct for the download.  I guess something must be interfering with the extraction.  How exactly are you extracting it?  Where is your KSP installation?

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  On 6/19/2016 at 5:50 PM, Padishar said:

Well, there's definitely a dll in the download.  When I look in the zip I see this:

Ws17y7Q.jpg

Yes, 18Kb is correct for the download.  I guess something must be interfering with the extraction.  How exactly are you extracting it?  Where is your KSP installation?

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This is what I start with:  https://app.box.com/s/v7n618lj6dgpg4kwjs97xtwvfpo867xk

This is what get after extracting:  https://app.box.com/s/yrmkbuhsto9fmvxw1nopnrf9iddtf4gp

Is there any way I could just download the .dll file?  Thanks~

Edited by Korbit
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  On 6/19/2016 at 9:57 PM, Korbit said:

Is there any way I could just download the .dll file?  Thanks~

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Well, if your machine won't extract the DLL from the zip then I'm doubtful that it will let you download the DLL directly either.  However, you can give this a try:

https://www.dropbox.com/s/etitgpjs8jwgv0h/PartAngleDisplay.dll?dl=0

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  On 6/19/2016 at 10:52 PM, Padishar said:

Well, if your machine won't extract the DLL from the zip then I'm doubtful that it will let you download the DLL directly either.  However, you can give this a try:

https://www.dropbox.com/s/etitgpjs8jwgv0h/PartAngleDisplay.dll?dl=0

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Success!  Thanks for your help.  My Norton Security Suite was intercepting only the .dll file and placing it in quarantine.  I must've gotten distracted by something and not

noticed the quick notification.  I manually excluded the .dll file from being scanned and now I have the PAD button on the toolbar, Alt P works as well and after exiting the VAB I

have the settings.cfg file mentioned earlier.  Thanks for all your help, and sorry the whole issue was with my own Norton Suite and I didn't realize it.  Big thumbs up!

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  • 3 weeks later...
  On 7/10/2016 at 11:52 AM, Irezel said:

Is there anyway you could make the same type of fine increment control but for shifting parts along the x, y, z plane?

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Sorry, I didn't mean to ignore this, I was away from home on Sunday when I read it and then forgot about it.

I have considered it in the past but, since the introduction of the editor gizmos, it really needs to work in the gizmo mode too (and the rotation) and this currently requires some rather involved poking about in some of the stock code that I'm not wiling to add to this mod.  Squad have indicated that they plan to look at making the gizmo modes more accessible to modders and, if this does happen, then I may revisit it.  In the meantime, I believe that the author of "Editor Extensions Redux" has implemented something along these lines so you might want to investigate that...

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  • 2 months later...

I have just released version 0.3.2.0 for KSP 1.2.  This is just a straight recompile to remove the reference to a DLL that is no longer in the game.  Another new version will follow in a couple of days to address the ~800 KB/s of garbage creation while the window is open.

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  On 9/16/2016 at 8:01 PM, mcstalker2 said:

I just installed this mod and I can not get the stoke button to appear.. Are there any know mod on clicks?

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Huh?  What do you mean by "stoke button"?  Did you put the whole PartAngleDisplay folder in your GameData folder?  Does Alt-P (right shift on linux, option on mac) open the window?

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Which version of this mod have you downloaded and which version of KSP are you trying to use it with?  PAD 0.3.2.0 is for the KSP 1.2 pre-release.  You need the previous version of PAD, 0.3.1.1 for KSP 1.1.3.

Also, once you get it working, you can change the key binding it uses in the GameData\PartAngleDisplay\PluginData\PartAngleDisplay\settings.cfg file.

Edited by Padishar
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  • 2 weeks later...

Does anyone have the key-code reference that this uses? I want to change the default key binds, but I don't know what number to set each to. Any help would be appreciated!

For those that don't know what I'm talking about, here is the settings config file lines that I'm referring to:

keyToggleWindow = 112
keyApplyEuler = 112
keyCycleRotate = 98
keyCycleFine = 103
keyVeryFineMod = 306

 

Edited by FiiZzioN
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  On 9/30/2016 at 6:42 AM, FiiZzioN said:

Does anyone have the key-code reference that this uses? I want to change the default key binds, but I don't know what number to set each to. Any help would be appreciated!

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I plan to tweak it to use the key names rather than the numeric values (as MemGraph does) but in the meantime:

  Reveal hidden contents

 

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