sarbian

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About sarbian

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  1. Do you have more info in the console windows when you try to build ? Because it does look like Assembly-CSharp.dll is not actually linked
  2. Try with emission { density = 1.0 5.0 density = 0.98 0 density = 0 0 }
  3. sarbian

    create part database

    MM has a callback for code to be executed after the patching so you could have your code generate whatever you need (csv, json, xml,...) or your could write an addon that runs on the main menu, or insert itself late in the loading process
  4. sarbian

    [W.I.P.] Kerbal Wind Tunnel

    I cache the cloned curves since the value never changes so I can reuse them for threads
  5. sarbian

    [W.I.P.] Kerbal Wind Tunnel

    Do you use copy of the FloatCurve or do you use the original ? The class is not thread safe at all (it has some strange caching)
  6. MM does not start at all. None of the mods plugins loads. I guess KSP lock up when trying to parse some of the MM patch.
  7. From your KSP.log [LOG 03:35:55.493] Load(Assembly): /ModuleManager.3.0.7 [LOG 03:35:55.493] AssemblyLoader: Loading assembly at /Users/lisias/Applications/Steam/steamapps/common/Kerbal Space Program/GameData/ModuleManager.3.0.7.dll [ERR 03:35:55.494] Failed to load assembly /Users/lisias/Applications/Steam/steamapps/common/Kerbal Space Program/GameData/ModuleManager.3.0.7.dll: System.UnauthorizedAccessException: Access to the path "/Users/lisias/Applications/Steam/steamapps/common/Kerbal Space Program/GameData/ModuleManager.3.0.7.dll" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 You may want to fix your install first. (you have 153 similar messages in your logs). Something is wrong with the permission on the files/dirs or some OSX feature I don't know about is messing things up. Anyway I can not do support for that.
  8. sarbian

    [W.I.P.] Kerbal Wind Tunnel

    Yeah, those are 100% mine. Ok. I grant you the right to license those file under the MIT license. I'll do something more explicit one when I have the time
  9. sarbian

    [W.I.P.] Kerbal Wind Tunnel

    No problem here. If I could I would change MJ's licence to something else... Edit: I did not look if you use thread or not but if you don't you should be able to use the stock dragcube calls without using MJ code
  10. sarbian

    Billboard Grass

    All those pics are from a walking PoV where the grass polygon is mostly orthogonal to the camera. It would look really different from a plane.
  11. sarbian

    Why do updates break mods?

    You can not have a game that allows mods as complex and intricate as KSP's and have a fixed stable modding API. And after being integrated that content would not evolve anymore. Which is a net loss for players.
  12. sarbian

    Why do updates break mods?

    On one side it can be annoying to update your mod. But on the other one I would rather not see the game dev slowed down by the need to keep mods compatibles.
  13. Version 3.0.7 NEEDS now allows subdirs (NEEDS[SquadExpansion/MakingHistory]) Allow parentheses in value name Allow spaces in value names Bug fixes Downloads : ModuleManager-3.0.7.zip ModuleManager.3.0.7.dll
  14. No, they are not really compatible. But the dev version #786 should have the dv fixes and was the last one for 1.3.x
  15. sarbian

    KSP 1.4.1 Performance

    Yes but we are talking about C# here. I asked for this specific case, not an history lesson on C. I was around back then and yet I did not bring bad coding practice just for old time sake.